Getting started: Difference between revisions
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The [[hook]] reaches about 11 blocks, although the range is slightly different whether you hook a hookable [[Tiles|tile]] or a tee (due to hitbox differences). | The [[hook]] reaches about 11 blocks, although the range is slightly different whether you hook a hookable [[Tiles|tile]] or a tee (due to hitbox differences). | ||
Hooking a hookable tile will accelerate you towards the end of the hook until the maximum hook speed is reached (about 20 blocks per second). | Hooking a [[Hook#Block_Types|hookable tile]] will accelerate you towards the end of the hook until the maximum hook speed is reached (about 20 blocks per second). | ||
Hooking a tee both pulls the tee towards you at a fast rate, and you towards the tee at a slower rate. | Hooking a tee both pulls the tee towards you at a fast rate, and you towards the tee at a slower rate. A tee hooking another tee physics are governed by [[Hook#Weak_hook_/_strong_hook|strong hook and weak hook]]. | ||
=== Freeze Tiles === | === Freeze Tiles === | ||
A tee inside a [[Freeze|freeze tile]] will be continuously frozen (recognizable due to changing to a ninja skin) and unable to move. | |||
On a standard freeze tile, you will continue to be frozen for [[Freeze#Unfreeze_Time|3 seconds]] after being outside a freeze tile. If another tee hammers a frozen tee, it will become unfrozen unless you are [[Freeze#Deep_Freeze|deep frozen]]. | |||
On older maps, there may be a {{Tile|game|198}} [[Freeze#Heart|heart tile]] which acts like a freeze tile, but has a bigger hit box. | |||
=== Jumping === | === Jumping === | ||
{{ | By pressing {{key press|Space}} one can jump. Tees have a ground jump and an air jump, but it is possible to have more than [[Jump#Changing_the_number_of_jumps|1 air jump]]. | ||
A [[Jump#Wall_jump|wall jump]] can be achieved on walls marked with a wall jump tile{{Tile|entities|16}}, it requires the tee to touch the wall while falling down. | |||
=== Weapons === | === Weapons === | ||
A tee always starts with the following weapons: | |||
* {{Hammer}}: Used to unfreeze others, do drag parts and other techniques. | |||
* {{Pistol}}: Used for communication with other tees. | |||
These are weapons that can be collected in maps that feature them: | |||
* {{Shotgun}}: Shoots a laser that bounces on walls and pulls others towards you (or the last bounced position). | |||
* {{Grenade}}: Shoots a grenade whose projectile pushes tees outwards upon exploding. | |||
* {{Laser}}: Shoots a laser that bounces on walls and unfreezes tees. | |||
=== Basic Techniques === | === Basic Techniques === |
Revision as of 08:58, 9 February 2023
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Upon starting the game, you will be prompted to set a name, afterwards it will ask whether you want to play the tutorial map - it is recommended you do so. It will show you how to do basic movement with some visual aid.
From the main menu, click on Play and then select a server, it is recommended that new players join Novice servers. The default filter already has the word Novice on it, so you will only see those.
Basic controls
- Move left and right with A and D, and jump with Space.
- Aim with your mouse - note that your cursor inside the game is locked to a large circular region around the center of the screen.
- Hook with right click. Hooking allows you to hook onto hookable tiles or other tees.
- Fire/use your current active weapon with left click.
- Emote with ⇧ Shift. Most of the communication in DDNet can happen without even chatting, as tees often use the pistol to signal where to go and express how they feel about a map part using emotes, such as the tear drop emote for a faily part.
Main Mechanics
Hook
The hook reaches about 11 blocks, although the range is slightly different whether you hook a hookable tile or a tee (due to hitbox differences).
Hooking a hookable tile will accelerate you towards the end of the hook until the maximum hook speed is reached (about 20 blocks per second).
Hooking a tee both pulls the tee towards you at a fast rate, and you towards the tee at a slower rate. A tee hooking another tee physics are governed by strong hook and weak hook.
Freeze Tiles
A tee inside a freeze tile will be continuously frozen (recognizable due to changing to a ninja skin) and unable to move. On a standard freeze tile, you will continue to be frozen for 3 seconds after being outside a freeze tile. If another tee hammers a frozen tee, it will become unfrozen unless you are deep frozen.
On older maps, there may be a heart tile which acts like a freeze tile, but has a bigger hit box.
Jumping
By pressing Space one can jump. Tees have a ground jump and an air jump, but it is possible to have more than 1 air jump.
A wall jump can be achieved on walls marked with a wall jump tile, it requires the tee to touch the wall while falling down.
Weapons
A tee always starts with the following weapons:
- Hammer: Used to unfreeze others, do drag parts and other techniques.
- Pistol: Used for communication with other tees.
These are weapons that can be collected in maps that feature them:
- Shotgun: Shoots a laser that bounces on walls and pulls others towards you (or the last bounced position).
- Grenade: Shoots a grenade whose projectile pushes tees outwards upon exploding.
- Laser: Shoots a laser that bounces on walls and unfreezes tees.