入門指南
初入遊戲
暱稱和教程
初啟《DDNet》,遊戲會提示讓您起一個暱稱。《DDNet》裡對暱稱基本無任何限制,您可使用任何15個字符內的暱稱,又或者使用默認名「nameless tee」。遊戲有可能會提示您使用的暱稱已經有XX分的記錄,這是因為在《DDNet》中,每張地圖會有相對應的分數,而每當玩家在DDNet服務器完成一張地圖時則會取得該分數,所以這代表您所要使用的暱稱已經被其他玩家使用過或正在使用。您可以無視此提示繼續使用該暱稱,但為了避免引起不必要的麻煩,建議您使用其它暱稱。
當您看到本文時,您已經在遊玩《DDNet》了吧?您可能因為不會操作,不了解特性,又或其它種種原因而找到了本文。恭喜您,您找對地方了!本文作為入門指南,旨在帶您從零開始帶您遊玩《DDNet》。
暱稱起好後,遊戲會詢問您是否進入教學服務器。教學服務器地圖能讓您明白鈎索的基本操作,所以建議您進入遊玩。您也可以加入其它官方簡單(Novice)地圖服務器遊玩比較簡單的地圖,要注意遊戲會默認搜索「Novice」,您需要移除才能看到其它非簡單地圖服務器。
基本按鍵操作
- Move left and right with A and D, and jump with Space.
- Aim with your mouse - note that your cursor inside the game is locked to a large circular region around the center of the screen.
- Hook with right click. Hooking allows you to hook onto hookable tiles or other tees.
- Fire/use your current active weapon with left click.
- Emote with ⇧ Shift. Most of the communication in DDNet can happen without even chatting, as tees often use the pistol to signal where to go and express how they feel about a map part using emotes, such as the tear drop emote for a faily part.
Main Mechanics
The hook reaches about 11 blocks, although the range is slightly different whether you hook a hookable tile or a tee (due to hitbox differences).
Hooking a hookable tile will accelerate you towards the end of the hook until the maximum hook speed is reached (about 20 blocks per second).
Hooking a tee both pulls the tee towards you at a fast rate, and you towards the tee at a slower rate. A tee hooking another tee physics are governed by strong hook and weak hook.
Freeze Tiles
A tee inside a / freeze tile will be continuously frozen (recognizable due to changing to a ninja skin) and unable to move. On a standard freeze tile, you will continue to be frozen for 3 seconds after being outside a freeze tile. If another tee hammers a frozen tee, it will become unfrozen unless you are deep frozen.
On older maps, there may be a heart tile which acts like a freeze tile, but has a bigger hit box.
Jumping
By pressing Space one can jump. Tees have a ground jump and an air jump, but it is possible to have more than 1 air jump.
A wall jump can be achieved on walls marked with a wall jump tile, it requires the tee to touch the wall while falling down.
Weapons
A tee always starts with the following weapons:
These are weapons that can be collected in maps that feature them:
Basic Techniques
Personalizing your tee
Most of the personalization can be done in the settings.
Player Tab
Here Name, Clan and Flag can be set for the main tee and the dummy.
Tee Tab
This tab allows for changes to the ingame appearance.
- In this field, the name of the skin can be manually entered (case sensitive). This is necessary when using a skin that is not listed in the big list below.
- If this setting is checked, the settings for the dummy can be edited.
- This enables the use and display of skins from a database. If this is disabled and another player uses a skin that is not available locally, the default skin will be displayed instead.
- In the official skin database, skins are divided into "normal" and "community" skins. When this checkmark is set, community skins, which may appear less "teelike," will be downloaded.
- This disables all but the original vanilla skins, even other local ones.
- This is just a fun setting to fool around with. However, other players can only see the effect, if they have enabled it as well.
- Some skins have multiple variants. For example, in the screenshot, the selected camo skin and coala_cammo can be seen. In this case, "coala" is the prefix. With this field, variants for such skins can be easily switched, although the same result can be achieved by using the variant directly.
- Here, the eyes that the tee will use when joining a server can be set.
- This setting allows for the customization of the body and feet colors of the tee.
- This button opens the website of official Skin Database.
More skins can be found in the Skin Database (10) in order to use these (3) needs to be enabled and (5) disabled. To use community skins, (4) needs to be checked as well. To apply the skin, the name of the skin has to be entered or copied into (1).
There are other databases like skins.tw with even more skins than the official database. But they have to be integrated separately to use.
Appearance Tab
Here are settings about the HUD, Chat and other general visuals located. Other players cant see the effect of these settings.
Assets Tab
Here can ingame textures be selected. Common places to get Assets are Discord and skins.tw. Other players cant see the effect of these settings.
Get in touch
more resources or looking for non-English-speaking communities can be found here.