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{{DISPLAYTITLE:入门指南}}
<languages/>
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{{Stub/zh}}
{{note|游戏内,玩家所操控的角色叫“Tee”,因此本文中的“Tee”都指代玩家所操控的角色。}}
当您看到本文时,您已经在游玩《DDNet》了吧?您可能因为不会操作,不了解特性,又或其它种种原因而找到了本文。恭喜您,您找对地方了!本文作为'''入门指南''',旨在带您从零开始带您游玩《DDNet》。


==初入游戏==
{{Stub}}
===昵称和教程===
初启《DDNet》,游戏会提示让您起一个昵称。《DDNet》里对昵称基本无任何限制,您可使用任何15个字符内的昵称,又或者使用默认名“nameless tee”。游戏有可能会提示您使用的昵称已经有XX分的记录,这是因为在《DDNet》中,每张地图会有相对应的[[Ranks_and_Points/zh|分数]],而每当玩家在DDNet服务器完成一张地图时则会取得该分数,所以这代表您所要使用的昵称已经被其他玩家使用过或正在使用。您可以无视此提示继续使用该昵称,但为了避免引起不必要的麻烦,建议您使用其它昵称。


昵称起好后,游戏会询问您是否进入教学服务器。教学服务器地图能让您明白[[Hook/zh|钩索]]的基本操作,所以建议您进入游玩。您也可以加入其它官方简单(Novice)地图服务器游玩比较简单的地图,要注意游戏会默认搜索“Novice”,您需要移除才能看到其它非简单地图服务器。
<div lang="en" dir="ltr" class="mw-content-ltr">
Upon starting the game, you will be prompted to set a name, afterwards it will ask whether you want to play the tutorial map - it is recommended you do so. It will show you how to do basic movement with some visual aid.
</div>


===基本按键操作===
<div lang="en" dir="ltr" class="mw-content-ltr">
在默认情况下,基本按键操作如下:
From the main menu, click on ''Play'' and then select a server, it is recommended that new players join '''[[Special:MyLanguage/Ranks_and_Points#Points|Novice]]''' servers. The default filter already has the word Novice on it, so you will only see those.
* 您可用{{key press|A}}和{{key press|D}}左右前进,并使用{{key press|Space}}来[[Jump/zh|跳跃]]
</div>
* 您可移动您的鼠标来瞄准(您的鼠标移动会被锁定在一圆半径中)
* 您可用鼠标右键来使用[[Hook/zh|钩索]],钩索可钩住可钩墙体进行摆动;又或钩住其他Tee。
* 您可用鼠标左键来使用当前持有的[[:Category:Weapon|武器]]。
* 您可用{{key press|Shift}}来开启表情选择菜单,用来快速交流(某些玩家有时会使用[[Pistol/zh|手枪]]来交流)。
然而,您也可以透过设置内的控制来调整键位。


==了明机制==
{{note|It is common to refer to a player physical character as a '''tee''', so this guide will do so starting from here.}}
===钩索===
<small>主页:[[Hook/zh|钩索]]</small>


钩索为玩家默认装备之一,其可钩住约11格外的Tee或可钩墙体(因碰撞箱差异,可钩距离有些微出入)。当钩住可钩墙体时,玩家会以约每秒20格方块的速度被拉往钩索钩住的点;而在钩住Tee时会将该Tee拉向释放钩索的玩家方向,而释放钩索的玩家也会被轻微往钩Tee的方向移动,两者移动速度取决于[[Hook/zh#强钩/弱钩|强弱钩]]
 
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Basic controls ===
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
* Move left and right with {{key press|A}} and {{key press|D}}, and jump with {{key press|Space}}.
* Aim with your mouse - note that your cursor inside the game is locked to a large circular region around the center of the screen.
* Hook with right click. Hooking allows you to hook onto hookable [[Special:MyLanguage/Tiles|tiles]] or other [[Special:MyLanguage/Collision#Tee Collision|tees]].
* Fire/use your current active [[:Category:Weapon|weapon]] with left click.
* Emote with {{key press|Shift}}. Most of the communication in DDNet can happen without even chatting, as tees often use the [[Special:MyLanguage/pistol|pistol]] to signal where to go and express how they feel about a [[Special:MyLanguage/Drag Part|map part]] using emotes, such as the tear drop emote {{Emote|drop}} for a [[Special:MyLanguage/Common_Terminology#Faily_part|faily part]].
</div>
 
 
<div lang="en" dir="ltr" class="mw-content-ltr">
== Main Mechanics ==
</div>
 
 
<div lang="en" dir="ltr" class="mw-content-ltr">
=== [[Special:MyLanguage/Hook|Hook]] ===
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
The [[Special:MyLanguage/hook|hook]] reaches about 11 blocks, although the range is slightly different whether you hook a hookable [[Special:MyLanguage/Tiles|tile]] or a tee (due to hitbox differences).
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
Hooking a [[Special:MyLanguage/Hook#Block_Types|hookable tile]] will accelerate you towards the end of the hook until the maximum hook speed is reached (about 20 blocks per second).
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
Hooking a tee both pulls the tee towards you at a fast rate, and you towards the tee at a slower rate. A tee hooking another tee physics are governed by [[Special:MyLanguage/Hook#Weak_hook_/_strong_hook|strong hook and weak hook]].
</div>
 
 
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Freeze Tiles ===
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
A tee inside a [[Special:MyLanguage/Freeze|freeze tile]] will be continuously frozen (recognizable due to changing to a ninja skin) and unable to move.
On a standard freeze tile, you will continue to be frozen for [[Special:MyLanguage/Freeze#Unfreeze_Time|3 seconds]] after being outside a freeze tile. If another tee hammers a frozen tee, it will become unfrozen unless you are [[Special:MyLanguage/Freeze#Deep_Freeze|deep frozen]].
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
On older maps, there may be a {{Tile|game|198}} [[Special:MyLanguage/Freeze#Heart|heart tile]] which acts like a freeze tile, but has a bigger hit box.
</div>
 
 
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Jumping ===
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
By pressing {{key press|Space}} one can jump. Tees have a ground jump and an air jump, but it is possible to have more than [[Special:MyLanguage/Jump#Changing_the_number_of_jumps|1 air jump]].
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
A [[Special:MyLanguage/Jump#Wall_jump|wall jump]] can be achieved on walls marked with a wall jump tile{{Tile|entities|16}}, it requires the tee to touch the wall while falling down.
</div>
 
 
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Weapons ===
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
A tee always starts with the following weapons:
* {{Hammer}}: Used to unfreeze others, do drag parts and other techniques.
* {{Pistol}}: Used for communication with other tees.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
These are weapons that can be collected in maps that feature them:
* {{Shotgun}}: Shoots a laser that bounces on walls and pulls others towards you (or the last bounced position).
* {{Grenade}}: Shoots a grenade whose projectile pushes tees outwards upon exploding.
* {{Laser}}:  Shoots a laser that bounces on walls and unfreezes tees.
</div>
 
 
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Basic Techniques ===
</div>
 
{{Todo|A short overview of the most basic techniques that will be useful early on, such as hammerfly, hammer throw/run.}}
 
 
<div lang="en" dir="ltr" class="mw-content-ltr">
== Personalizing your tee ==
</div>
 
{{Todo|A short overview of how to change one's skin, name, clan, laser color, etc.}}
 
 
<div lang="en" dir="ltr" class="mw-content-ltr">
== Get in touch ==
</div>
 
{{Todo|Link to places where the community is active, such as discord.}}

Revision as of 20:30, 11 February 2023


此条目仍需进行内容补充,您可以帮助我们编辑和修订以扩充其内容。

Upon starting the game, you will be prompted to set a name, afterwards it will ask whether you want to play the tutorial map - it is recommended you do so. It will show you how to do basic movement with some visual aid.

From the main menu, click on Play and then select a server, it is recommended that new players join Novice servers. The default filter already has the word Novice on it, so you will only see those.

通告: It is common to refer to a player physical character as a tee, so this guide will do so starting from here.


Basic controls

  • Move left and right with A and D, and jump with Space.
  • Aim with your mouse - note that your cursor inside the game is locked to a large circular region around the center of the screen.
  • Hook with right click. Hooking allows you to hook onto hookable tiles or other tees.
  • Fire/use your current active weapon with left click.
  • Emote with ⇧ Shift. Most of the communication in DDNet can happen without even chatting, as tees often use the pistol to signal where to go and express how they feel about a map part using emotes, such as the tear drop emote for a faily part.


Main Mechanics


The hook reaches about 11 blocks, although the range is slightly different whether you hook a hookable tile or a tee (due to hitbox differences).

Hooking a hookable tile will accelerate you towards the end of the hook until the maximum hook speed is reached (about 20 blocks per second).

Hooking a tee both pulls the tee towards you at a fast rate, and you towards the tee at a slower rate. A tee hooking another tee physics are governed by strong hook and weak hook.


Freeze Tiles

A tee inside a freeze tile will be continuously frozen (recognizable due to changing to a ninja skin) and unable to move. On a standard freeze tile, you will continue to be frozen for 3 seconds after being outside a freeze tile. If another tee hammers a frozen tee, it will become unfrozen unless you are deep frozen.

On older maps, there may be a heart tile which acts like a freeze tile, but has a bigger hit box.


Jumping

By pressing Space one can jump. Tees have a ground jump and an air jump, but it is possible to have more than 1 air jump.

A wall jump can be achieved on walls marked with a wall jump tile, it requires the tee to touch the wall while falling down.


Weapons

A tee always starts with the following weapons:

  • Hammer: Used to unfreeze others, do drag parts and other techniques.
  • Pistol: Used for communication with other tees.

These are weapons that can be collected in maps that feature them:

  • Shotgun: Shoots a laser that bounces on walls and pulls others towards you (or the last bounced position).
  • Grenade: Shoots a grenade whose projectile pushes tees outwards upon exploding.
  • Laser: Shoots a laser that bounces on walls and unfreezes tees.


Basic Techniques

待办: A short overview of the most basic techniques that will be useful early on, such as hammerfly, hammer throw/run.


Personalizing your tee

待办: A short overview of how to change one's skin, name, clan, laser color, etc.


Get in touch

待办: Link to places where the community is active, such as discord.