Getting started: Difference between revisions

From DDraceNetwork
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Upon starting the game, you will be prompted to set a name, afterwards it will ask whether you want to play the tutorial map - it is recommended you do so. It will show you how to do basic movement with some visual aid.
Upon starting the game, you will be prompted to set a name, afterwards it will ask whether you want to play the tutorial map - it is recommended you do so. It will show you how to do basic movement with some visual aid.


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From the main menu, click on ''Play'' and then select a server, it is recommended that new players join '''[[Special:MyLanguage/Ranks_and_Points#Points|Novice]]''' servers. The default filter already has the word Novice on it, so you will only see those.
From the main menu, click on ''Play'' and then select a server, it is recommended that new players join '''[[Special:MyLanguage/Ranks_and_Points#Points|Novice]]''' servers. The default filter already has the word Novice on it, so you will only see those.


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=== Basic controls ===
=== Basic controls === <!--T:3-->


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* Move left and right with {{key press|A}} and {{key press|D}}, and jump with {{key press|Space}}.
* Move left and right with {{key press|A}} and {{key press|D}}, and jump with {{key press|Space}}.
* Aim with your mouse - note that your cursor inside the game is locked to a large circular region around the center of the screen.
* Aim with your mouse - note that your cursor inside the game is locked to a large circular region around the center of the screen.
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== Main Mechanics ==
== Main Mechanics == <!--T:5-->




=== [[Special:MyLanguage/Hook|Hook]] ===
=== [[Special:MyLanguage/Hook|Hook]] === <!--T:6-->


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The [[Special:MyLanguage/hook|hook]] reaches about 11 blocks, although the range is slightly different whether you hook a hookable [[Special:MyLanguage/Tiles|tile]] or a tee (due to hitbox differences).  
The [[Special:MyLanguage/hook|hook]] reaches about 11 blocks, although the range is slightly different whether you hook a hookable [[Special:MyLanguage/Tiles|tile]] or a tee (due to hitbox differences).  


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Hooking a [[Special:MyLanguage/Hook#Block_Types|hookable tile]] will accelerate you towards the end of the hook until the maximum hook speed is reached (about 20 blocks per second).
Hooking a [[Special:MyLanguage/Hook#Block_Types|hookable tile]] will accelerate you towards the end of the hook until the maximum hook speed is reached (about 20 blocks per second).


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Hooking a tee both pulls the tee towards you at a fast rate, and you towards the tee at a slower rate. A tee hooking another tee physics are governed by [[Special:MyLanguage/Hook#Weak_hook_/_strong_hook|strong hook and weak hook]].
Hooking a tee both pulls the tee towards you at a fast rate, and you towards the tee at a slower rate. A tee hooking another tee physics are governed by [[Special:MyLanguage/Hook#Weak_hook_/_strong_hook|strong hook and weak hook]].




=== Freeze Tiles ===
=== Freeze Tiles === <!--T:10-->


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A tee inside a [[Special:MyLanguage/Freeze|freeze tile]] will be continuously frozen (recognizable due to changing to a ninja skin) and unable to move.
A tee inside a [[Special:MyLanguage/Freeze|freeze tile]] will be continuously frozen (recognizable due to changing to a ninja skin) and unable to move.
On a standard freeze tile, you will continue to be frozen for [[Special:MyLanguage/Freeze#Unfreeze_Time|3 seconds]] after being outside a freeze tile. If another tee hammers a frozen tee, it will become unfrozen unless you are [[Special:MyLanguage/Freeze#Deep_Freeze|deep frozen]].
On a standard freeze tile, you will continue to be frozen for [[Special:MyLanguage/Freeze#Unfreeze_Time|3 seconds]] after being outside a freeze tile. If another tee hammers a frozen tee, it will become unfrozen unless you are [[Special:MyLanguage/Freeze#Deep_Freeze|deep frozen]].


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On older maps, there may be a {{Tile|game|198}} [[Special:MyLanguage/Freeze#Heart|heart tile]] which acts like a freeze tile, but has a bigger hit box.
On older maps, there may be a {{Tile|game|198}} [[Special:MyLanguage/Freeze#Heart|heart tile]] which acts like a freeze tile, but has a bigger hit box.




=== Jumping ===
=== Jumping === <!--T:13-->


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By pressing {{key press|Space}} one can jump. Tees have a ground jump and an air jump, but it is possible to have more than [[Special:MyLanguage/Jump#Changing_the_number_of_jumps|1 air jump]].
By pressing {{key press|Space}} one can jump. Tees have a ground jump and an air jump, but it is possible to have more than [[Special:MyLanguage/Jump#Changing_the_number_of_jumps|1 air jump]].


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A [[Special:MyLanguage/Jump#Wall_jump|wall jump]] can be achieved on walls marked with a wall jump tile{{Tile|entities|16}}, it requires the tee to touch the wall while falling down.
A [[Special:MyLanguage/Jump#Wall_jump|wall jump]] can be achieved on walls marked with a wall jump tile{{Tile|entities|16}}, it requires the tee to touch the wall while falling down.




=== Weapons ===
=== Weapons === <!--T:16-->


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A tee always starts with the following weapons:
A tee always starts with the following weapons:
* {{Hammer}}: Used to unfreeze others, do drag parts and other techniques.
* {{Hammer}}: Used to unfreeze others, do drag parts and other techniques.
* {{Pistol}}: Used for communication with other tees.
* {{Pistol}}: Used for communication with other tees.


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These are weapons that can be collected in maps that feature them:
These are weapons that can be collected in maps that feature them:
* {{Shotgun}}: Shoots a laser that bounces on walls and pulls others towards you (or the last bounced position).
* {{Shotgun}}: Shoots a laser that bounces on walls and pulls others towards you (or the last bounced position).
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=== Basic Techniques ===
=== Basic Techniques === <!--T:19-->


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== Personalizing your tee ==
== Personalizing your tee == <!--T:20-->


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== Get in touch ==
== Get in touch == <!--T:21-->


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Revision as of 19:05, 11 February 2023


This article is a Stub. You can help us by editing and improving it.

Upon starting the game, you will be prompted to set a name, afterwards it will ask whether you want to play the tutorial map - it is recommended you do so. It will show you how to do basic movement with some visual aid.

From the main menu, click on Play and then select a server, it is recommended that new players join Novice servers. The default filter already has the word Novice on it, so you will only see those.

Note: It is common to refer to a player physical character as a tee, so this guide will do so starting from here.


Basic controls

  • Move left and right with A and D, and jump with Space.
  • Aim with your mouse - note that your cursor inside the game is locked to a large circular region around the center of the screen.
  • Hook with right click. Hooking allows you to hook onto hookable tiles or other tees.
  • Fire/use your current active weapon with left click.
  • Emote with ⇧ Shift. Most of the communication in DDNet can happen without even chatting, as tees often use the pistol to signal where to go and express how they feel about a map part using emotes, such as the tear drop emote for a faily part.


Main Mechanics

Hook

The hook reaches about 11 blocks, although the range is slightly different whether you hook a hookable tile or a tee (due to hitbox differences).

Hooking a hookable tile will accelerate you towards the end of the hook until the maximum hook speed is reached (about 20 blocks per second).

Hooking a tee both pulls the tee towards you at a fast rate, and you towards the tee at a slower rate. A tee hooking another tee physics are governed by strong hook and weak hook.


Freeze Tiles

A tee inside a freeze tile will be continuously frozen (recognizable due to changing to a ninja skin) and unable to move. On a standard freeze tile, you will continue to be frozen for 3 seconds after being outside a freeze tile. If another tee hammers a frozen tee, it will become unfrozen unless you are deep frozen.

On older maps, there may be a heart tile which acts like a freeze tile, but has a bigger hit box.


Jumping

By pressing Space one can jump. Tees have a ground jump and an air jump, but it is possible to have more than 1 air jump.

A wall jump can be achieved on walls marked with a wall jump tile, it requires the tee to touch the wall while falling down.


Weapons

A tee always starts with the following weapons:

  • Hammer: Used to unfreeze others, do drag parts and other techniques.
  • Pistol: Used for communication with other tees.

These are weapons that can be collected in maps that feature them:

  • Shotgun: Shoots a laser that bounces on walls and pulls others towards you (or the last bounced position).
  • Grenade: Shoots a grenade whose projectile pushes tees outwards upon exploding.
  • Laser: Shoots a laser that bounces on walls and unfreezes tees.


Basic Techniques

TODO: A short overview of the most basic techniques that will be useful early on, such as hammerfly, hammer throw/run.


Personalizing your tee

TODO: A short overview of how to change one's skin, name, clan, laser color, etc.


Get in touch

TODO: Link to places where the community is active, such as discord.