Getting started: Difference between revisions

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The [[hook]] reaches about 11 blocks, although the range is slightly different whether you hook a hookable [[Tiles|tile]] or a tee (due to hitbox differences).  
The [[hook]] reaches about 11 blocks, although the range is slightly different whether you hook a hookable [[Tiles|tile]] or a tee (due to hitbox differences).  


Hooking a hookable tile will accelerate you towards the end of the hook until the maximum hook speed is reached (about 20 blocks per second).
Hooking a [[Hook#Block_Types|hookable tile]] will accelerate you towards the end of the hook until the maximum hook speed is reached (about 20 blocks per second).


Hooking a tee both pulls the tee towards you at a fast rate, and you towards the tee at a slower rate. Tee hooking tee physics are governed by [[Hook#Weak_hook_/_strong_hook|strong hook and weak hook]].{{Todo|A short overview of the hook, and link to the hook page.}}
Hooking a tee both pulls the tee towards you at a fast rate, and you towards the tee at a slower rate. A tee hooking another tee physics are governed by [[Hook#Weak_hook_/_strong_hook|strong hook and weak hook]].


=== Freeze Tiles ===
=== Freeze Tiles ===
{{Todo|A short overview of the freeze tiles, and link to their page.}}
A tee inside a [[Freeze|freeze tile]] will be continuously frozen (recognizable due to changing to a ninja skin) and unable to move.
On a standard freeze tile, you will continue to be frozen for [[Freeze#Unfreeze_Time|3 seconds]] after being outside a freeze tile. If another tee hammers a frozen tee, it will become unfrozen unless you are [[Freeze#Deep_Freeze|deep frozen]].
 
On older maps, there may be a {{Tile|game|198}} [[Freeze#Heart|heart tile]] which acts like a freeze tile, but has a bigger hit box.


=== Jumping ===
=== Jumping ===
{{Todo|A short overview of how jumping works}}
By pressing {{key press|Space}} one can jump. Tees have a ground jump and an air jump, but it is possible to have more than [[Jump#Changing_the_number_of_jumps|1 air jump]].
 
A [[Jump#Wall_jump|wall jump]] can be achieved on walls marked with a wall jump tile{{Tile|entities|16}}, it requires the tee to touch the wall while falling down.


=== Weapons ===
=== Weapons ===
{{Todo|A short overview of all the weapons, linking to their page.}}
A tee always starts with the following weapons:
* {{Hammer}}: Used to unfreeze others, do drag parts and other techniques.
* {{Pistol}}: Used for communication with other tees.
 
These are weapons that can be collected in maps that feature them:
* {{Shotgun}}: Shoots a laser that bounces on walls and pulls others towards you (or the last bounced position).
* {{Grenade}}: Shoots a grenade whose projectile pushes tees outwards upon exploding.
* {{Laser}}:  Shoots a laser that bounces on walls and unfreezes tees.


=== Basic Techniques ===
=== Basic Techniques ===

Revision as of 08:58, 9 February 2023

This article is a Stub. You can help us by editing and improving it.

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Upon starting the game, you will be prompted to set a name, afterwards it will ask whether you want to play the tutorial map - it is recommended you do so. It will show you how to do basic movement with some visual aid.

From the main menu, click on Play and then select a server, it is recommended that new players join Novice servers. The default filter already has the word Novice on it, so you will only see those.

Note: It is common to refer to a player physical character as a tee, so this guide will do so starting from here.

Basic controls

  • Move left and right with A and D, and jump with Space.
  • Aim with your mouse - note that your cursor inside the game is locked to a large circular region around the center of the screen.
  • Hook with right click. Hooking allows you to hook onto hookable tiles or other tees.
  • Fire/use your current active weapon with left click.
  • Emote with ⇧ Shift. Most of the communication in DDNet can happen without even chatting, as tees often use the pistol to signal where to go and express how they feel about a map part using emotes, such as the tear drop emote for a faily part.

Main Mechanics

Hook

The hook reaches about 11 blocks, although the range is slightly different whether you hook a hookable tile or a tee (due to hitbox differences).

Hooking a hookable tile will accelerate you towards the end of the hook until the maximum hook speed is reached (about 20 blocks per second).

Hooking a tee both pulls the tee towards you at a fast rate, and you towards the tee at a slower rate. A tee hooking another tee physics are governed by strong hook and weak hook.

Freeze Tiles

A tee inside a freeze tile will be continuously frozen (recognizable due to changing to a ninja skin) and unable to move. On a standard freeze tile, you will continue to be frozen for 3 seconds after being outside a freeze tile. If another tee hammers a frozen tee, it will become unfrozen unless you are deep frozen.

On older maps, there may be a heart tile which acts like a freeze tile, but has a bigger hit box.

Jumping

By pressing Space one can jump. Tees have a ground jump and an air jump, but it is possible to have more than 1 air jump.

A wall jump can be achieved on walls marked with a wall jump tile, it requires the tee to touch the wall while falling down.

Weapons

A tee always starts with the following weapons:

  • Hammer: Used to unfreeze others, do drag parts and other techniques.
  • Pistol: Used for communication with other tees.

These are weapons that can be collected in maps that feature them:

  • Shotgun: Shoots a laser that bounces on walls and pulls others towards you (or the last bounced position).
  • Grenade: Shoots a grenade whose projectile pushes tees outwards upon exploding.
  • Laser: Shoots a laser that bounces on walls and unfreezes tees.

Basic Techniques

TODO: A short overview of the most basic techniques that will be useful early on, such as hammerfly, hammer throw/run.

Personalizing your tee

TODO: A short overview of how to change one's skin, name, clan, laser color, etc.

Get in touch

TODO: Link to places where the community is active, such as discord.