Getting started/ko: Difference between revisions

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게임을 시작하면 이름을 설정하라는 메시지가 표시되고 그 후에 튜토리얼 맵을 플레이할 것인지 묻습니다. 처음이시라면 플레이하는 편이 좋습니다. 기본 동작을 수행하는 방법을 가르쳐 줍니다.
<div lang="en" dir="ltr" class="mw-content-ltr">
Upon starting the game, you will be prompted to set a name, afterwards it will ask whether you want to play the tutorial map - it is recommended you do so. It will show you how to do basic movement with some visual aid.
</div>


메인 메뉴에서 ''플레이''를 클릭한 다음 서버를 선택하십시오. 처음이시라면 '''[[Ranks_and_Points#Points|Novice]]''' 서버에 들어가는 것이 좋습니다. 기본 필터에선 이미 Novice라는 단어가 있으므로 해당 항목만 표시됩니다.
<div lang="en" dir="ltr" class="mw-content-ltr">
From the main menu, click on ''Play'' and then select a server, it is recommended that new players join [https://ddnet.org/maps/Tutorial Tutorial] map. It is best to play only '''[[Special:MyLanguage/Ranks_and_Points#Points|Novice]]''' servers at first, then when you understand the basics of the game you can move on to more challenging map types,like [[Special:MyLanguage/Moderate|Moderate]] or [[Special:MyLanguage/DDmaX|DDmaX]]. To see these maps, remove the word 'Novice' from the filter
</div>


{{note|플레이하는 캐릭터를 '''Tee'''라고 부르는 것이 일반적이므로 해당 가이드는 그렇게 부를 것임을 명시합니다.}}
{{note|<div lang="en" dir="ltr" class="mw-content-ltr">
It is common to refer to a player physical character as a '''tee''', so this guide will do so starting from here.
</div>
}}


=== 기본 컨트롤 ===
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Basic controls ===
</div>


* {{key press|A}}{{key press|D}}로 좌우로 이동하고 {{key press|Space}}로 점프합니다.
<div lang="en" dir="ltr" class="mw-content-ltr">
* 마우스로 조준 - 게임 내 커서는 화면 중앙 주변의 큰 원형 영역에 고정되어 있습니다.
* Move left and right with {{key press|A}} and {{key press|D}}, and jump with {{key press|Space}}.
* 오른쪽 마우스 클릭으로 훅, 갈고리를 사용하면 훅이 걸어지는 [[타일|타일]] 또는 다른 [[Collision#Tee Collision|Tee]]에 훅을 할 수 있습니다.
* Aim with your mouse - note that your cursor inside the game is locked to a large circular region around the center of the screen.
* 왼쪽 마우스 클릭으로 현재 활성화된 [[:Category:Weapon|무기]]를 발사/사용할 수 있습니다.
* Hook with right click. Hooking allows you to hook onto hookable [[Special:MyLanguage/Tiles|tiles]] or other [[Special:MyLanguage/Collision#Tee Collision|tees]].
* {{키 누르기|Shift}}로 감정 표현할 수 있습니다. DDNet에서 대부분의 의사소통은 채팅 없이도 할 수있습니다. Tee는 종종 [[권총]]을 사용하여 어디로 가야 하는지 신호를 보내고 눈물과 같은 감정 표현을 사용하여 [[Drag Part|map part]]에 대한 느낌을 표현하기 때문입니다. [[Common_Terminology#Faily_part|실패한 부분]]에 대해 {{Emote|drop}} 감정 표현을 할 수 있습니다.
* Fire/use your current active [[:Category:Weapon|weapon]] with left click.
* Emote with {{key press|Shift}}. Most of the communication in DDNet can happen without even chatting, as tees often use the [[Special:MyLanguage/pistol|pistol]] to signal where to go and express how they feel about a [[Special:MyLanguage/Drag Part|map part]] using emotes, such as the tear drop emote {{Emote|drop}} for a [[Special:MyLanguage/Common_Terminology#Faily_part|faily part]].
</div>


== 주요 역학 ==
<div lang="en" dir="ltr" class="mw-content-ltr">
== Main Mechanics ==
</div>


=== [[Hook/ko|thumb|훅]] ===
<div lang="en" dir="ltr" class="mw-content-ltr">
The [[hook]] reaches about 11 blocks, although the range is slightly different whether you hook a hookable [[Tiles|tile]] or a tee (due to hitbox differences).
=== [[Special:MyLanguage/Hook|Hook]] ===
</div>


Hooking a hookable tile will accelerate you towards the end of the hook until the maximum hook speed is reached (about 20 blocks per second).
<div lang="en" dir="ltr" class="mw-content-ltr">
The {{Hook|hook}} reaches about 11 blocks, although the range is slightly different whether you hook a hookable [[Special:MyLanguage/Tiles|tile]] or a tee (due to hitbox differences).
</div>


Hooking a tee both pulls the tee towards you at a fast rate, and you towards the tee at a slower rate. Tee hooking tee physics are governed by [[Hook#Weak_hook_/_strong_hook|strong hook and weak hook]].{{Todo|A short overview of the hook, and link to the hook page.}}
<div lang="en" dir="ltr" class="mw-content-ltr">
Hooking a {{TileLink|{{Tile|entities|1}}|Collision#Block_Types|hookable tile}} will accelerate you towards the end of the hook until the maximum hook speed is reached (about 20 blocks per second).
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Hooking a tee both pulls the tee towards you at a fast rate, and you towards the tee at a slower rate. A tee hooking another tee physics are governed by [[Special:MyLanguage/Hook#Weak_hook_/_strong_hook|strong hook and weak hook]].
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Freeze Tiles ===
=== Freeze Tiles ===
{{Todo|A short overview of the freeze tiles, and link to their page.}}
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
A tee inside a {{TileLink|{{Tile|entities|9}}/{{Tile|game|9}}|Freeze|freeze tile}} will be continuously frozen (recognizable due to changing to a ninja skin) and unable to move.
On a standard freeze tile, you will continue to be frozen for [[Special:MyLanguage/Freeze#Unfreeze_Time|3 seconds]] after being outside a freeze tile. If another tee hammers a frozen tee, it will become unfrozen unless you are [[Special:MyLanguage/Freeze#Deep_Freeze|deep frozen]].
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
On older maps, there may be a {{Tile|game|198}} [[Special:MyLanguage/Freeze#Heart|heart tile]] which acts like a freeze tile, but has a bigger hit box.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
=== Jumping ===
=== Jumping ===
{{Todo|A short overview of how jumping works}}
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
By pressing {{key press|Space}} one can jump. Tees have a ground jump and an air jump, but it is possible to have more than [[Special:MyLanguage/Jump#Changing_the_number_of_jumps|1 air jump]].
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
A [[Special:MyLanguage/Jump#Wall_jump|wall jump]] can be achieved on walls marked with a wall jump tile{{Tile|entities|16}}, it requires the tee to touch the wall while falling down.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
=== Weapons ===
=== Weapons ===
{{Todo|A short overview of all the weapons, linking to their page.}}
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
A tee always starts with the following weapons:
*{{Hammer}}: Used to unfreeze others, do drag parts and other techniques.
*{{Pistol}}: Used for communication with other tees.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
These are weapons that can be collected in maps that feature them:
*{{Shotgun}}: Shoots a laser that bounces on walls and pulls others towards you (or the last bounced position).
*{{Grenade}}: Shoots a grenade whose projectile pushes tees outwards upon exploding.
*{{Laser}}:  Shoots a laser that bounces on walls and unfreezes tees.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
=== Basic Techniques ===
=== Basic Techniques ===
{{Todo|A short overview of the most basic techniques that will be useful early on, such as hammerfly, hammer throw/run.}}
</div>
{{Todo|<span lang="en" dir="ltr" class="mw-content-ltr">A short overview of the most basic techniques that will be useful early on, such as hammerfly, hammer throw/run.</span>}}


<div lang="en" dir="ltr" class="mw-content-ltr">
== Personalizing your tee ==
== Personalizing your tee ==
{{Todo|A short overview of how to change one's skin, name, clan, laser color, etc.}}
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
Most of the personalization can be done in the settings.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
==== Player Tab ====
Here Name, Clan and Flag can be set for the main tee and the dummy.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
==== Tee Tab ====
This tab allows for changes to the ingame appearance.
</div>
[[File:Settings_Tee_Page.png|900x900px]]
<div lang="en" dir="ltr" class="mw-content-ltr">
# In this field, the name of the skin can be manually entered (case sensitive). This is necessary when using a skin that is not listed in the big list below.
# If this setting is checked, the settings for the dummy can be edited.
# This enables the use and display of skins from a database. If this is disabled and another player uses a skin that is not available locally, the default skin will be displayed instead.
# In the official skin database, skins are divided into "normal" and "community" skins. When this checkmark is set, community skins, which may appear less "teelike," will be downloaded.
# This disables all but the original vanilla skins, even other local ones.
# This is just a fun setting to fool around with. However, other players can only see the effect, if they have enabled it as well.
# Some skins have multiple variants. For example, in the screenshot, the selected camo skin and coala_cammo can be seen. In this case, "coala" is the prefix. With this field, variants for such skins can be easily switched, although the same result can be achieved by using the variant directly.
# Here, the eyes that the tee will use when joining a server can be set.
# This setting allows for the customization of the body and feet colors of the tee.
# This button opens the [https://ddnet.org/skins/ website of official Skin Database].
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
More skins can be found in the Skin Database (10) in order to use these (3) needs to be enabled and (5) disabled. To use community skins, (4) needs to be checked as well. To apply the skin, the name of the skin has to be entered or copied into (1).
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
There are other databases like [https://skins.tw/ skins.tw] with even more skins than the official database. But they have to be [https://skins.tw/posts/ddnet-integration integrated separately] to use.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
==== Appearance Tab ====
Here are settings about the HUD, Chat and other general visuals located. Other players cant see the effect of these settings.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
==== Assets Tab ====
Here can ingame textures be selected. Common places to get Assets are Discord and [https://skins.tw/ skins.tw]. Other players cant see the effect of these settings.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
== Get in touch ==
== Get in touch ==
{{Todo|Link to places where the community is active, such as discord.}}
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
* [https://ddnet.org/discord DDNet discord]
* [https://discord.com/teeworlds Teeworlds discord]
* [https://forum.ddnet.tw/ Forum]
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
more resources or looking for non-English-speaking communities can be found [[Special:MyLanguage/Resources#Communities|here]].
</div>

Latest revision as of 21:10, 26 April 2023

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This article is a Stub. You can help us by editing and improving it.

Upon starting the game, you will be prompted to set a name, afterwards it will ask whether you want to play the tutorial map - it is recommended you do so. It will show you how to do basic movement with some visual aid.

From the main menu, click on Play and then select a server, it is recommended that new players join Tutorial map. It is best to play only Novice servers at first, then when you understand the basics of the game you can move on to more challenging map types,like Moderate or DDmaX. To see these maps, remove the word 'Novice' from the filter

Note: {{{1}}}

Basic controls

  • Move left and right with A and D, and jump with Space.
  • Aim with your mouse - note that your cursor inside the game is locked to a large circular region around the center of the screen.
  • Hook with right click. Hooking allows you to hook onto hookable tiles or other tees.
  • Fire/use your current active weapon with left click.
  • Emote with ⇧ Shift. Most of the communication in DDNet can happen without even chatting, as tees often use the pistol to signal where to go and express how they feel about a map part using emotes, such as the tear drop emote for a faily part.

Main Mechanics

The hook reaches about 11 blocks, although the range is slightly different whether you hook a hookable tile or a tee (due to hitbox differences).

Hooking a hookable tile will accelerate you towards the end of the hook until the maximum hook speed is reached (about 20 blocks per second).

Hooking a tee both pulls the tee towards you at a fast rate, and you towards the tee at a slower rate. A tee hooking another tee physics are governed by strong hook and weak hook.

Freeze Tiles

A tee inside a / freeze tile will be continuously frozen (recognizable due to changing to a ninja skin) and unable to move. On a standard freeze tile, you will continue to be frozen for 3 seconds after being outside a freeze tile. If another tee hammers a frozen tee, it will become unfrozen unless you are deep frozen.

On older maps, there may be a heart tile which acts like a freeze tile, but has a bigger hit box.

Jumping

By pressing Space one can jump. Tees have a ground jump and an air jump, but it is possible to have more than 1 air jump.

A wall jump can be achieved on walls marked with a wall jump tile, it requires the tee to touch the wall while falling down.

Weapons

A tee always starts with the following weapons:

  • Hammer: Used to unfreeze others, do drag parts and other techniques.
  • Pistol: Used for communication with other tees.

These are weapons that can be collected in maps that feature them:

  • Shotgun: Shoots a laser that bounces on walls and pulls others towards you (or the last bounced position).
  • Grenade: Shoots a grenade whose projectile pushes tees outwards upon exploding.
  • Laser: Shoots a laser that bounces on walls and unfreezes tees.

Basic Techniques

TODO: {{{1}}}

Personalizing your tee

Most of the personalization can be done in the settings.

Player Tab

Here Name, Clan and Flag can be set for the main tee and the dummy.

Tee Tab

This tab allows for changes to the ingame appearance.

  1. In this field, the name of the skin can be manually entered (case sensitive). This is necessary when using a skin that is not listed in the big list below.
  2. If this setting is checked, the settings for the dummy can be edited.
  3. This enables the use and display of skins from a database. If this is disabled and another player uses a skin that is not available locally, the default skin will be displayed instead.
  4. In the official skin database, skins are divided into "normal" and "community" skins. When this checkmark is set, community skins, which may appear less "teelike," will be downloaded.
  5. This disables all but the original vanilla skins, even other local ones.
  6. This is just a fun setting to fool around with. However, other players can only see the effect, if they have enabled it as well.
  7. Some skins have multiple variants. For example, in the screenshot, the selected camo skin and coala_cammo can be seen. In this case, "coala" is the prefix. With this field, variants for such skins can be easily switched, although the same result can be achieved by using the variant directly.
  8. Here, the eyes that the tee will use when joining a server can be set.
  9. This setting allows for the customization of the body and feet colors of the tee.
  10. This button opens the website of official Skin Database.

More skins can be found in the Skin Database (10) in order to use these (3) needs to be enabled and (5) disabled. To use community skins, (4) needs to be checked as well. To apply the skin, the name of the skin has to be entered or copied into (1).

There are other databases like skins.tw with even more skins than the official database. But they have to be integrated separately to use.

Appearance Tab

Here are settings about the HUD, Chat and other general visuals located. Other players cant see the effect of these settings.

Assets Tab

Here can ingame textures be selected. Common places to get Assets are Discord and skins.tw. Other players cant see the effect of these settings.

Get in touch

more resources or looking for non-English-speaking communities can be found here.