Freeze/es: Difference between revisions

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{{DISPLAYTITLE:Freeze (Congelación)}}
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El '''''Freeze'''''({{Tile|entities|9}}/{{Tile|game|9}}) es una de las mecánicas principales en las que se desenvuelve el juego. Este desactiva las teclas de [[Movement/es|movimiento]], el [[Jump/es|salto]], el [[Hook/es|gancho]] y las armas por unos segundos. Hace que sueltes a los tees que enganchas. Las [[Drag Part/es|partes de ''drageo'']] se basan en el hecho de que un tee está congelado (en adelante ''freezeado''). El [[Hammerrun/es|Hammerrun]] y los [[Throw/es|lanzamientos]] se usan para atravesar grandes paredes de freeze. En parejas, los tees pueden pasar por paredes de un freeze de ancho haciendo [[Aled/es|Aled]].
'''''Freeze''''' ({{Tile|entities|9}}/{{Tile|game|9}}) is one of the main mechanics the game resolves around. It disables [[Special:MyLanguage/Movement|Movement]] keys, [[Special:MyLanguage/Jump|jumping]], the [[Special:MyLanguage/Hook|Hook]], and weapons for a few seconds. Currently hooked tees get released. [[Special:MyLanguage/Drag Part|Drag parts]] are based on the fact that one tee is frozen. [[Special:MyLanguage/Hammerrun|Hammerrun]] and [[Special:MyLanguage/Throw|throws]] are used to get through wider freeze walls. In pairs, tees can also go through one tile freeze walls with [[Special:MyLanguage/Aled|Aled]].
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''Algunas palabras no se traducen debido a la [[Common Terminology|terminología y tecnicismos]] en DDNet''


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==Unfreeze Time==
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==Tiempo de Descongelación==
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By default, tees get frozen for three seconds when touching freeze. You can see the remaining freeze time by watching the freeze bar below the tees. In older versions of the game, you could see the remaining time by counting the stars floating out of the frozen tee each second.
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Por defecto, los tees quedan ''freezeados'' por tres segundos al tocar freeze. Puedes ver cuánto tiempo te queda para ser descongelado con la barra de freeze. En versiones antiguas del juego, podías ver esto contando las estrellas que salían del tee freezeado cada segundo.
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The timer only gets updated every second a tee is inside freeze. Therefore, the time to unfreeze can change depending on when you enter the freeze. So a tee that is longer in freeze might end up being unfrozen quicker.
El contador solo se actualiza cada segundo en el que un tee está dentro del freeze. Esto hace que el tiempo para descongelarse puede cambiar dependiendo de cuándo entras al freeze. Por lo tanto, un tee que está más tiempo en el freeze puede terminar descongelándose más rápido.
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[[File:Unfreeze-time-1.mp4|gif]]
[[File:Unfreeze-time-1.mp4|gif]]
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Tocar Unfreeze {{Tile|entities|11}}/{{Tile|game|11}} elimina el estado del freeze. También es posible descongelar a un tee golpeándolo con el [[Hammer/es|martillo]] o disparándole con el {{Laser}}.
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Touching Unfreeze {{Tile|entities|11}}/{{Tile|game|11}} clears the freeze status. It is also possible to unfreeze a Tee by hitting it with the {{Hammer}} or {{Laser}}.
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Si golpeas a un tee que está dentro del freeze, este será descongelado justamente por un tick, permitiéndole el uso de armas, movimiento y salto.<ref>https://heinrich5991.github.io/blog/blog/one-tick-unfreeze</ref>
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If a tee is inside a freeze tile when it is hit, the tee is then only unfrozen for one tick, allowing weapon, movement, and jump input for that tick.<ref>https://heinrich5991.github.io/blog/blog/one-tick-unfreeze</ref>
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[[File:Hammer chain loop.mp4|gif]]
[[File:Hammer chain loop.mp4|gif]]
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Mientras que el uso del gancho es posible, su rango y duración son muy limitados para un solo tick; solo arrastrarías por muy poco a los tees que se encuentran a 4 bloques de distancia.
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While hook input is possible, the range and duration is greatly limited for the one tick it is active; it will only pull tees within 4 tiles.
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[[File:Freeze hook.mp4|gif]]
[[File:Freeze hook.mp4|gif]]
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In the [[Special:MyLanguage/Map#Switch layer|switch layer]] a different number of seconds of freeze time can be set up. In 1-second freeze, weapon inputs can be executed once each second they are held down. However, movement, jumps, and hook are not possible.
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En la [[Map#Switch layer|capa de interruptores]] puedes configurar el tiempo de freeze. Con el freeze en 1 segundo, se puede hacer uso de armas una vez por cada segundo que mantienes el botón de disparo. Sin embargo, moverse, saltar y usar el hook no es posible.


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==Deep Freeze==
==Deep Freeze==
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Adicionalmente, los tees pueden caer en ''deep freeze'' (congelación profunda/fuerte) al tocar una entidad de deep freeze {{Tile|entities|12}}/{{Tile|game|12}}. Puedes identificar si un tee está ''deep'' por los ojos de dolor que ponen.
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El deep freeze mantiene el contador de Freeze de tres segundos cada segundo. La única forma de salirse de este efecto es al tocar ''Undeep'' {{Tile|game|13}}; tocar ''Unfreeze'' {{Tile|game|11}} no hace efecto. El efecto del deep se va, pero el tee queda freezeado por al menos 2-3 segundos.
Additionally, tees can get into deep freeze by touching the deep freeze tile {{Tile|entities|12}}/{{Tile|game|12}}. Tees in deep freeze can be identified by the hurt eyes they make.
Deep freeze refreshes the Freeze state every second to a three-second countdown. The only way this effect wears off is by touching Undeep {{Tile|game|13}}; touching Unfreeze has no effect. The Undeep effect then wears off, but the Tee stays in Freeze mode for at least 2-3 seconds.
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==Live Freeze==
==Live Freeze==
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Otra forma independiende del freeze es el Live Freeze {{Tile|game|144}}, la cual desactiva el [[Movement/es|Movimiento]] y el [[Jump/es|Salto]], pero no afecta al [[Hook/es|Gancho]] o armas. Después de tocar Live Freeze, el tee mantiene este estado hasta que toca una entidad de Live Unfreeze {{Tile|game|145}}.
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Another independent form of freeze is the Live Freeze Tile {{Tile|game|144}}, which disables [[Special:MyLanguage/Movement|Movement]] and [[Special:MyLanguage/Jump|Jumping]], but doesn't affect the [[Special:MyLanguage/Hook|Hook]] or weapons. After touching the Live Freeze Tile, the tee stays in Live Freeze until it touches Live Unfreeze {{Tile|game|145}}.
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==Freeze Jump==
==Freeze Jump==
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Un freeze jump (saltar estando congelado) es una técnica en la que un tee salta en freeze de un bloque de altura. Normalmente, el tee no tiene doble salto, lo que le permite mantener el botón de salto. Es bastante inconsistente, pero se logra fácilmente con una alta velocidad vertical.
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A freeze jump is a technique where a tee jumps in one tile high freeze. Typically, the tee does not have double jump, which allows the tee to hold jump. It is rather inconsistent, though made easier with high vertical velocity.
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[[File:Freezejump.mp4|gif]]
[[File:Freezejump.mp4|gif]]
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In deep freeze, a freeze jump is always guaranteed for any speed or height.
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Independiente de la altura o la velocidad, siempre puedes lograr un freeze jump cuando caes al deep freeze.


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==Freeze Skips==
==Freeze Skips==
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Generalmente, el freeze y entidades relacionadas no se pueden ''skipear'' (saltar) solo con movimiento rápido, pero paredes de una entidad de ancho pueden ser atravesadas con el {{Ninja}} sin tocar dicha entidad.
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Generally, freeze and related tiles are unskippable by fast movement only, but one tile walls can be dashed through with {{Ninja}} without touching the tile.
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Si un tee es capaz de alcanzar suficiente altura, le es pasar por el freeze y caer hasta que se descongele. Ya que el tiempo del freeze es comprobado cada segundo, a veces un tee puede entrar al freeze con anterioridad para descongelarse lo antes posible. En estas situaciones, entrar muy temprano puede implicar un ciclo adicional mientras que entrar muy tarde puede iniciar el contador demasiado tarde.
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If a tee is able to get enough height, it is possible to go through freeze and fall until the tee unfreezes. Because the freeze timer is only checked every second, sometimes a tee can enter freeze early in order to unfreeze as soon as possible. In such situations, entering too early would incur an additional cycle while entering too late would begin the timer too late.
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Debido a la hitbox imprecisa de las entidades como el freeze y los [[Teleporter/es|teleports]], es posible pasar entre la esquina de dos entidades de freeze no adyacentes, pero es extremadamente inconsistente sin una preparación.
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Due to the imprecise hitbox of tiles like freeze and [[Special:MyLanguage/Teleporter|tele]], it is possible to pass through the corner of two non-adjacent freeze tiles, but it is extremely inconsistent without a setup.
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[[File:Freeze corner.mp4|gif]]
[[File:Freeze corner.mp4|gif]]
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== Heart ==
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Tees also get frozen by the heart {{Tile|game|198}} entity, freezing Tees for 3 seconds. The heart can also move around combined with the slow {{Tile|game|64}} and fast {{Tile|game|65}} speeder tile.
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== Corazón ==
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Los tees también pueden ser congelados por la entidad de corazón {{Tile|game|198}}, congelándolos por 3 segundos. El corazón se puede mover alrededor, combinado con las entidades ''speeder'' lentos {{Tile|game|64}} y rápidos {{Tile|game|65}}.
==References==
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==Referencias==
<references />
<references />

Revision as of 20:09, 11 February 2023

Freeze (/) is one of the main mechanics the game resolves around. It disables Movement keys, jumping, the Hook, and weapons for a few seconds. Currently hooked tees get released. Drag parts are based on the fact that one tee is frozen. Hammerrun and throws are used to get through wider freeze walls. In pairs, tees can also go through one tile freeze walls with Aled.


Unfreeze Time

By default, tees get frozen for three seconds when touching freeze. You can see the remaining freeze time by watching the freeze bar below the tees. In older versions of the game, you could see the remaining time by counting the stars floating out of the frozen tee each second.

The timer only gets updated every second a tee is inside freeze. Therefore, the time to unfreeze can change depending on when you enter the freeze. So a tee that is longer in freeze might end up being unfrozen quicker.

Touching Unfreeze / clears the freeze status. It is also possible to unfreeze a Tee by hitting it with the Hammer or Laser.

If a tee is inside a freeze tile when it is hit, the tee is then only unfrozen for one tick, allowing weapon, movement, and jump input for that tick.[1]

While hook input is possible, the range and duration is greatly limited for the one tick it is active; it will only pull tees within 4 tiles.

In the switch layer a different number of seconds of freeze time can be set up. In 1-second freeze, weapon inputs can be executed once each second they are held down. However, movement, jumps, and hook are not possible.


Deep Freeze

Additionally, tees can get into deep freeze by touching the deep freeze tile /. Tees in deep freeze can be identified by the hurt eyes they make. Deep freeze refreshes the Freeze state every second to a three-second countdown. The only way this effect wears off is by touching Undeep ; touching Unfreeze has no effect. The Undeep effect then wears off, but the Tee stays in Freeze mode for at least 2-3 seconds.


Live Freeze

Another independent form of freeze is the Live Freeze Tile , which disables Movement and Jumping, but doesn't affect the Hook or weapons. After touching the Live Freeze Tile, the tee stays in Live Freeze until it touches Live Unfreeze .


Freeze Jump

A freeze jump is a technique where a tee jumps in one tile high freeze. Typically, the tee does not have double jump, which allows the tee to hold jump. It is rather inconsistent, though made easier with high vertical velocity.

In deep freeze, a freeze jump is always guaranteed for any speed or height.


Freeze Skips

Generally, freeze and related tiles are unskippable by fast movement only, but one tile walls can be dashed through with Ninja without touching the tile.

If a tee is able to get enough height, it is possible to go through freeze and fall until the tee unfreezes. Because the freeze timer is only checked every second, sometimes a tee can enter freeze early in order to unfreeze as soon as possible. In such situations, entering too early would incur an additional cycle while entering too late would begin the timer too late.

Due to the imprecise hitbox of tiles like freeze and tele, it is possible to pass through the corner of two non-adjacent freeze tiles, but it is extremely inconsistent without a setup.


Heart

Tees also get frozen by the heart entity, freezing Tees for 3 seconds. The heart can also move around combined with the slow and fast speeder tile.


References