Freeze/zh: Difference between revisions

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Created page with "'''冻结'''{{Tile|entities|9}}/{{Tile|game|9}}是主要的游戏机制之一。 玩家与冻结区域发生交互时,会重置并禁用玩家的移动键\跳跃键、开火键和钩爪键数秒钟。 若在冻结前钩住了其他玩家,则被冻结时会立即松开钩索。拖拽技巧就是建立在一名玩家处于冻结状态的基础上而发展的。 Special:MyL..."
Darkh (talk | contribs)
Created page with "在开关层中还可以设置不同冻结秒数的冻结区域。如果将冻结区域的冻结时间设置为1秒,则处于该冻结区域的玩家每秒都可以使用一次武器,但是不允许移动、跳跃或使用钩爪。"
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== 冻结持续时间 ==
== 冻结持续时间 ==


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默认情况下,玩家在接触冻结区域后会获得3秒的冻结状态。
By default, tees get frozen for three seconds when touching freeze. You can see the remaining freeze time by watching the freeze bar below the tees. In older versions of the game, you could see the remaining time by counting the stars floating out of the frozen tee each second.
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你可以通过数每秒从玩家身上飘出来的星星来判断剩余冻结时间。(在DDNet16.2版本之后,启动DDrace模式的专属HUD可以使用解冻显示条代替星星,解冻显示条将出现在玩家的正下方,玩家可以通过解冻显示条更直观地判断剩余冻结时间。)
The timer only gets updated every second a tee is inside freeze. Therefore, the time to unfreeze can change depending on when you enter the freeze. So a tee that is longer in freeze might end up being unfrozen quicker.
 
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同时,在编辑器中的开关层中还可以设置不同冻结秒数的冻结区域。
 
冻结计时器只会在玩家被冻结后的每1秒之后进行一次更新。因此,实际解除冻结的时间取决于玩家何时进入冻结区域。
 
基于以上结论,有可能会出现一名玩家在冷冻区域滞留时间更长但解除冻结的时机更早的情况。


[[File:Unfreeze-time-1.mp4|gif]]
[[File:Unfreeze-time-1.mp4|gif]]


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触碰解除冻结区域 {{Tile|entities|11}}/{{Tile|game|11}}可以解除冻结状态。对处于冻结状态的玩家使用{{Hammer|锤子}}{{Laser|激光枪}}也可以帮助该名玩家解除冻结状态。
Touching Unfreeze {{Tile|entities|11}}/{{Tile|game|11}} clears the freeze status. It is also possible to unfreeze a Tee by hitting it with the {{Hammer}} or {{Laser}}.
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如果一名玩家在冻结区域内被解除冻结时(通过锤子击打或者被激光枪发射的光线击中等),该名玩家则只会进行瞬时解除冻结(只解除冻结1帧的时间),在此期间允许该名玩家进行移动,跳跃或使用武器的操作。
If a tee is inside a freeze tile when it is hit, the tee is then only unfrozen for one tick, allowing weapon, movement, and jump input for that tick.<ref>https://heinrich5991.github.io/blog/blog/one-tick-unfreeze</ref>
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[[File:Hammer chain loop.mp4|gif]]
[[File:Hammer chain loop.mp4|gif]]


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当然在瞬时解除冻结过程内也可以发射钩子,但也只能发射1帧时间的钩子,大约只能钩到4格距离远的其他玩家。
While hook input is possible, the range and duration is greatly limited for the one tick it is active; it will only pull tees within 4 tiles.
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[[File:Freeze hook.mp4|gif]]
[[File:Freeze hook.mp4|gif]]


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[[Special:MyLanguage/Map#Switch layer|开关层]]中还可以设置不同冻结秒数的冻结区域。如果将冻结区域的冻结时间设置为1秒,则处于该冻结区域的玩家每秒都可以使用一次武器,但是不允许移动、跳跃或使用钩爪。
In the [[Special:MyLanguage/Map#Switch layer|switch layer]] a different number of seconds of freeze time can be set up. In 1-second freeze, weapon inputs can be executed once each second they are held down. However, movement, jumps, and hook are not possible.
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<span id="Deep_Freeze"></span>
== Deep Freeze ==
== 深度冻结 ==
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除此之外,玩家碰到深度冻结区域{{Tile|entities|12}}/{{Tile|game|12}}还会进入深度冻结状态。处于深度冻结状态玩家的表情会变为愤怒。
Additionally, tees can get into deep freeze by touching the deep freeze tile {{Tile|entities|12}}/{{Tile|game|12}}. Tees in deep freeze can be identified by the hurt eyes they make.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">

Revision as of 17:10, 2 June 2023

凍結/是主要的遊戲機制之一。

玩家與凍結區域發生交互時,會重置並禁用玩家的移動鍵\跳躍鍵、開火鍵和鈎爪鍵數秒鐘。

若在凍結前鈎住了其他玩家,則被凍結時會立即鬆開鈎索。拖拽技巧就是建立在一名玩家處於凍結狀態的基礎上而發展的。

錘跑技巧與投擲技巧通常都用來穿過較寬的凍結區域。如果在雙人合作的情況下,玩家還可以使用Aled技巧來穿過一格寬或一個高的凍結區域。


凍結持續時間

默認情況下,玩家在接觸凍結區域後會獲得3秒的凍結狀態。

你可以通過數每秒從玩家身上飄出來的星星來判斷剩餘凍結時間。(在DDNet16.2版本之後,啟動DDrace模式的專屬HUD可以使用解凍顯示條代替星星,解凍顯示條將出現在玩家的正下方,玩家可以通過解凍顯示條更直觀地判斷剩餘凍結時間。)

同時,在編輯器中的開關層中還可以設置不同凍結秒數的凍結區域。

凍結計時器只會在玩家被凍結後的每1秒之後進行一次更新。因此,實際解除凍結的時間取決於玩家何時進入凍結區域。

基於以上結論,有可能會出現一名玩家在冷凍區域滯留時間更長但解除凍結的時機更早的情況。

觸碰解除凍結區域 /可以解除凍結狀態。對處於凍結狀態的玩家使用 錘子 激光槍也可以幫助該名玩家解除凍結狀態。

如果一名玩家在凍結區域內被解除凍結時(通過錘子擊打或者被激光槍發射的光線擊中等),該名玩家則只會進行瞬時解除凍結(只解除凍結1幀的時間),在此期間允許該名玩家進行移動,跳躍或使用武器的操作。

當然在瞬時解除凍結過程內也可以發射鈎子,但也只能發射1幀時間的鈎子,大約只能鈎到4格距離遠的其他玩家。

開關層中還可以設置不同凍結秒數的凍結區域。如果將凍結區域的凍結時間設置為1秒,則處於該凍結區域的玩家每秒都可以使用一次武器,但是不允許移動、跳躍或使用鈎爪。


深度凍結

除此之外,玩家碰到深度凍結區域/還會進入深度凍結狀態。處於深度凍結狀態玩家的表情會變為憤怒。

Deep freeze refreshes the Freeze state every second to a three-second countdown. The only way this effect wears off is by touching Undeep ; touching Unfreeze has no effect. The Undeep effect then wears off, but the Tee stays in Freeze mode for at least 2-3 seconds.


Live Freeze

Another independent form of freeze is the Live Freeze Tile , which disables Movement and Jumping, but doesn't affect the Hook or weapons. After touching the Live Freeze Tile, the tee stays in Live Freeze until it touches Live Unfreeze .


Freeze Jump

A freeze jump is a technique where a tee jumps in one tile high freeze. Typically, the tee does not have double jump, which allows the tee to hold jump. It is rather inconsistent, though made easier with high vertical velocity.

In deep freeze, a freeze jump is always guaranteed for any speed or height.


Freeze Skips

Generally, freeze and related tiles are unskippable by fast movement only, but one tile walls can be dashed through with Ninja without touching the tile.

If a tee is able to get enough height, it is possible to go through freeze and fall until the tee unfreezes. Because the freeze timer is only checked every second, sometimes a tee can enter freeze early in order to unfreeze as soon as possible. In such situations, entering too early would incur an additional cycle while entering too late would begin the timer too late.

Due to the imprecise hitbox of tiles like freeze and tele, it is possible to pass through the corner of two non-adjacent freeze tiles, but it is extremely inconsistent without a setup.

Heart

Tees also get frozen by the heart entity, freezing Tees for 3 seconds. The heart can also move around combined with the slow and fast speeder tile.


References