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<h3>Game mechanics</h3>
<h3>Game mechanics</h3>
<div id="" title="" class="items">
<div id="" title="" class="items">
* [[Jump|{{Entity|7}}]] [[Jump]]
* [[Jump|{{Tile|entities|7}}]] [[Jump]]
* [[Hook|{{Entity|17}}]] [[Hook]]
* [[Hook|{{Tile|entities|17}}]] [[Hook]]
* [[Freeze|{{Entity|9}}]] [[Freeze]]
* [[Freeze|{{Tile|entities|9}}]] [[Freeze]]
* [[Teleporter|{{Entity|27}}]] [[Teleporter]]
* [[Teleporter|{{Tile|entities|27}}]] [[Teleporter]]
* [[Death|{{Entity|2}}]] [[Death]]
* [[Death|{{Tile|entities|2}}]] [[Death]]
* [[Jetpack|{{Entity|106}}]] [[Jetpack]]
* [[Jetpack|{{Tile|entities|106}}]] [[Jetpack]]
* [[Tune zones|{{Entity|68}}]] [[Tune zones]]
* [[Tune zones|{{Tile|entities|68}}]] [[Tune zones]]
* [[Switch layer|{{Entity|24}}]] [[Switch layer]]
* [[Switch layer|{{Tile|entities|24}}]] [[Switch layer]]
* [[Speedups|{{Entity|65}}]] [[Speedups]] <!-- TODO: upload better picture -->
* [[Speedups|{{Tile|entities|65}}]] [[Speedups]] <!-- TODO: upload better picture -->
* [[Stoppers|{{Entity|60}}]] [[Stoppers]]
* [[Stoppers|{{Tile|entities|60}}]] [[Stoppers]]
* [[Dragger|{{Entity|233}}]] [[Dragger]]
* [[Dragger|{{Tile|entities|233}}]] [[Dragger]]
</div>
</div>
</div>
</div>

Revision as of 23:11, 19 February 2022


Weapons

  • Always equipped
  • Collectable
  • Powerup