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  • getting horizontal movement by continuously shooting at the floor, you can boost yourself up a wall by shooting at it at an angle. It is important to stay...
    6 KB (710 words) - 23:12, 18 August 2023
  • can hammer the one in front to give it speed Hammerjump combines jumping with the vertical speed from the hammer. It is essential that the hammer hit happens...
    4 KB (404 words) - 17:43, 14 March 2023
  • Movement is one of the core aspects of Teeworlds and DDrace. 1 Basics 1.1 Gravity 1.2 Jumping 1.3 Horizontal Movement: 2 Advanced 2.1 Max Speed 2.2 Corner...
    4 KB (562 words) - 19:12, 11 February 2023
  • the direction it came from. Instead, it pulls your tee towards the origin of it, so either where it was shot from or from the last point it reflected off...
    6 KB (829 words) - 12:41, 27 August 2023
  • Once you have that set, you can start pseudoflying. It is possible to start pseudofly in the air, but it is easiest on flat ground. Start by standing next...
    4 KB (525 words) - 09:42, 24 April 2023
  • also hooks a 3rd tee. The third tee can be frozen or deep, because it has to do nothing. It requires the tee that hammers to also hook between hammers. This...
    5 KB (617 words) - 22:37, 21 October 2023
  • the freeze status. It is also possible to unfreeze a Tee by hitting it with the Hammer or Laser. If a tee is inside a freeze tile when it is hit, the tee...
    5 KB (652 words) - 12:48, 5 May 2024
  • while you have ninja equipped. It will run out after 15 seconds or by touching shields. Using the dash allows quick movement and flight. Once Ninja is picked...
    3 KB (309 words) - 17:53, 4 May 2024
  • getting horizontal movement by continuously shooting at the floor, you can boost yourself up a wall by shooting at it at an angle. It is important to stay...
    5 KB (712 words) - 15:41, 27 May 2023
  • the freeze status. It is also possible to unfreeze a Tee by hitting it with the Hammer or Laser. If a tee is inside a freeze tile when it is hit, the tee...
    6 KB (652 words) - 12:49, 5 May 2024
  • while they're still alive and near the frozen tee. To disrupt a teammate's movement by hooking or hammering them. Usually done while said teammate is trying...
    5 KB (673 words) - 21:25, 4 May 2024
  • of the camera movement, 0=instant, 100=slow and smooth 0 0 100 cl_dyncam_stabilizing Amount of camera slowdown during fast cursor movement. High value can...
    109 KB (0 words) - 17:39, 4 May 2024
  • hammerhit it without having to switch to the dummy. Use this command with caution, however, as it changes the behavior of the dummy drastically - it is recommended...
    8 KB (1,270 words) - 01:16, 28 October 2023
  • really need it, it is recommended to keep your double jump. As much as possible. Since the jump gives a flat amount of vertical speed, it is very previous...
    8 KB (907 words) - 12:34, 12 May 2024
  • the last tile it bounced off was a teleporter gun block tile or if it didn't hit a collision tile at all. The orange tile cancels movement after teleporting...
    2 KB (163 words) - 14:58, 5 May 2024
  • the direction it came from. Instead, it pulls your tee towards the origin of it, so either where it was shot from or from the last point it reflected off...
    8 KB (860 words) - 15:59, 27 May 2023
  • can hammer the one in front to give it speed Hammerjump combines jumping with the vertical speed from the hammer. It is essential that the hammer hit happens...
    4 KB (403 words) - 18:59, 14 March 2023
  • "freeze and grab") is a Teeworlds player-versus-player mode combining movement and aiming. It is generally played in teams with either Laser and Hammer or Grenade...
    4 KB (567 words) - 11:19, 5 May 2024
  • afterwards it will ask whether you want to play the tutorial map - it is recommended you do so. It will show you how to do basic movement with some visual...
    9 KB (965 words) - 21:10, 26 April 2023
  • projectiles from passing through. There are three types of stoppers: each halting movement in either one, two, our four directions. Stoppers are not collision-checked...
    2 KB (210 words) - 19:15, 15 February 2023
  • other by putting them in freeze tiles. It's heavily focused on elusive movement and quick reactions. The game is played on custom maps, with only a few...
    3 KB (357 words) - 18:06, 5 April 2024
  • while they're still alive and near the frozen tee. To disrupt a teammate's movement by hooking or hammering them. Usually done while said teammate is trying...
    7 KB (725 words) - 15:56, 11 June 2023
  • hammerhit it without having to switch to the dummy. Use this command with caution, however, as it changes the behavior of the dummy drastically - it is recommended...
    10 KB (1,321 words) - 16:56, 4 July 2023
  • tee is assigned to when joining a server. Even though it is referred to as team 0, you can think of it as being "not in a team". If a group of tees is halfway...
    11 KB (1,660 words) - 22:31, 14 December 2023
  • Movement is one of the core aspects of Teeworlds and DDrace. 1 Basics 1.1 Gravity 1.2 Jumping 1.3 Horizontal Movement: 2 Advanced 2.1 Max Speed 2.2 Corner...
    4 KB (562 words) - 19:44, 11 February 2023
  • Movement is one of the core aspects of Teeworlds and DDrace. 1 Basics 1.1 Gravity 1.2 Jumping 1.3 Horizontal Movement: 2 Advanced 2.1 Max Speed 2.2 Corner...
    5 KB (562 words) - 08:20, 22 March 2023
  • high damage. NINJA Assaulter Engages players with high damage and fast movement speed, performing rapid assaults. In the chat, you can initiate shopping...
    4 KB (517 words) - 16:36, 20 February 2024
  • development, since it's an open-source game, it relies on random people kind enough to contribute to it on their free time. It is extremely recommended to set up...
    12 KB (1,274 words) - 17:27, 4 May 2024
  • the direction it came from. Instead, it pulls your tee towards the origin of it, so either where it was shot from or from the last point it reflected off...
    5 KB (809 words) - 15:52, 27 May 2023
  • the last tile it bounced off was a teleporter gun block tile or if it didn't hit a collision tile at all. The orange tile cancels movement after teleporting...
    2 KB (163 words) - 16:03, 5 May 2024
  • count can potentially evade it by choosing to do a Triplefly or Throw over it. To initiate a Shotgunfly, start somewhere where it is possible (low ceiling...
    2 KB (361 words) - 08:52, 11 May 2024
  • the freeze status. It is also possible to unfreeze a Tee by hitting it with the Hammer or Laser. If a tee is inside a freeze tile when it is hit, the tee...
    5 KB (652 words) - 12:49, 5 May 2024
  • can hammer the one in front to give it speed Hammerjump combines jumping with the vertical speed from the hammer. It is essential that the hammer hit happens...
    3 KB (404 words) - 18:58, 14 March 2023
  • while you have ninja equipped. It will run out after 15 seconds or by touching shields. Using the dash allows quick movement and flight. Once Ninja is picked...
    2 KB (309 words) - 17:54, 4 May 2024
  • Afterwards it will ask whether you want to play the tutorial map - it is recommended you do so. It will show you how to do basic movement with some visual...
    7 KB (968 words) - 09:41, 8 May 2024
  • Once you have that set, you can start pseudoflying. It is possible to start pseudofly in the air, but it is easiest on flat ground. Start by standing next...
    5 KB (525 words) - 09:44, 24 April 2023
  • Once you have that set, you can start pseudoflying. It is possible to start pseudofly in the air, but it is easiest on flat ground. Start by standing next...
    4 KB (525 words) - 09:43, 24 April 2023
  • "freeze and grab") is a Teeworlds player-versus-player mode combining movement and aiming. It is generally played in teams with either Laser and Hammer or Grenade...
    5 KB (567 words) - 11:20, 5 May 2024
  • "freeze and grab") is a Teeworlds player-versus-player mode combining movement and aiming. It is generally played in teams with either Laser and Hammer or Grenade...
    4 KB (567 words) - 11:20, 5 May 2024
  • value or scaled coefficient for these values (same with the horizontal movement, these values are not in bps) Ничего не нажимать: Земля: Каждый тик velocity...
    6 KB (504 words) - 23:08, 7 June 2023
  • value or scaled coefficient for these values (same with the horizontal movement, these values are not in bps) Нічого не натискати: Земля: Кожний тік velocity...
    6 KB (497 words) - 18:10, 27 August 2023
  • value or scaled coefficient for these values (same with the horizontal movement, these values are not in bps) 在松开所有按键的情况下: 地面减速公式:每游戏刻减半velocity.x = velocity...
    4 KB (1,088 words) - 05:44, 13 August 2023
  • while they're still alive and near the frozen tee. To disrupt a teammate's movement by hooking or hammering them. Usually done while said teammate is trying...
    7 KB (723 words) - 18:16, 14 March 2023
  • afterwards it will ask whether you want to play the tutorial map - it is recommended you do so. It will show you how to do basic movement with some visual...
    7 KB (954 words) - 21:09, 26 April 2023
  • projectiles from passing through. There are three types of stoppers: each halting movement in either one, two, our four directions. Stoppers are not collision-checked...
    2 KB (210 words) - 19:16, 15 February 2023
  • projectiles from passing through. There are three types of stoppers: each halting movement in either one, two, our four directions. Stoppers are not collision-checked...
    2 KB (210 words) - 21:33, 3 March 2023
  • could save that in the correct path and execute it once. exec rainbow_tee.cfg Or if you want a key to toggle it on and off: rainbow_tee_on.cfg bind a "+left;...
    29 KB (2,513 words) - 16:14, 4 July 2023
  • other by putting them in freeze tiles. It's heavily focused on elusive movement and quick reactions. The game is played on custom maps, with only a few...
    3 KB (357 words) - 18:06, 5 April 2024
  • other by putting them in freeze tiles. It's heavily focused on elusive movement and quick reactions. The game is played on custom maps, with only a few...
    3 KB (357 words) - 18:06, 5 April 2024
  • hammerhit it without having to switch to the dummy. Use this command with caution, however, as it changes the behavior of the dummy drastically - it is recommended...
    8 KB (1,270 words) - 17:13, 4 July 2023
  • hammerhit it without having to switch to the dummy. Use this command with caution, however, as it changes the behavior of the dummy drastically - it is recommended...
    11 KB (1,233 words) - 19:39, 30 December 2023
  • high damage. NINJA Assaulter Engages players with high damage and fast movement speed, performing rapid assaults. In the chat, you can initiate shopping...
    4 KB (517 words) - 21:14, 20 February 2024
  • count can potentially evade it by choosing to do a Triplefly or Throw over it. To initiate a Shotgunfly, start somewhere where it is possible (low ceiling...
    2 KB (361 words) - 08:53, 11 May 2024
  • also hooks a 3rd tee. The third tee can be frozen or deep, because it has to do nothing. It requires the tee that hammers to also hook between hammers. This...
    4 KB (616 words) - 19:00, 14 March 2023
  • while they're still alive and near the frozen tee. To disrupt a teammate's movement by hooking or hammering them. Usually done while said teammate is trying...
    5 KB (672 words) - 19:15, 14 March 2023
  • up feet: 10/64 down 7/64 left/right eyes: 0.125 up 0.05 left/right eye movement: dir = angle of eyes (view angle), right = 0 eyes: x: cos(dir) * 0.125...
    14 KB (1,388 words) - 14:36, 5 May 2024
  • of the camera movement, 0=instant, 100=slow and smooth 0 0 100 cl_dyncam_stabilizing Amount of camera slowdown during fast cursor movement. High value can...
    126 KB (0 words) - 17:41, 4 May 2024
  • of the camera movement, 0=instant, 100=slow and smooth 0 0 100 cl_dyncam_stabilizing Amount of camera slowdown during fast cursor movement. High value can...
    128 KB (0 words) - 17:41, 4 May 2024
  • of the camera movement, 0=instant, 100=slow and smooth 0 0 100 cl_dyncam_stabilizing Amount of camera slowdown during fast cursor movement. High value can...
    128 KB (0 words) - 17:41, 4 May 2024
  • of the camera movement, 0=instant, 100=slow and smooth 0 0 100 cl_dyncam_stabilizing Amount of camera slowdown during fast cursor movement. High value can...
    69 KB (0 words) - 17:41, 4 May 2024
  • development, since it's an open-source game, it relies on random people kind enough to contribute to it on their free time. It is extremely recommended to set up...
    11 KB (1,274 words) - 17:29, 4 May 2024
  • of the camera movement, 0=instant, 100=slow and smooth 0 0 100 cl_dyncam_stabilizing Amount of camera slowdown during fast cursor movement. High value can...
    128 KB (2 words) - 17:40, 4 May 2024
  • tee is assigned to when joining a server. Even though it is referred to as team 0, you can think of it as being "not in a team". If a group of tees is halfway...
    11 KB (1,659 words) - 20:11, 29 June 2023
  • tee is assigned to when joining a server. Even though it is referred to as team 0, you can think of it as being "not in a team". If a group of tees is halfway...
    12 KB (1,659 words) - 20:11, 29 June 2023
  • could save that in the correct path and execute it once. exec rainbow_tee.cfg Or if you want a key to toggle it on and off: rainbow_tee_on.cfg bind a "+left;...
    28 KB (2,513 words) - 17:07, 4 July 2023
  • could save that in the correct path and execute it once. exec rainbow_tee.cfg Or if you want a key to toggle it on and off: rainbow_tee_on.cfg bind a "+left;...
    30 KB (2,494 words) - 08:01, 2 January 2024
  • up feet: 10/64 down 7/64 left/right eyes: 0.125 up 0.05 left/right eye movement: dir = angle of eyes (view angle), right = 0 eyes: x: cos(dir) * 0.125...
    14 KB (1,335 words) - 17:29, 4 May 2024
  • 4/64 上边缘 脚脚-feet: 10/64 下边缘 7/64 左右边缘 眼睛初始位置: 0.125 上边缘 0.05 左右边缘 眼动范围-eye movement: 设 dir = 眼睛角度 (辅助线角度), right = 0 眼睛偏移坐标: x: cos(dir) * 0.125 y: sin(dir)...
    11 KB (1,729 words) - 17:29, 4 May 2024