捕獲模式

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Revision as of 05:29, 18 February 2023 by By (talk | contribs) (Created page with "捕获模式基于德国校园团体球类游戏“Zombieball”开发而成。<ref name=":0">[https://www.teeworlds.com/forum/viewtopic.php?id=5344 由erd所发的论坛贴文:“[MOD] zCatch”]</ref>该模式中,玩家以捕获所有玩家为目标,需要以手中武器击中对手来捕获。当玩家被捕获会进入旁观者模式,旁观捕获者。若捕获者被其他玩家捕获,则被其捕获的所有玩家都将释放。当某个玩家成功捕获...")

警告:顯示的標題「zCatch」重寫了此前顯示的標題「捕獲模式」。

捕獲模式(英文:zCatch)是《Teeworlds》遊戲模式,以捕獲所有玩家為目標。其規則靈感來自團體遊戲「Zombieball」。現版由jxsl13所開發,其原版由erd開發並在2010年1月6日發布。

玩法

捕獲模式基於德國校園團體球類遊戲「Zombieball」開發而成。[1]該模式中,玩家以捕獲所有玩家為目標,需要以手中武器擊中對手來捕獲。當玩家被捕獲會進入旁觀者模式,旁觀捕獲者。若捕獲者被其他玩家捕獲,則被其捕獲的所有玩家都將釋放。當某個玩家成功捕獲所有玩家,遊戲結束。

除此,玩家也可以按下k鍵釋放最後一個被您捕獲的。當釋放時,會有系統信息提示。

There are two kinds of zCatch:

  • zCatch with laser
  • zCatch Grenade with grenade. Different to Vanilla, the grenades do not inflict self damage allowing players to constantly build up speed.

大事年表

  • 2010-01-06: zCatch for 0.5 released by erd based on the rules of Zombieball[1]
  • 2011-06-05: zCatch based on 0.6 gets released by TY <3[2]

常用術語

  • rls: release. The player is asking you to release him.
  • rls? or rls game?: The catcher asks if he has to release the caught players.

外部連結

References