ZCatch/pt-br: Difference between revisions

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(Created page with "{{DISPLAYTITLE:zCatch}} {{LangNavBox}} {{Infobox mod | name = zCatch | players = 16 | developer = jxsl13 | teeworlds = 0.7 | website = https://zcat.ch/ | repository = https://github.com/jxsl13/zcatch }} Em '''''zCatch''''' os jogadores estão lutando com o objetivo de pegar todos os outros jogadores. Você pega outros jogadores batendo neles com sua arma. Quando um jogador é pego, ele tem que observar o apanhador enquanto ele está vivo. Se o apanhador for pego por out...")
 
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{{Infobox mod
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| repository = https://github.com/jxsl13/zcatch
| repository = https://github.com/jxsl13/zcatch
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Em '''''zCatch''''' os jogadores estão lutando com o objetivo de pegar todos os outros jogadores. Você pega outros jogadores batendo neles com sua arma. Quando um jogador é pego, ele tem que observar o apanhador enquanto ele está vivo. Se o apanhador for pego por outra pessoa, todos os seus tees capturados são liberados e reaparecem. O jogo para quando um jogador pegar todos os outros jogadores.
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In '''''zCatch''''' players are fighting with the goal to catch all the others players. You catch other players by hitting them with your weapon. When a player gets caught, they have to spectate the catcher while he's alive. If the catcher gets caught by someone else all their caught tees get released and respawn. The game stops when one player has caught all other players.
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Você pode liberar jogadores capturados pressionando sua tecla de matar, vinculada a <code>k</code> por padrão. Ele liberará o último jogador capturado e enviará uma mensagem.
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You can release caught players by pressing your kill key, bound to <code>k</code> by default. It will release the last player caught, and will send you a message.
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Existem dois tipos de zCatch:
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* '''zCatch''' com laser
There are two kinds of zCatch:
* '''zCatch Grenade''' com [[Grenade|granada]]. Diferente do [[Vanilla]], as granadas não infligem auto-dano, permitindo que os jogadores aumentem constantemente a velocidade.
* '''zCatch''' with laser
As regras são baseadas em um jogo de bola alemão jogado nas escolas durante a educação física chamado "Zombieball"<ref name=":0">https://www.teeworlds.com/forum/viewtopic.php?id=5344: "você conhece 'Zombieball'? Conheço esse jogo de educação física e pensei 'por que não criar um mod teeworlds com as regras dele'."</ref>.
* '''zCatch Grenade''' with [[Special:MyLanguage/grenade|grenade]]. Different to [[Special:MyLanguage/Vanilla|Vanilla]], the grenades do not inflict self damage allowing players to constantly build up speed.
The rules are based on a German ball game played in schools during physical education called "Zombieball"<ref name=":0">https://www.teeworlds.com/forum/viewtopic.php?id=5344: "do you know 'Zombieball'? I know this game from physical education and thought 'why not creating a teeworlds mod with the rules of it'."</ref>.
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== Termos usados com frequência ==


* '''"rls"''': Liberar; O jogador está pedindo para você soltá-lo.
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* '''"rls?"''' ou '''"rls game?"''': O catcher(apanhador) pergunta se tem de libertar os jogadores apanhados.
== Frequently used terms ==
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== Linha do tempo ==
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* '''rls''': release. The player is asking you to release him.
* '''rls?''' or '''rls game?''': The catcher asks if he has to release the caught players.
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* 2010-01-06: zCatch por 0.5 lançado por Erd com base nas regras de Zombieball<ref name=":0" />
* 2011-06-05: zCatch baseado na 0.6, é liberado por TY <3<ref>zCatch 0.6 anúncio de lançamento: https://www.teeworlds.com/forum/viewtopic.php?id=7958</ref>


== Links externos ==
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* [https://github.com/ddnet/zcatch DDNet zCatch repositório] (Teeworlds 0.6)
== Timeline ==
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== Referências ==
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* 2010-01-06: zCatch for 0.5 released by erd based on the rules of Zombieball<ref name=":0" />
* 2011-06-05: zCatch based on 0.6 gets released by TY <3<ref>zCatch 0.6 port release announcement: https://www.teeworlds.com/forum/viewtopic.php?id=7958</ref>
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[[Category:Mods]]
 
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== External links ==
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* [https://github.com/ddnet/zcatch DDNet zCatch repository] (Teeworlds 0.6)
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== References ==
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[[Category:Mods{{#translation:}}]]

Revision as of 19:00, 11 February 2023

In zCatch players are fighting with the goal to catch all the others players. You catch other players by hitting them with your weapon. When a player gets caught, they have to spectate the catcher while he's alive. If the catcher gets caught by someone else all their caught tees get released and respawn. The game stops when one player has caught all other players.

You can release caught players by pressing your kill key, bound to k by default. It will release the last player caught, and will send you a message.

There are two kinds of zCatch:

  • zCatch with laser
  • zCatch Grenade with grenade. Different to Vanilla, the grenades do not inflict self damage allowing players to constantly build up speed.

The rules are based on a German ball game played in schools during physical education called "Zombieball"[1].


Frequently used terms

  • rls: release. The player is asking you to release him.
  • rls? or rls game?: The catcher asks if he has to release the caught players.


Timeline

  • 2010-01-06: zCatch for 0.5 released by erd based on the rules of Zombieball[1]
  • 2011-06-05: zCatch based on 0.6 gets released by TY <3[2]


External links


References

  1. 1.0 1.1 https://www.teeworlds.com/forum/viewtopic.php?id=5344: "do you know 'Zombieball'? I know this game from physical education and thought 'why not creating a teeworlds mod with the rules of it'."
  2. zCatch 0.6 port release announcement: https://www.teeworlds.com/forum/viewtopic.php?id=7958