zCatch

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Revision as of 22:21, 14 July 2023 by Jxsl13 (talk | contribs)

zCatch is a Teeworlds modification where players need to catch all the other players to win. It is based on the rules of Zombieball. The current implementation is developed by jxsl13, while the original one is developed and released by erd on 6 January 2010.

Gameplay

zCatch is based on a German ball game played in schools during physical education called "Zombieball"[1]. In zCatch, players are fighting with the goal to catch all the other players. You catch other players by hitting them with your weapon. When a player gets caught, they have to spectate the catcher while he's alive. If the catcher gets caught by someone else all their caught tees get released and respawn. The game stops when one player has caught all other players.

You can release caught players by pressing your kill key, bound to k by default. It will release the last player caught, and will send you a message.

For every vanilla Teeworlds weapon there is a zCatch variant:

  • zCatch Laser with a laser rifle
  • zCatch Grenade with a grenade launcher. Different to Vanilla, the grenades do not inflict self damage allowing players to constantly build up speed.
  • zCatch Everything with all Vanilla weapons.
  • zCatch Hammer with the hammer as primary weapon.
  • zCatch Gun with a gun as primary weapon.
  • zCatch Shotgun with a shotgun as primary weapon.
  • zCatch Ninja with the ninja weapon as primary weapon.

Only zCatch Laser and zCatch Grenade were played seriously. Other variants were mostly unbalanced and played for fun than for the competitive aspect of it.

Timeline

  • 2010-01-06: zCatch for 0.5 released by erd based on the rules of Zombieball[1]
  • 2011-06-05: zCatch based on 0.6 gets released by TT <3[2]

Common Terminology

  • nades: Grenades.
  • boost nades: Grenades that you use in order to gain speed and move faster.
  • spam: Shooting an excessive amount of grenades, often without properly aiming.
  • spray (a.k.a. random nade): Shooting one or more grenades without seeing a player's position or predicting his position, often random shooting in order to hit someone that might luckily pass by. It is appropriate to release the randomly caught player. Forward facing boost fades are considered as spraying, if they hit a target without hitting the speeding player at the same time. Backwards facing boost nades are not considered as spraying.
  • lucky shot: Hitting a player, while aiming and shooting at another player is not considered as spraying, but it is still appropriate to release the caught player.
  • rls (a.k.a. release): The player is asking you to release him.
  • rls? or rls game?: The catcher asks if he has to release the caught players.

External links

References

  1. 1.0 1.1 https://www.teeworlds.com/forum/viewtopic.php?id=5344: "do you know 'Zombieball'? I know this game from physical education and thought 'why not creating a teeworlds mod with the rules of it'."
  2. zCatch 0.6 port release announcement: https://www.teeworlds.com/forum/viewtopic.php?id=7958