捕获模式

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Revision as of 05:29, 18 February 2023 by By (talk | contribs) (Created page with "捕获模式基于德国校园团体球类游戏“Zombieball”开发而成。<ref name=":0">[https://www.teeworlds.com/forum/viewtopic.php?id=5344 由erd所发的论坛贴文:“[MOD] zCatch”]</ref>该模式中,玩家以捕获所有玩家为目标,需要以手中武器击中对手来捕获。当玩家被捕获会进入旁观者模式,旁观捕获者。若捕获者被其他玩家捕获,则被其捕获的所有玩家都将释放。当某个玩家成功捕获...")

警告:显示的标题“zCatch”重写了此前显示的标题“捕获模式”。

捕获模式(英文:zCatch)是《Teeworlds》游戏模式,以捕获所有玩家为目标。其规则灵感来自团体游戏“Zombieball”。现版由jxsl13所开发,其原版由erd开发并在2010年1月6日发布。

玩法

捕获模式基于德国校园团体球类游戏“Zombieball”开发而成。[1]该模式中,玩家以捕获所有玩家为目标,需要以手中武器击中对手来捕获。当玩家被捕获会进入旁观者模式,旁观捕获者。若捕获者被其他玩家捕获,则被其捕获的所有玩家都将释放。当某个玩家成功捕获所有玩家,游戏结束。

除此,玩家也可以按下k键释放最后一个被您捕获的。当释放时,会有系统信息提示。

There are two kinds of zCatch:

  • zCatch with laser
  • zCatch Grenade with grenade. Different to Vanilla, the grenades do not inflict self damage allowing players to constantly build up speed.

大事年表

  • 2010-01-06: zCatch for 0.5 released by erd based on the rules of Zombieball[1]
  • 2011-06-05: zCatch based on 0.6 gets released by TY <3[2]

常用术语

  • rls: release. The player is asking you to release him.
  • rls? or rls game?: The catcher asks if he has to release the caught players.

外部链接

References