User contributions for FightFire
9 June 2023
- 09:0009:00, 9 June 2023 diff hist +30 Mapping/zh No edit summary Tags: mobile web edit mobile edit
- 09:0009:00, 9 June 2023 diff hist +63 Translations:Mapping/135/zh No edit summary current
- 09:0009:00, 9 June 2023 diff hist −33 Translations:Mapping/134/zh No edit summary current
17 March 2023
- 01:1901:19, 17 March 2023 diff hist +12 N Translations:Mapping/Page display title/zh Created page with "地图制作" current
16 March 2023
- 02:3802:38, 16 March 2023 diff hist +122 Collision/zh Created page with "* 激光门的判定方式与单向板相同,因此也可以用足够大的速度去穿过。"
- 02:3802:38, 16 March 2023 diff hist +29 Translations:Collision/10/zh No edit summary
- 02:3802:38, 16 March 2023 diff hist +29 Translations:Collision/11/zh No edit summary
- 02:3702:37, 16 March 2023 diff hist +64 Translations:Collision/9/zh No edit summary
- 02:3602:36, 16 March 2023 diff hist +137 Collision/zh Created page with "** 对于底部,冻结的判定区域是从中心开始,向下延伸<code>28</code>个单位长度的区域。"
- 02:3502:35, 16 March 2023 diff hist +20 Translations:Collision/19/zh No edit summary
- 02:3502:35, 16 March 2023 diff hist +20 Translations:Collision/18/zh No edit summary
- 02:3502:35, 16 March 2023 diff hist +20 Translations:Collision/17/zh No edit summary
- 02:3502:35, 16 March 2023 diff hist +38 Translations:Collision/11/zh No edit summary
- 02:3402:34, 16 March 2023 diff hist +39 Translations:Collision/10/zh No edit summary
- 02:3002:30, 16 March 2023 diff hist −625 Collision/zh Created page with "* 冻结激光的情况较为复杂。我们假定一束冻结激光垂直向上发射,发射点位于底部:(这束激光由最顶部的冻结激光,中间两格网格高的冻结激光,和最底部的光束光源组成。)"
- 02:2802:28, 16 March 2023 diff hist +29 Translations:Collision/20/zh No edit summary
- 02:2702:27, 16 March 2023 diff hist +693 N Translations:Collision/6/zh Created page with "Tee的碰撞体积为一个直径为<code>28</code>个单位长度的圆,但实际上当两个玩家的中心距离为<code>35</code>个单位长度时就已经发生了交互。 玩家之间发生碰撞后,玩家会获得与碰撞作用点相反方向的速度,获得的速度大小取决于玩家之间发生碰撞时的中心距离(发生碰撞时,中心距离越远,获得的速度越小)以及发生碰撞时的角度(当碰撞的方向与两名玩家..." current
- 02:2702:27, 16 March 2023 diff hist +18 N Translations:Collision/5/zh Created page with "== 玩家碰撞 =="
- 02:2702:27, 16 March 2023 diff hist +95 N Translations:Collision/21/zh Created page with "* 激光门的判定方式与单向板相同,因此也可以用足够大的速度去穿过。"
- 02:2702:27, 16 March 2023 diff hist +61 N Translations:Collision/20/zh Created page with "** 玩家可以用{{Ninja|武士刀|zh}}来穿过单向板。"
- 02:2702:27, 16 March 2023 diff hist +313 N Translations:Collision/19/zh Created page with "** 全向板的判定区域是从中心开始,向四个正方向分别延伸<code>34</code>个单位长度,当玩家与之发生碰撞时,全向版会阻止玩家向着全向版内部的方向移动。额外需要注意的是,全向版碰撞箱的形状更类似于符号“+”,而非一个正方形。"
- 02:2702:27, 16 March 2023 diff hist +291 N Translations:Collision/18/zh Created page with "** 双向板(假定向上和向下)的判定区域为从中心开始,向上和向下延伸<code>34</code>个单位长度的距离,向左和向右延伸<code>16</code>个单位长度的距离,当玩家与之发生碰撞时,双向板会阻止玩家向着双向板的方向移动;"
- 02:2702:27, 16 March 2023 diff hist +285 N Translations:Collision/17/zh Created page with "** 单向板(假定向上)的判定区域为从中心开始,向上延伸<code>34</code>个单位长度的距离,向左、向右和向下延伸<code>16</code>个单位长度的距离,当玩家与之发生碰撞时,单向板会阻止玩家向与箭头相反的方向移动;"
- 02:2702:27, 16 March 2023 diff hist +209 N Translations:Collision/16/zh Created page with "* 单向板的情况会更加复杂一些。请注意——由于单向板容易被穿过,因此在拥有足够大的速度去穿过单向板的情况下讨论单向板的碰撞体积没有多大的意义:"
- 02:2702:27, 16 March 2023 diff hist +114 N Translations:Collision/15/zh Created page with "** 对于底部,冻结的判定区域是从中心开始,向下延伸<code>28</code>个单位长度的区域。"
- 02:2702:27, 16 March 2023 diff hist +117 N Translations:Collision/14/zh Created page with "** 对于顶部,冻结的判定区域为从中心开始,半径为<code>27</code>个单位长度的圆形区域;"
- 02:2702:27, 16 March 2023 diff hist +117 N Translations:Collision/13/zh Created page with "** 对于左右两侧,冻结的判定区域为从中心开始,向左右各延伸<code>28</code>个单位长度;"
- 02:2702:27, 16 March 2023 diff hist +236 N Translations:Collision/12/zh Created page with "* 冻结激光的情况较为复杂。我们假定一束冻结激光垂直向上发射,发射点位于底部:(这束激光由最顶部的冻结激光,中间两格网格高的冻结激光,和最底部的光束光源组成。)"
- 02:2702:27, 16 March 2023 diff hist +140 N Translations:Collision/11/zh Created page with "* 墙体实体(包括可钩墙体,禁钩墙体和钩穿墙体)的碰撞体积为<code>60*60</code>个单位长度的正方形区域;"
- 02:2702:27, 16 March 2023 diff hist +86 N Translations:Collision/10/zh Created page with "* 死亡区域的碰撞体积为<code>50*50</code>个单位长度的正方形区域;"
- 02:2702:27, 16 March 2023 diff hist +179 N Translations:Collision/9/zh Created page with "* 多数标准DDRace实体(多数实体都是DDRace模式独有的,例如冻结区域和传送区域)的碰撞体积为<code>32*32</code>个单位长度的正方形区域;"
- 02:2702:27, 16 March 2023 diff hist +83 N Translations:Collision/4/zh Created page with "不同的实体拥有不同的碰撞箱体积。 相对于玩家的中心位置:"
- 02:2702:27, 16 March 2023 diff hist +18 N Translations:Collision/3/zh Created page with "== 实体碰撞 =="
- 02:2702:27, 16 March 2023 diff hist +592 N Translations:Collision/2/zh Created page with "介绍碰撞前,我们需要理解单位长度的概念。 想象一下,每一格网格都是由许多最小的正方形单元构成的,我们称这种最小的正方形单元为单位长度。 每一个单位长度都代表着可以一个玩家在任何一个给定的时间里占据的一个单一的、独一无二的位置。每一个单位长度都可能代表一个玩家的中心位置。 * 一格网格在地图中的大小为一个<code>32*32</code>个单..."
- 02:2702:27, 16 March 2023 diff hist +112 N Translations:Collision/1/zh Created page with "'''碰撞'''是一种地图中会发生在玩家与实体、玩家或拋射物之间的交互效果。"
- 02:2702:27, 16 March 2023 diff hist +6 N Translations:Collision/Page display title/zh Created page with "碰撞" current
- 02:2702:27, 16 March 2023 diff hist +21 N Translations:Collision/7/zh Created page with "== 拋射物碰撞 ==" current
29 January 2023
- 06:4506:45, 29 January 2023 diff hist +3 m Drag Part/zh No edit summary Tag: Visual edit: Switched
- 06:4406:44, 29 January 2023 diff hist +2,823 N Drag Part/zh translate to chinese Tag: Visual edit: Switched
- 05:5205:52, 29 January 2023 diff hist 0 m Edge jump/zh No edit summary Tag: Visual edit
13 December 2022
- 00:2800:28, 13 December 2022 diff hist +3 m Mapping/zh No edit summary Tag: Visual edit
- 00:2100:21, 13 December 2022 diff hist +1,984 Mapping/zh add "mapping rules" from ddnet.org Tag: Visual edit
27 November 2022
- 03:5803:58, 27 November 2022 diff hist +2,528 Mapping/zh update/更新 Tag: Visual edit
- 03:2403:24, 27 November 2022 diff hist +2,114 Mapping/zh →编辑器界面总览: update/更新 Tag: Visual edit
- 02:3702:37, 27 November 2022 diff hist +14 N File:Editor file.png No edit summary current
- 02:3302:33, 27 November 2022 diff hist +12 N File:Editor 3.png No edit summary current
28 October 2022
- 14:3414:34, 28 October 2022 diff hist +114 m Dragger/zh correct words/“强”的反义词为“弱”,虽然原文为slow,但考虑中文语境,翻译为“弱”更为恰当;进行相应的补充说明以及修正用词 Tag: Visual edit
- 12:1912:19, 28 October 2022 diff hist +4 m Death/zh correct words/修正用词 Tag: Visual edit
- 10:3810:38, 28 October 2022 diff hist +250 m Settings and Commands/zh →聊天框指令: correct words/修正用词 Tag: Visual edit
- 10:2010:20, 28 October 2022 diff hist +196 m Settings and Commands/zh →服务器指令: Part of the translation; Correct words Tag: Visual edit
25 October 2022
- 06:3106:31, 25 October 2022 diff hist 0 m Ranks and Points/zh No edit summary Tags: Manual revert Visual edit
- 06:2706:27, 25 October 2022 diff hist 0 m Ranks and Points/zh No edit summary Tag: Visual edit
24 October 2022
- 11:5711:57, 24 October 2022 diff hist +210 Settings and Commands/zh →地图设置: Part of the translation Tag: Visual edit
20 September 2022
- 05:5505:55, 20 September 2022 diff hist +3 m Main Page/zh link to zh page Tag: Visual edit
- 05:5305:53, 20 September 2022 diff hist +2,424 N Edge jump/zh Created page with "{{DISPLAYTITLE:边缘跳}} {{LangNavBox}} '''边缘跳'''指一种在墙体边缘上进行跳跃操作的技巧,而使用这项技巧时,通常墙体正上方会存在冻结区域,传送区域或即死区域等。 冻结区域等的实际判定范围比看上去要小一些,这使得玩家可以在某一特定位置站在墙体上方且不与墙体上方的各种区域发生交互行为。极限情况下,在视觉上玩家可能有一半的身形都进入到..." Tag: Visual edit: Switched
16 September 2022
- 08:5608:56, 16 September 2022 diff hist +75 m Common Terminology/zh →缩写
11 September 2022
- 09:3009:30, 11 September 2022 diff hist +9 m FNG/zh →玩法 Tag: Visual edit
9 September 2022
- 06:3206:32, 9 September 2022 diff hist +51 m Teleporter/zh →定点传送 Tag: Visual edit
8 September 2022
- 15:5415:54, 8 September 2022 diff hist +100 m Hook/zh →强钩/弱钩
6 September 2022
- 07:2907:29, 6 September 2022 diff hist +445 m Foot/zh No edit summary Tag: Visual edit: Switched
- 07:1907:19, 6 September 2022 diff hist 0 m Main Page/zh No edit summary
- 04:4604:46, 6 September 2022 diff hist +853 m Foot/zh No edit summary Tag: Visual edit: Switched
- 03:3703:37, 6 September 2022 diff hist +4 m Main Page/zh link to zh page
4 September 2022
- 07:4207:42, 4 September 2022 diff hist +3 m Main Page/zh link to zh page
- 07:4007:40, 4 September 2022 diff hist −5 m Mapping/zh No edit summary
- 07:3807:38, 4 September 2022 diff hist +7,677 N Mapping/zh new article/新页面
- 06:1606:16, 4 September 2022 diff hist +10 N File:Editor2.png No edit summary current
- 05:0105:01, 4 September 2022 diff hist +15 m Mapping add LangNavBox
- 04:5104:51, 4 September 2022 diff hist +65 m Binds/zh correct words/修正用词
- 01:4301:43, 4 September 2022 diff hist +26 Main Page/zh link to zh page Tags: advanced mobile edit mobile web edit mobile edit
3 September 2022
- 16:0616:06, 3 September 2022 diff hist +3 m Main Page/zh No edit summary
- 16:0216:02, 3 September 2022 diff hist +3,083 N Hammerhit/zh new article/新页面
- 15:1715:17, 3 September 2022 diff hist −4 m Dummy/zh No edit summary
- 14:5414:54, 3 September 2022 diff hist +157 m Switch layer/zh No edit summary
- 14:5114:51, 3 September 2022 diff hist +3 m Main Page/zh No edit summary
- 14:5014:50, 3 September 2022 diff hist +1,298 N Switch layer/zh Created page with "{{DISPLAYTITLE:开关}} {{Stub/zh}} {{LangNavBox}} thumb|开关层包含的所有实体和区域 利用'''开关层'''中的内容,地图将被允许设置可由机关激活的实体或区域,绝大部分情况下都会作用在传送区域,激光门和激光钩爪上。 同时开关层中的内容也允许修改冻结区域默认的3秒冻结时间。 == 工作原理 == 在开关层中,操作机关共分为四种<ref>https://ddnet.tw/expla..."
- 13:2913:29, 3 September 2022 diff hist +1 m How to contribute/zh No edit summary
- 13:2913:29, 3 September 2022 diff hist +298 How to contribute/zh Synchronize with the English page/ 与英文界面同步
- 07:1407:14, 3 September 2022 diff hist +37 m Jetpack/zh 添加专有名词的原文
- 07:1107:11, 3 September 2022 diff hist +15 m Pseudofly/zh 添加专有名词的原文
- 07:1007:10, 3 September 2022 diff hist +37 m Rocketfly/zh 添加专有名词的原文
- 07:0807:08, 3 September 2022 diff hist +11 m Ninja/zh 添加专有名词的原文
- 07:0807:08, 3 September 2022 diff hist +11 m Laser/zh 添加专有名词的原文
- 07:0707:07, 3 September 2022 diff hist +25 m Grenade/zh 添加专有名词的原文
- 07:0707:07, 3 September 2022 diff hist +13 m Shotgun/zh 添加专有名词的原文
- 07:0607:06, 3 September 2022 diff hist +12 m Pistol/zh 添加专有名词的原文
- 07:0607:06, 3 September 2022 diff hist +12 m Hammer/zh 添加专有名词的原文
- 07:0507:05, 3 September 2022 diff hist +13 m Hookfly/zh 添加专有名词的原文
- 07:0407:04, 3 September 2022 diff hist −5 m ZCatch/zh 添加专有名词的原文
- 07:0107:01, 3 September 2022 diff hist +55 m Hammerfly/zh 添加专有名词的原文
- 06:5806:58, 3 September 2022 diff hist +12 m ZCatch/zh 添加专有名词的原文
2 September 2022
- 16:2816:28, 2 September 2022 diff hist −21 m Ninja/zh No edit summary
- 16:2516:25, 2 September 2022 diff hist −3 m Jump/zh No edit summary
- 16:2416:24, 2 September 2022 diff hist +4 m Laser/zh No edit summary
- 16:2116:21, 2 September 2022 diff hist −55 m Shotgun/zh No edit summary
- 16:1516:15, 2 September 2022 diff hist +3 m Pistol/zh No edit summary
- 16:1416:14, 2 September 2022 diff hist +175 m Telegun/zh No edit summary
- 16:0516:05, 2 September 2022 diff hist +8 m Death/zh No edit summary
- 16:0416:04, 2 September 2022 diff hist −13 m Teleporter/zh No edit summary
- 15:5915:59, 2 September 2022 diff hist +7 m Freeze/zh No edit summary
- 15:5715:57, 2 September 2022 diff hist +965 Freeze/zh No edit summary
- 15:4415:44, 2 September 2022 diff hist +29 m Jump/zh No edit summary
- 15:3315:33, 2 September 2022 diff hist −4 m Collision/zh No edit summary
- 15:3215:32, 2 September 2022 diff hist +31 m Tune zones/zh No edit summary
- 15:2615:26, 2 September 2022 diff hist +3 m Main Page/zh No edit summary
- 15:2515:25, 2 September 2022 diff hist +1,873 N Tiles/zh Created page with "{{DISPLAYTITLE:实体和区域}} {{LangNavBox}} DDNet地图由'''实体和区域'''组成。下表展示了在DDNet地图当中存在哪些实体或区域层。要想知道某一特定实体或区域的作用说明,你可以单击右边的详细说明链接,并把鼠标光标悬停在那个你想知道具体作用的实体或区域贴图上。 {| class="wikitable" |+ !图层 !贴图预览 !说明 !详细说明 |- |实体层 |File:DDNet entities overlay.png|frameles..."
- 15:0915:09, 2 September 2022 diff hist 0 m Main Page/zh No edit summary
- 15:0815:08, 2 September 2022 diff hist −3 m Main Page/zh No edit summary
- 15:0615:06, 2 September 2022 diff hist +261 m Timeline/zh No edit summary
- 01:3501:35, 2 September 2022 diff hist +11 m Common Terminology/zh No edit summary
- 01:3401:34, 2 September 2022 diff hist +100 m Common Terminology/zh No edit summary
31 August 2022
- 05:1205:12, 31 August 2022 diff hist 0 m How to contribute/zh No edit summary
- 05:1105:11, 31 August 2022 diff hist 0 m How to contribute/zh No edit summary
- 05:1005:10, 31 August 2022 diff hist +14 m Ranks and Points/zh No edit summary
- 04:3904:39, 31 August 2022 diff hist +14 m Pseudofly/zh No edit summary
- 04:3904:39, 31 August 2022 diff hist +14 m Pseudofly/zh No edit summary
- 04:3804:38, 31 August 2022 diff hist +3 m Main Page/zh No edit summary
- 04:3804:38, 31 August 2022 diff hist +4,641 N Pseudofly/zh Created page with "{{DISPLAYTITLE:伪高速飞行}} {{LangNavBox}} '''伪高速飞行''' (或称伪速飞) 是一项锤击飞行中的进阶技巧。伪高速飞行与高速飞行的相同点在于两名玩家在飞行过程中不会发生碰撞;而不同点在于,伪高速飞行可以在空中更加灵活及精确地移动。 熟练掌握伪高速飞行后,玩家可以用这项技巧来与其他玩家或与自己的dummy/zh|分身..."
30 August 2022
- 02:5102:51, 30 August 2022 diff hist −140 m Shotgun/zh No edit summary
- 02:2702:27, 30 August 2022 diff hist +192 m FAQ/zh No edit summary
- 02:0802:08, 30 August 2022 diff hist +2 m Main Page/zh No edit summary
- 02:0802:08, 30 August 2022 diff hist −3 m Main Page/zh No edit summary Tag: Manual revert
- 02:0502:05, 30 August 2022 diff hist +3 m Main Page/zh No edit summary
- 02:0402:04, 30 August 2022 diff hist +4,811 N Rocketfly/zh Created page with "{{DISPLAYTITLE:榴弹飞行}} {{LangNavBox}} '''榴弹飞行''' (或称火箭飞行) 是一项更为进阶的双人飞行技巧,并且使用这项飞行技巧时,通常有其中一名玩家处于深度冻结状态,或无法与另一名玩家配合完成其他飞行技巧。 本文中之后提到的“深度冻结玩家”均指'''不可自由活动的玩家''',这类玩家包括但不限于处于Freeze/zh#深度冻结|深度冻结状..."
29 August 2022
- 08:2308:23, 29 August 2022 diff hist −84 m Grenade/zh No edit summary
- 08:1708:17, 29 August 2022 diff hist +3 m Jetpack/zh No edit summary
- 08:1608:16, 29 August 2022 diff hist 0 m Jetpack/zh No edit summary
- 06:5006:50, 29 August 2022 diff hist +3 m Main Page/zh No edit summary
- 06:4906:49, 29 August 2022 diff hist +4,822 N Hookfly/zh Created page with "{{DISPLAYTITLE:钩索飞行}} {{LangNavBox}} '''钩索飞行''' 是一种区别于常规锤击飞行的一种双人飞行技巧。这种飞行技巧主要用到了钩索 ,而且当两名玩家中间隔着一道竖直的钩穿墙体时会更容易实现钩索飞行。 在以钩索飞行为主的关卡中,作者通常会强迫玩家经过锤击失效区域{{Tile|game|20}}从而让玩家失去锤击 能力,以此来迫使玩家..."
- 05:4705:47, 29 August 2022 diff hist +4 m FAQ/zh No edit summary
- 05:4705:47, 29 August 2022 diff hist 0 m Hook/zh No edit summary
- 05:4405:44, 29 August 2022 diff hist +9 m Main Page/zh No edit summary
- 05:3605:36, 29 August 2022 diff hist +6 m How to contribute/zh No edit summary
- 05:2905:29, 29 August 2022 diff hist +6 m Gores/zh No edit summary
- 05:2805:28, 29 August 2022 diff hist +240 m Gores/zh No edit summary
- 05:2405:24, 29 August 2022 diff hist +2,630 N Gores/zh Created page with "{{DISPLAYTITLE:Gores}} {{LangNavBox}} 我们通常所说的'''Gores''' 关卡是指类似于“通道完全由可钩墙体构成,且所有可碰撞实体附近均存在一格宽/高的冻结区域”这样的关卡。 == DDNet中的Gores地图 == 仅由Gores关卡组成的地图称为Gores地图。绝大部分Gores地图都可以在KoG中找到,但在DDNet中也存在一小部分的Gores地图。 以下将按照Ranks and Points/zh|..." Tag: Visual edit: Switched
20 August 2022
- 09:1209:12, 20 August 2022 diff hist +753 m Freeze/zh No edit summary
13 August 2022
- 05:0505:05, 13 August 2022 diff hist +238 Settings and Commands/zh No edit summary
31 July 2022
- 07:1707:17, 31 July 2022 diff hist −9 m Hammerfly/zh No edit summary
- 07:0307:03, 31 July 2022 diff hist +420 m Hook/zh No edit summary
- 06:5006:50, 31 July 2022 diff hist 0 m Collision/zh No edit summary
- 06:4906:49, 31 July 2022 diff hist 0 m Collision/zh No edit summary
- 06:4806:48, 31 July 2022 diff hist +3,862 N Collision/zh Created page with "{{DISPLAYTILTE:碰撞}} {{LangNavBox}} {{stub/zh}} '''碰撞'''是一种地图中会发生在玩家与实体、玩家或弹幕之间的交互效果。 介绍碰撞前,我们需要理解单位长度的概念。 想象一下,每一格网格都是由许多最小的正方形单元构成的,我们称这种最小的正方形单元为单位长度。每一个单位长度都代表着可以一个玩家在任何一个给定的时间里占据的一个单一的、..."
- 04:1104:11, 31 July 2022 diff hist +15 m Collision add language box
- 04:0804:08, 31 July 2022 diff hist +60 m Main Page/zh No edit summary
- 04:0704:07, 31 July 2022 diff hist +39 m Main Page/zh No edit summary
- 04:0604:06, 31 July 2022 diff hist +47 m Main Page/zh No edit summary
- 04:0404:04, 31 July 2022 diff hist +6,643 N Hammerfly/zh Created page with "{{DISPLAYTITLE:锤击飞行}} {{LangNavBox}} '''锤击飞行''' 是最基础、最常用的双人飞行技巧。大部分地图的流程中都使用到了飞行技巧。 == 快速入门锤击飞行 == thumb|简单的靠墙飞行|right|350px|gif|muted 让我们首先了解如何做到简单的锤击飞行: * 先让两名玩家叠起来;(可以通过靠墙来快速叠在一起) * 位于下方的玩家(动力源)连续地、有节..."
29 July 2022
- 08:0308:03, 29 July 2022 diff hist +30 m Main Page/zh No edit summary
- 07:5907:59, 29 July 2022 diff hist +7 m Main Page/zh No edit summary
- 07:5907:59, 29 July 2022 diff hist −1 m Common Terminology/zh No edit summary
- 06:2006:20, 29 July 2022 diff hist +22 m Tune zones/zh No edit summary
- 06:2006:20, 29 July 2022 diff hist +238 Settings and Commands/zh No edit summary
- 05:5605:56, 29 July 2022 diff hist +6 m Tune zones/zh No edit summary
- 05:5505:55, 29 July 2022 diff hist +6 m Main Page/zh No edit summary
- 05:5305:53, 29 July 2022 diff hist +66,762 N Settings and Commands/zh part of the translation
- 04:1104:11, 29 July 2022 diff hist +15 m Settings and Commands add language box
- 04:1004:10, 29 July 2022 diff hist +51 m Main Page/zh No edit summary
- 04:0604:06, 29 July 2022 diff hist +1,886 N Tune zones/zh Created page with "{{DISPLAYTITLE:调整区域}} {{LangNavBox}} '''调整区域'''{{Tile|entities|68}}是一种玩家无法与之进行直接交互的实体,它可以用来改变地图中某一特定区域的物理特性或基本游戏机制。目前共有45种参数可以作用于调整区域。 == 创建调整区域 == 在编辑器界面,进入Tune图层之后,你可以点击位于界面上方的“Tune”按钮来为你即将要创建的调整区..."
- 03:3603:36, 29 July 2022 diff hist +15 m Tune zones add language box
28 April 2022
- 13:5413:54, 28 April 2022 diff hist +651 Telegun/zh update/更新
27 April 2022
- 01:1301:13, 27 April 2022 diff hist −3 Dummy/zh No edit summary
- 00:5900:59, 27 April 2022 diff hist +9,411 Ranks and Points/zh No edit summary Tag: Visual edit: Switched
26 April 2022
- 00:0300:03, 26 April 2022 diff hist 0 m Grenade/zh replace “钩子”with“钩索” Tag: Visual edit
22 April 2022
- 05:2505:25, 22 April 2022 diff hist +17 m Ranks and Points/zh correct word
- 05:2005:20, 22 April 2022 diff hist +3 m Main Page/zh link to Common Terminology/zh
- 05:1705:17, 22 April 2022 diff hist +6,766 N Common Terminology/zh Created page with "{{DISPLAYTITLE:常用术语}} {{LangNavBox}} 缩写和'''游戏术语'''通常用于Teeworlds玩家们之间关于游戏内容与技巧的快速交流,不同游戏模式所使用的术语有所区别。 == DDNet中常用的缩写与术语 == === 缩写 === * 3fly : 三人锤子飞(triple hammer fly),在该类型的锤子飞中,操作锤子的玩家同时负责使用钩索钩住第三名玩家; * b : 返回(back),通常用于..."
- 02:3702:37, 22 April 2022 diff hist 0 m Teleporter/zh replace “钩子”with“钩索” Tag: Visual edit
- 02:2902:29, 22 April 2022 diff hist 0 m Main Page/zh replace “钩子”with“钩索”
- 02:2602:26, 22 April 2022 diff hist +3 m Ninja/zh replace "tee" with "玩家"(player)
- 02:2302:23, 22 April 2022 diff hist +199 m Jump/zh update
- 02:1902:19, 22 April 2022 diff hist −12 m Hook/zh replace “钩子”to“钩索”,“实体”to “墙体” Tag: Visual edit: Switched
21 April 2022
- 10:5210:52, 21 April 2022 diff hist +3 m Main Page/zh link to dummy/zh
- 10:2210:22, 21 April 2022 diff hist +7,914 N Dummy/zh Created page with "{{DISPLAYTITLE:分身}} {{LangNavBox}} 在游戏中,玩家允许召唤一个属于自己的'''分身''',玩家可以随时在本体与分身之间自由选择操作对象。分身也可以复制并执行本体的操作,来进行诸如锤子飞等技巧的操作。玩家还可以利用更加高级的特性来使得在操作本体的同时同时控制分身单独进行跳跃、发射钩索和开火等操作。 在一些Map|..."
19 April 2022
- 01:3301:33, 19 April 2022 diff hist +173 m Main Page/zh update
- 01:2101:21, 19 April 2022 diff hist −7 m Laser/zh uptade; correct words
- 00:4900:49, 19 April 2022 diff hist +60 m Main Page/zh add page: Collision in zh
- 00:4800:48, 19 April 2022 diff hist −59 m Main Page/zh Undo revision 1686 by FightFire (talk) Tag: Undo
- 00:4700:47, 19 April 2022 diff hist +59 m Main Page/zh add page: Collision in zh
- 00:4300:43, 19 April 2022 diff hist +159 m Death/zh uptade
12 April 2022
- 00:1000:10, 12 April 2022 diff hist +15 m Dummy add language box
- 00:0900:09, 12 April 2022 diff hist −5 m Death/zh No edit summary
- 00:0800:08, 12 April 2022 diff hist +251 m Death/zh 与英文界面同步/synchronize with En page
9 April 2022
- 05:4305:43, 9 April 2022 diff hist 0 m Hook/zh 钩穿 重译为 穿透/optimize
30 March 2022
- 12:5212:52, 30 March 2022 diff hist +107 m ZCatch/zh 与英文界面同步/synchronize with English page
- 12:4512:45, 30 March 2022 diff hist +412 Freeze/zh 更新/update
26 March 2022
- 06:2906:29, 26 March 2022 diff hist +1,800 Freeze/zh 更新/update
19 March 2022
- 12:3112:31, 19 March 2022 diff hist +3 m Template:Grenade/zh 重新导向...
- 12:3012:30, 19 March 2022 diff hist +5,435 N Grenade/zh 原文翻译至简体中文/translation to chinese
16 March 2022
- 07:1707:17, 16 March 2022 diff hist +3 m Template:Laser/zh 更改模板定向 current
- 07:1607:16, 16 March 2022 diff hist +3,165 N Laser/zh 原文翻译至简体中文
14 March 2022
- 16:4216:42, 14 March 2022 diff hist +3 m Template:Shotgun/zh 重定向为中文界面 current
- 16:4116:41, 14 March 2022 diff hist +7,397 N Shotgun/zh 原文翻译至简体中文
- 08:5908:59, 14 March 2022 diff hist +3 m Template:Shotgun/zh 更改翻译
- 08:5808:58, 14 March 2022 diff hist +3 m Template:Laser/zh 更改翻译
- 08:5808:58, 14 March 2022 diff hist +9 m Template:Grenade/zh 更改翻译
- 08:4808:48, 14 March 2022 diff hist −49 m Freeze/zh 更改部分符号以及取消使用斜体
10 March 2022
- 16:1416:14, 10 March 2022 diff hist +1,074 Hook/zh 补充翻译;更改用词
- 03:5103:51, 10 March 2022 diff hist +3 m Main Page/zh 重新导向
- 03:5103:51, 10 March 2022 diff hist +8,394 N Hook/zh 有时间继续翻译/translate in another time
9 March 2022
- 01:4601:46, 9 March 2022 diff hist +3 m Telegun/zh 替换模板
- 01:4501:45, 9 March 2022 diff hist +472 N Template:Stub/zh 添加中文待补充模板
- 01:3901:39, 9 March 2022 diff hist +3 m Main Page/zh 重定向中文界面
- 01:3901:39, 9 March 2022 diff hist +851 N Telegun/zh Created page with "{{DISPLAYTITLE:传送枪}} {{stub}} {{LangNavBox}} 有些时候,玩家可能会经过传送枪区域,经过此区域后会激活玩家所持有手枪的'''传送枪'''特..."
- 01:2901:29, 9 March 2022 diff hist +51 m Teleporter/zh 修改用词错误;调整语序使其通顺;补充注释
8 March 2022
- 06:0406:04, 8 March 2022 diff hist −8 m Teleporter/zh 统一用词;删除使用错误的模板
- 06:0306:03, 8 March 2022 diff hist +4 m Teleporter/zh 删除使用错误的模板
- 06:0006:00, 8 March 2022 diff hist 0 m Main Page/zh 重新导向...
- 05:5905:59, 8 March 2022 diff hist +6 m Main Page/zh 传送点 重译为 传送区域;将 传送区域 导向至中文页面
- 05:5705:57, 8 March 2022 diff hist +1,506 Teleporter/zh No edit summary
- 04:4604:46, 8 March 2022 diff hist 0 m Ninja/zh No edit summary
7 March 2022
- 15:1215:12, 7 March 2022 diff hist +2,107 N Teleporter/zh translation will begin tomorrow/明天继续
- 14:4014:40, 7 March 2022 diff hist +15 m Teleporter No edit summary
- 05:5805:58, 7 March 2022 diff hist +3 m Template:Ninja/zh No edit summary current
- 05:5705:57, 7 March 2022 diff hist +25 m Ninja/zh No edit summary
- 05:5605:56, 7 March 2022 diff hist +1 m Ninja/zh No edit summary
- 05:5505:55, 7 March 2022 diff hist +2,398 N Ninja/zh Created page with "{{DISPLAYTITLE:武士刀}} {{LangNavBox}} {{Weapon/zh|zh_name=武士刀|name=Ninja|delay=800}} 武士刀相较于其他武器来说显得不太一样,我们将它归类为..."
- 05:3305:33, 7 March 2022 diff hist +62 m User:FightFire No edit summary current
6 March 2022
- 15:4015:40, 6 March 2022 diff hist +3 m Main Page/zh No edit summary
- 15:2815:28, 6 March 2022 diff hist +2 m Jetpack/zh No edit summary
- 15:2715:27, 6 March 2022 diff hist +2 m Jetpack/zh No edit summary
- 15:2615:26, 6 March 2022 diff hist +1,651 N Jetpack/zh Created page with "{{DISPLAYTITLE:喷漆背包}} {{stub}} {{LangNavBox}} '''''喷气背包''''' 是pistol/zh的一种特殊能力,这种能力允许玩家使用手枪来进行飞行。手..."
- 15:0915:09, 6 March 2022 diff hist +14 m Jetpack No edit summary
- 15:0815:08, 6 March 2022 diff hist +3 m Main Page/zh No edit summary
- 15:0315:03, 6 March 2022 diff hist +1,092 N Death/zh Created page with "{{DISPLAYTITLE:即死}} {{LangNavBox}} 当玩家触碰到即死区域{{Tile|game|2}}、脱离地图太远(超过200格)、或使用指令<code>/kill</code>(默认键位..."
- 14:4714:47, 6 March 2022 diff hist +15 m Death No edit summary
- 14:4714:47, 6 March 2022 diff hist −11 m How to contribute/zh No edit summary
- 14:4514:45, 6 March 2022 diff hist −36 m How to contribute/zh No edit summary
- 14:4414:44, 6 March 2022 diff hist +43 m How to contribute/zh No edit summary
- 14:4214:42, 6 March 2022 diff hist −2 m How to contribute/zh No edit summary
- 14:4014:40, 6 March 2022 diff hist +31 m How to contribute/zh No edit summary
- 14:3514:35, 6 March 2022 diff hist +3 m Template:Pistol/zh No edit summary current
- 13:5713:57, 6 March 2022 diff hist +1,929 N Pistol/zh Created page with "{{DISPLAYTITLE:手枪}} {{LangNavBox}} {{Weapon/zh|zh_name=手枪|name=Pistol|delay=120}} '''''手枪''''' 是玩家拥有的两个初始武器之一。手枪为半自动武..."
- 13:2713:27, 6 March 2022 diff hist +129 m Hammer/zh No edit summary
- 13:2113:21, 6 March 2022 diff hist +110 m How to contribute/zh No edit summary
- 13:1813:18, 6 March 2022 diff hist +48 m How to contribute/zh No edit summary
- 13:1513:15, 6 March 2022 diff hist +15 m Hammer/zh No edit summary
- 13:1413:14, 6 March 2022 diff hist +3 m Template:Weapon/zh No edit summary
- 13:1213:12, 6 March 2022 diff hist +3 m Hammer/zh No edit summary
- 13:1113:11, 6 March 2022 diff hist +387 N Template:Weapon/zh Created page with "{| class="wikitable" style="float:right; margin-left: 10px; clear: right;" |+ 武器: {{{name}}} |- ! style="padding: 10px" | 默认材质 | style="padding: 10px" | File:{{{..."
- 13:0613:06, 6 March 2022 diff hist +3 m Hammer/zh No edit summary
- 13:0413:04, 6 March 2022 diff hist 0 m How to contribute/zh No edit summary
- 13:0013:00, 6 March 2022 diff hist +35 m Main Page/zh No edit summary
- 12:4712:47, 6 March 2022 diff hist +3 m Template:Hammer/zh No edit summary current
- 12:4312:43, 6 March 2022 diff hist +24 m Hammer/zh No edit summary
- 12:3912:39, 6 March 2022 diff hist +261 m Hammer/zh No edit summary
- 12:3312:33, 6 March 2022 diff hist +6 m Main Page/zh No edit summary
- 12:3212:32, 6 March 2022 diff hist +42 m Main Page/zh No edit summary
- 08:4608:46, 6 March 2022 diff hist +59 N User:FightFire Created page with " [https://ddnet.tw/players/FightFire/ THIS IS MEEEEEEEEEEE]"
- 06:5106:51, 6 March 2022 diff hist −3 m Main Page/zh No edit summary