Getting started: Difference between revisions
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Upon starting the game, you will be prompted to set a name, afterwards it will ask whether you want to play the tutorial map - it is recommended you do so. It will show you how to do basic movement with some visual aid. | Upon starting the game, you will be prompted to set a name, afterwards it will ask whether you want to play the tutorial map - it is recommended you do so. It will show you how to do basic movement with some visual aid. | ||
From the main menu, click on ''Play'' and then select a server, it is recommended that new players join '''[[Ranks_and_Points#Points|Novice]]''' servers. The default filter already has the word Novice on it, so you will only see those. | From the main menu, click on ''Play'' and then select a server, it is recommended that new players join '''[[Special:MyLanguage/Ranks_and_Points#Points|Novice]]''' servers. The default filter already has the word Novice on it, so you will only see those. | ||
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{{note|It is common to refer to a player physical character as a '''tee''', so this guide will do so starting from here.}} | {{note|It is common to refer to a player physical character as a '''tee''', so this guide will do so starting from here.}} | ||
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=== Basic controls === | === Basic controls === | ||
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* Move left and right with {{key press|A}} and {{key press|D}}, and jump with {{key press|Space}}. | * Move left and right with {{key press|A}} and {{key press|D}}, and jump with {{key press|Space}}. | ||
* Aim with your mouse - note that your cursor inside the game is locked to a large circular region around the center of the screen. | * Aim with your mouse - note that your cursor inside the game is locked to a large circular region around the center of the screen. | ||
* Hook with right click. Hooking allows you to hook onto hookable [[Tiles|tiles]] or other [[Collision#Tee Collision|tees]]. | * Hook with right click. Hooking allows you to hook onto hookable [[Special:MyLanguage/Tiles|tiles]] or other [[Special:MyLanguage/Collision#Tee Collision|tees]]. | ||
* Fire/use your current active [[:Category:Weapon|weapon]] with left click. | * Fire/use your current active [[:Category:Weapon|weapon]] with left click. | ||
* Emote with {{key press|Shift}}. Most of the communication in DDNet can happen without even chatting, as tees often use the [[pistol]] to signal where to go and express how they feel about a [[Drag Part|map part]] using emotes, such as the tear drop emote {{Emote|drop}} for a [[Common_Terminology#Faily_part|faily part]]. | * Emote with {{key press|Shift}}. Most of the communication in DDNet can happen without even chatting, as tees often use the [[Special:MyLanguage/pistol|pistol]] to signal where to go and express how they feel about a [[Special:MyLanguage/Drag Part|map part]] using emotes, such as the tear drop emote {{Emote|drop}} for a [[Special:MyLanguage/Common_Terminology#Faily_part|faily part]]. | ||
== Main Mechanics == | == Main Mechanics == | ||
Hooking a [[Hook#Block_Types|hookable tile]] will accelerate you towards the end of the hook until the maximum hook speed is reached (about 20 blocks per second). | === [[Special:MyLanguage/Hook|Hook]] === | ||
The [[Special:MyLanguage/hook|hook]] reaches about 11 blocks, although the range is slightly different whether you hook a hookable [[Special:MyLanguage/Tiles|tile]] or a tee (due to hitbox differences). | |||
Hooking a [[Special:MyLanguage/Hook#Block_Types|hookable tile]] will accelerate you towards the end of the hook until the maximum hook speed is reached (about 20 blocks per second). | |||
Hooking a tee both pulls the tee towards you at a fast rate, and you towards the tee at a slower rate. A tee hooking another tee physics are governed by [[Special:MyLanguage/Hook#Weak_hook_/_strong_hook|strong hook and weak hook]]. | |||
=== Freeze Tiles === | === Freeze Tiles === | ||
On older maps, there may be a {{Tile|game|198}} [[Freeze#Heart|heart tile]] which acts like a freeze tile, but has a bigger hit box. | A tee inside a [[Special:MyLanguage/Freeze|freeze tile]] will be continuously frozen (recognizable due to changing to a ninja skin) and unable to move. | ||
On a standard freeze tile, you will continue to be frozen for [[Special:MyLanguage/Freeze#Unfreeze_Time|3 seconds]] after being outside a freeze tile. If another tee hammers a frozen tee, it will become unfrozen unless you are [[Special:MyLanguage/Freeze#Deep_Freeze|deep frozen]]. | |||
On older maps, there may be a {{Tile|game|198}} [[Special:MyLanguage/Freeze#Heart|heart tile]] which acts like a freeze tile, but has a bigger hit box. | |||
=== Jumping === | === Jumping === | ||
A [[Jump#Wall_jump|wall jump]] can be achieved on walls marked with a wall jump tile{{Tile|entities|16}}, it requires the tee to touch the wall while falling down. | By pressing {{key press|Space}} one can jump. Tees have a ground jump and an air jump, but it is possible to have more than [[Special:MyLanguage/Jump#Changing_the_number_of_jumps|1 air jump]]. | ||
A [[Special:MyLanguage/Jump#Wall_jump|wall jump]] can be achieved on walls marked with a wall jump tile{{Tile|entities|16}}, it requires the tee to touch the wall while falling down. | |||
=== Weapons === | === Weapons === | ||
A tee always starts with the following weapons: | A tee always starts with the following weapons: | ||
* {{Hammer}}: Used to unfreeze others, do drag parts and other techniques. | * {{Hammer}}: Used to unfreeze others, do drag parts and other techniques. | ||
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* {{Grenade}}: Shoots a grenade whose projectile pushes tees outwards upon exploding. | * {{Grenade}}: Shoots a grenade whose projectile pushes tees outwards upon exploding. | ||
* {{Laser}}: Shoots a laser that bounces on walls and unfreezes tees. | * {{Laser}}: Shoots a laser that bounces on walls and unfreezes tees. | ||
=== Basic Techniques === | === Basic Techniques === | ||
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{{Todo|A short overview of the most basic techniques that will be useful early on, such as hammerfly, hammer throw/run.}} | {{Todo|A short overview of the most basic techniques that will be useful early on, such as hammerfly, hammer throw/run.}} | ||
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== Personalizing your tee == | == Personalizing your tee == | ||
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{{Todo|A short overview of how to change one's skin, name, clan, laser color, etc.}} | {{Todo|A short overview of how to change one's skin, name, clan, laser color, etc.}} | ||
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== Get in touch == | == Get in touch == | ||
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{{Todo|Link to places where the community is active, such as discord.}} | {{Todo|Link to places where the community is active, such as discord.}} | ||
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Revision as of 16:34, 11 February 2023
Upon starting the game, you will be prompted to set a name, afterwards it will ask whether you want to play the tutorial map - it is recommended you do so. It will show you how to do basic movement with some visual aid.
From the main menu, click on Play and then select a server, it is recommended that new players join Novice servers. The default filter already has the word Novice on it, so you will only see those.
Basic controls
- Move left and right with A and D, and jump with Space.
- Aim with your mouse - note that your cursor inside the game is locked to a large circular region around the center of the screen.
- Hook with right click. Hooking allows you to hook onto hookable tiles or other tees.
- Fire/use your current active weapon with left click.
- Emote with ⇧ Shift. Most of the communication in DDNet can happen without even chatting, as tees often use the pistol to signal where to go and express how they feel about a map part using emotes, such as the tear drop emote for a faily part.
Main Mechanics
Hook
The hook reaches about 11 blocks, although the range is slightly different whether you hook a hookable tile or a tee (due to hitbox differences).
Hooking a hookable tile will accelerate you towards the end of the hook until the maximum hook speed is reached (about 20 blocks per second).
Hooking a tee both pulls the tee towards you at a fast rate, and you towards the tee at a slower rate. A tee hooking another tee physics are governed by strong hook and weak hook.
Freeze Tiles
A tee inside a freeze tile will be continuously frozen (recognizable due to changing to a ninja skin) and unable to move. On a standard freeze tile, you will continue to be frozen for 3 seconds after being outside a freeze tile. If another tee hammers a frozen tee, it will become unfrozen unless you are deep frozen.
On older maps, there may be a heart tile which acts like a freeze tile, but has a bigger hit box.
Jumping
By pressing Space one can jump. Tees have a ground jump and an air jump, but it is possible to have more than 1 air jump.
A wall jump can be achieved on walls marked with a wall jump tile, it requires the tee to touch the wall while falling down.
Weapons
A tee always starts with the following weapons:
- Hammer: Used to unfreeze others, do drag parts and other techniques.
- Pistol: Used for communication with other tees.
These are weapons that can be collected in maps that feature them:
- Shotgun: Shoots a laser that bounces on walls and pulls others towards you (or the last bounced position).
- Grenade: Shoots a grenade whose projectile pushes tees outwards upon exploding.
- Laser: Shoots a laser that bounces on walls and unfreezes tees.
Basic Techniques
Personalizing your tee