FNG/fr: Difference between revisions

From DDraceNetwork
(Created a much more developped page explaining mod and tactics. Adding demos later)
(Updating to match new version of source page)
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{LangNavBox}}
{{MigrateTranslation}}
<languages/>


Le FNG est un mode de jeu joueur vs joueur alliant déplacements et visée. Il se joue généralement en équipe mais peut aussi se  jouer chacun pour soi. La version actuelle du mode FNG a été développée par Jupeyy.
<div lang="en" dir="ltr" class="mw-content-ltr">
{{Infobox mod
| name = fng2
| developer = Jupeyy
| players = 64
| teeworlds = 0.6, 0.7
| repository = [https://github.com/Jupeyy/teeworlds-fng2-mod/tree/fng_06 0.6], [https://github.com/Jupeyy/teeworlds-fng2-mod/tree/master 0.7]
}}
</div>


==Les armes en FNG==
<div lang="en" dir="ltr" class="mw-content-ltr">
Le FNG se joue soit avec un [[Grenade/fr|lance-grenade]], soit avec un [[laser/fr|laser]]. Ceux-ci permettent de [[freeze|''freeze'']] les adversaires pendant 10 secondes. Lorsqu'un joueur est ''freeze'', il ne peut plus bouger et donne 1 point. Il faut ensuite le tuer dans des piques pour gagner des points supplémentaires.
'''''FNG''''' (short for "'''f'''reeze a'''n'''d '''g'''rab" or '''"f'''reeze '''n'''ext '''g'''eneration") is a Teeworlds modification played in teams with [[Special:MyLanguage/Laser|Laser]] and [[Special:MyLanguage/Hammer|Hammer]]. The current implementation is called fng2, developed by Jupeyy. The original 'Freeze' released on 28 February 2009. This mod aims to freeze other tees with laser and throw them into spikes to gain points.
</div>


Le marteau permet de réduire la durée du ''freeze'' d'un allié ou d'envoyer des ennemis dans les piques. Il est parfois plus intéressant de sauver un allié avant de tuer un ennemi, soyez coopératif !
<div lang="en" dir="ltr" class="mw-content-ltr">
==Les piques en FNG==
== Gameplay ==
En FNG, les piques permettent de tuer des adversaires. Elles donnent des points supplémentaires lorsqu'un adversaire ''freeze'' est tué par celles-ci. Les points de chaque équipe est affiché en bas à droite de l'écran.
</div>


=== Les piques blanches ===
<div lang="en" dir="ltr" class="mw-content-ltr">
Lorsqu'un adversaire freeze est tué dans des piques blanches, il rapportera 3 points supplémentaires.
FNG2 is played in teams where players are divided into red and blue teams and come with two weapons - laser and hammer. With the Laser you can [[Special:MyLanguage/freeze|freeze]] opponents (usually lasts for 10 seconds) and with the hammer you can melt team mates. The laser is used to freeze the enemy player (usually 10 seconds), while the hammer can be used to unfreeze the other players on your side, or hit the opponents  into the spikes. During that 10 seconds you can gain points by throwing the frozen tee into spikes. Depending on the kind of spikes you gain or loose points. You gain points with normal or your own team spikes and loose points when throwing into opponents spikes.
</div>


===Les piques bleues ou rouge===
<div lang="en" dir="ltr" class="mw-content-ltr">
Les piques de la couleur de votre équipe vous rapportent 5 points supplémentaires lorsqu'un adversaire ''freeze'' est tué par celles-ci. Cependant les piques de la couleur de l'équipe adverse vous retireront 3 points et vont, de plus, vous ''freeze'' pendant 5 secondes. Ces piques sont aussi plus difficiles à atteindre que les piques blanches.
The solo variant is solofng2. All other gameplay is the same as in Team Mode, except where players fight alone against all players. But because there are no teams, you will not lose points.
</div>


===Les piques vertes, jaunes et violettes===
<div lang="en" dir="ltr" class="mw-content-ltr">
Les piques vertes, jaunes et violettes rapportent respectivement 8, 6 et 10 points supplémentaires lorsqu'un adversaire ''freeze'' est tué par celles-ci. Ces piques sont cependant les plus difficiles à atteindre. De plus, toutes ces couleurs ne sont pas présentes sur tous les serveur ou le nombre de points apporté peut varier légèrement.
The normal Teeworlds physics apply mostly, but the hammer is slightly stronger than the default hammer making [[Special:MyLanguage/Throw|throws]] easier. However, the hammmer would not be stronger when you hammers teammates, making it easier to unfreeze teammates (each hit reduces the remaining freeze time by 4 seconds).
</div>


==Utilisation du grappin==
<div lang="en" dir="ltr" class="mw-content-ltr">
== History ==
</div>


Le [[Hook|grappin]] permet soit de gagner de la vitesse, soit d'attirer des ennemis ou des alliés vers soi. Ceci peut permettre de sauver un allier ''freeze'' d'un mort certaine ou d'envoyer un ennemi dans des piques.
<div lang="en" dir="ltr" class="mw-content-ltr">
Certains blocs peuvent être utilisé comme accroche pour le grappin et d'autres non (voir [[Hook]]).
The current implementation is called fng2, developed by Jupeyy. There are several predecessors to this implementation. One being openFNG for Teeworlds 0.6 by fstd<ref>https://github.com/fstd/teeworlds</ref><ref name=":0">OpenFNG released: https://www.teeworlds.com/forum/viewtopic.php?id=7868</ref>, maintained from 2011-2015. The solo variant was called soloFNG. The FNG gameplay is an advancement of the Freeze mod<ref name=":1">Freeze mod forum post: https://www.teeworlds.com/forum/viewtopic.php?id=3535</ref> fixing the long freeze times of players just laying around making it a bit boring.
</div>


===Technique avancée===
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Timeline ===
</div>


Le grappin peut aussi permettre d'emmener les ennemis vers de piques éloignées en utilisant le grappin rapidement sur un mur puis un ennemi à répétition.
<div lang="en" dir="ltr" class="mw-content-ltr">
* 2009-02-28: Freeze gets released<ref name=":1" />
* 2009-03-26: FNG gets announced by Magic Merlin, written by Tom (based on Teeworlds 0.5)<ref>https://www.teeworlds.com/forum/viewtopic.php?id=3725</ref>
* 2011-05-16: fstd publishes openFNG a FNG implementation based on Teeworlds 0.6<ref name=":0" />
* 2012-04-23: Fifi releases boomFNG (FNG with grenade launchers)<ref>https://www.teeworlds.com/forum/viewtopic.php?id=9428</ref>
* 2013-06-04: soloFNG by TsFreddie<ref>https://www.teeworlds.com/forum/viewtopic.php?id=10377</ref>
* 2016-11: FNG2 by Jupeyy<ref>https://github.com/Jupeyy/teeworlds-fng2-mod/commit/5d6b21d04d986a1c240e2512dd52eca2a99535d6</ref>
* 2020-01: FNG2 port to Teeworlds 0.7<ref>https://github.com/Jupeyy/teeworlds-fng2-mod/commit/fe60e550ce405f6ead7276fcf5be06b6c86afc91</ref>
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
== Common Terminology ==
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
''[[Special:MyLanguage/Common Terminology#Common FNG Acronyms and Terms|Common Terminology#Common FNG Acronyms and Terms]]''
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
== References ==
</div>
 
<references />
[[Category:Mods{{#translation:}}]]

Latest revision as of 18:58, 14 March 2023

Note: This page already exists on your language! Please help out by migrating the archived page (accessible by clicking this link) to the new translation system by clicking 'Translate'. Once finished, delete the archived page to remove this notice. Thanks! You can find a list of pages needing migration on Category:NeedsMigration.

FNG (short for "freeze and grab" or "freeze next generation") is a Teeworlds modification played in teams with Laser and Hammer. The current implementation is called fng2, developed by Jupeyy. The original 'Freeze' released on 28 February 2009. This mod aims to freeze other tees with laser and throw them into spikes to gain points.

Gameplay

FNG2 is played in teams where players are divided into red and blue teams and come with two weapons - laser and hammer. With the Laser you can freeze opponents (usually lasts for 10 seconds) and with the hammer you can melt team mates. The laser is used to freeze the enemy player (usually 10 seconds), while the hammer can be used to unfreeze the other players on your side, or hit the opponents into the spikes. During that 10 seconds you can gain points by throwing the frozen tee into spikes. Depending on the kind of spikes you gain or loose points. You gain points with normal or your own team spikes and loose points when throwing into opponents spikes.

The solo variant is solofng2. All other gameplay is the same as in Team Mode, except where players fight alone against all players. But because there are no teams, you will not lose points.

The normal Teeworlds physics apply mostly, but the hammer is slightly stronger than the default hammer making throws easier. However, the hammmer would not be stronger when you hammers teammates, making it easier to unfreeze teammates (each hit reduces the remaining freeze time by 4 seconds).

History

The current implementation is called fng2, developed by Jupeyy. There are several predecessors to this implementation. One being openFNG for Teeworlds 0.6 by fstd[1][2], maintained from 2011-2015. The solo variant was called soloFNG. The FNG gameplay is an advancement of the Freeze mod[3] fixing the long freeze times of players just laying around making it a bit boring.

Timeline

  • 2009-02-28: Freeze gets released[3]
  • 2009-03-26: FNG gets announced by Magic Merlin, written by Tom (based on Teeworlds 0.5)[4]
  • 2011-05-16: fstd publishes openFNG a FNG implementation based on Teeworlds 0.6[2]
  • 2012-04-23: Fifi releases boomFNG (FNG with grenade launchers)[5]
  • 2013-06-04: soloFNG by TsFreddie[6]
  • 2016-11: FNG2 by Jupeyy[7]
  • 2020-01: FNG2 port to Teeworlds 0.7[8]

Common Terminology

References