Iniciando a jugar

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Revision as of 19:26, 25 February 2023 by Nochabon (talk | contribs) (Created page with "En el menú principal, toca en el botón de ''Jugar'' y selecciona un servidor, es recomendado a nuevos jugadores unirse a servidores para novatos marcados con el tag '''Novice'''. El filtro de búsqueda predeterminado ya tiene en si marcado ese tipo de servers, así que solo veras esos.")


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Cuando estes iniciando el juego, se te pedirá que elijas un nombre (No te preocupes tanto por este ya que puede ser cambiado gratis y constantemente), luego se te dará la opción de jugar el mapa tutorial, es recomendado jugarlo. este te mostrara como moverte y usar los controles básicos con ayuda visual.

En el menú principal, toca en el botón de Jugar y selecciona un servidor, es recomendado a nuevos jugadores unirse a servidores para novatos marcados con el tag Novice. El filtro de búsqueda predeterminado ya tiene en si marcado ese tipo de servers, así que solo veras esos.

Note: It is common to refer to a player physical character as a tee, so this guide will do so starting from here.


Controles básicos

  • Move left and right with A and D, and jump with Space.
  • Aim with your mouse - note that your cursor inside the game is locked to a large circular region around the center of the screen.
  • Hook with right click. Hooking allows you to hook onto hookable tiles or other tees.
  • Fire/use your current active weapon with left click.
  • Emote with ⇧ Shift. Most of the communication in DDNet can happen without even chatting, as tees often use the pistol to signal where to go and express how they feel about a map part using emotes, such as the tear drop emote for a faily part.


Main Mechanics


The hook reaches about 11 blocks, although the range is slightly different whether you hook a hookable tile or a tee (due to hitbox differences).

Hooking a hookable tile will accelerate you towards the end of the hook until the maximum hook speed is reached (about 20 blocks per second).

Hooking a tee both pulls the tee towards you at a fast rate, and you towards the tee at a slower rate. A tee hooking another tee physics are governed by strong hook and weak hook.


Freeze Tiles

A tee inside a freeze tile will be continuously frozen (recognizable due to changing to a ninja skin) and unable to move. On a standard freeze tile, you will continue to be frozen for 3 seconds after being outside a freeze tile. If another tee hammers a frozen tee, it will become unfrozen unless you are deep frozen.

On older maps, there may be a heart tile which acts like a freeze tile, but has a bigger hit box.


Jumping

By pressing Space one can jump. Tees have a ground jump and an air jump, but it is possible to have more than 1 air jump.

A wall jump can be achieved on walls marked with a wall jump tile, it requires the tee to touch the wall while falling down.


Weapons

A tee always starts with the following weapons:

  • Hammer: Used to unfreeze others, do drag parts and other techniques.
  • Pistol: Used for communication with other tees.

These are weapons that can be collected in maps that feature them:

  • Shotgun: Shoots a laser that bounces on walls and pulls others towards you (or the last bounced position).
  • Grenade: Shoots a grenade whose projectile pushes tees outwards upon exploding.
  • Laser: Shoots a laser that bounces on walls and unfreezes tees.


Basic Techniques

TODO: A short overview of the most basic techniques that will be useful early on, such as hammerfly, hammer throw/run.


Personalizing your tee

TODO: A short overview of how to change one's skin, name, clan, laser color, etc.


Get in touch

TODO: Link to places where the community is active, such as discord.