Death/zh: Difference between revisions

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'''死亡'''可以由死亡方格{{Tile|game|2}},离开地图太远(超过200格),使用指令<code>kill</code>自杀,或者断开与服务器的连接导致。死亡方格的判定范围比其他方格例如[[Special:MyLanguage/Teleporter|{{Tile|tele|27}}]] [[Special:MyLanguage/Teleporter|传送]][[Special:MyLanguage/Freeze|{{Tile|game|9}}]] [[Special:MyLanguage/Freeze|冻结]]更大。
'''''Death''''' can be caused by the death tile {{Tile|game|2}}, by going too far out of the map (>200 tiles), by issuing a <code>kill</code> command bound to <code>k</code> by default or by disconnecting from the server.  The death tile has a larger hitbox than most other tiles like [[Special:MyLanguage/Teleporter|{{Tile|tele|27}}]] [[Special:MyLanguage/Teleporter|Teleporter]] and [[Special:MyLanguage/Freeze|{{Tile|game|9}}]] [[Special:MyLanguage/Freeze|Freeze]].
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<span id="Kill_Protection"></span>
== Kill Protection ==
== 自杀保护 ==
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Revision as of 20:19, 27 May 2023

死亡可以由死亡方格,离开地图太远(超过200格),使用指令kill自杀,或者断开与服务器的连接导致。死亡方格的判定范围比其他方格例如 传送 冻结更大。

The death tile is skippable with enough speed, but not directly with Ninja due to its bigger hitbox. However, a ninja dash is able to skip a pair of death tiles if they are placed diagonally to one another.


When a tee dies, all their projectiles (grenades and pistol bullets) are removed from the map. However, lasers and shotgun lasers are not necessarily removed, unless the sv_destroy_lasers_on_death 1 is enabled.


自杀保护

When racing for a long time on a map (>20min) a kill protection kicks in, overwriting the kill command to prevent accidental killing. At this point, sending /kill via chat is necessary in order to kill and restart the map.