Freeze (Congelación)

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Revision as of 15:45, 26 February 2023 by Nochabon (talk | contribs) (Created page with "El temporizador solo es actualizado cada segundo que el tee está dentro del bloque de freeze. así pues, el tiempo de descongelado cambiara dependiendo en como as entrado al freeze. Así pues, un tee que ha estado más tiempo en el freeze podrá ser descongelado más rápido")

El congelante generalmente referido como "Freeze" (En inglés).(/) es una de las mecánicas principales del juego. este impide el movimiento, salto, disparo, etc.… del tee que lo Cruze o caiga en él. (Lo inmoviliza) asi mismo cualquier tee siendo agarrado es soltado automaticamente. Las partes de arrastre están basadas en este hecho. La Carrera con martillo y los Lanzamientos son usados justamente para pasar atreves de grandes paredes de bloques de "Freeze" (Tener en cuenta que este bloque no es sólido) en pares, los tees también pueden traspasar paredes de 1 bloque de diámetro con la técnica del Aled.


Tiempo de descongelado

Por predeterminado, los tees son descongelados 3 segundos después de detener el contacto con el bloque de freeze. podrás ver el tiempo restante con la barra debajo del tee. en versiones más antiguas lo veras como estrellas flotando alrededor del tee que salen cada segundo.

El temporizador solo es actualizado cada segundo que el tee está dentro del bloque de freeze. así pues, el tiempo de descongelado cambiara dependiendo en como as entrado al freeze. Así pues, un tee que ha estado más tiempo en el freeze podrá ser descongelado más rápido

Touching Unfreeze / clears the freeze status. It is also possible to unfreeze a Tee by hitting it with the Hammer or Laser.

If a tee is inside a freeze tile when it is hit, the tee is then only unfrozen for one tick, allowing weapon, movement, and jump input for that tick.[1]

While hook input is possible, the range and duration is greatly limited for the one tick it is active; it will only pull tees within 4 tiles.

In the switch layer a different number of seconds of freeze time can be set up. In 1-second freeze, weapon inputs can be executed once each second they are held down. However, movement, jumps, and hook are not possible.


Deep Freeze

Additionally, tees can get into deep freeze by touching the deep freeze tile /. Tees in deep freeze can be identified by the hurt eyes they make.

Deep freeze refreshes the Freeze state every second to a three-second countdown. The only way this effect wears off is by touching Undeep ; touching Unfreeze has no effect. The Undeep effect then wears off, but the Tee stays in Freeze mode for at least 2-3 seconds.


Live Freeze

Another independent form of freeze is the Live Freeze Tile , which disables Movement and Jumping, but doesn't affect the Hook or weapons. After touching the Live Freeze Tile, the tee stays in Live Freeze until it touches Live Unfreeze .


Freeze Jump

A freeze jump is a technique where a tee jumps in one tile high freeze. Typically, the tee does not have double jump, which allows the tee to hold jump. It is rather inconsistent, though made easier with high vertical velocity.

In deep freeze, a freeze jump is always guaranteed for any speed or height.


Freeze Skips

Generally, freeze and related tiles are unskippable by fast movement only, but one tile walls can be dashed through with Ninja without touching the tile.

If a tee is able to get enough height, it is possible to go through freeze and fall until the tee unfreezes. Because the freeze timer is only checked every second, sometimes a tee can enter freeze early in order to unfreeze as soon as possible. In such situations, entering too early would incur an additional cycle while entering too late would begin the timer too late.

Due to the imprecise hitbox of tiles like freeze and tele, it is possible to pass through the corner of two non-adjacent freeze tiles, but it is extremely inconsistent without a setup.

Heart

Tees also get frozen by the heart entity, freezing Tees for 3 seconds. The heart can also move around combined with the slow and fast speeder tile.


References