Death/zh: Difference between revisions

From DDraceNetwork
(看了看其他游戏的wiki,翻译成“死亡”(death)和“自杀”(kill)会比较好)
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{{DISPLAYTITLE:死亡}}
<languages/>
{{stub/zh}}
<div lang="en" dir="ltr" class="mw-content-ltr">
{{LangNavBox}}
'''''Death''''' can be caused by the death tile {{Tile|game|2}}, by going too far out of the map (>200 tiles), by issuing a <code>kill</code> command bound to <code>k</code> by default or by disconnecting from the server.  The death tile has a larger hitbox than most other tiles like [[Special:MyLanguage/Teleporter|{{Tile|tele|27}}]] [[Special:MyLanguage/Teleporter|Teleporter]] and [[Special:MyLanguage/Freeze|{{Tile|game|9}}]] [[Special:MyLanguage/Freeze|Freeze]].
'''死亡'''(英语:Death)是当玩家触碰到{{Tile|game|2}}死亡区域、脱离地图太远(超过200格)、使用指令<code>/kill</code>(默认键位为<code>k</code>)、或者与服务器断开连接时,所触发的效果(立刻在重生点处重生,若死亡时玩家已与服务器断开连接,则不执行重生操作)。
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玩家触发死亡时,所有由其发射的榴弹枪和手枪子弹在默认情况下会被立即从地图上移除,反之霰弹枪和激光枪的激光光柱则不会被移除。
<div lang="en" dir="ltr" class="mw-content-ltr">
The death tile {{Tile|game|2}} is skippable with enough [[Special:MyLanguage/Movement|speed]], but not directly with {{Ninja}} due to its bigger hitbox. However, a ninja dash is able to skip a pair of death tiles if they are placed diagonally to one another.
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== 死亡判定 ==
死亡区域相比于其他大部分区域例如[[Teleporter/zh|{{Tile|tele|27}}]][[Teleporter/zh|传送点]]、[[Freeze/zh|{{Tile|game|9}}]] [[Freeze/zh|冻结]](两者都为<code>32*32</code>个单位长度)等,它的判定体积则为<code>50*50</code>个单位长度,会更大一些。不要轻易尝试直接穿过死亡区域,因为你需要相当大的速度才有可能穿过它(<code>90</code>格高度起跳能稳定穿过一格宽或高的死亡区域)。


在玩家的[[Movement|移动速度]]足够大时,玩家是可以穿过死亡区域的,但由于死亡区域的判定体积较大所以不能直接使用{{Ninja|武士刀|zh}}来穿过死亡区域(若一对死亡区域呈对角线方向放置,那么则可使用武士刀进行冲刺穿过)。
<div lang="en" dir="ltr" class="mw-content-ltr">
When a tee dies, all their projectiles (grenades and pistol bullets) are removed from the map. However, lasers and shotgun lasers are not necessarily removed, unless the <code>sv_destroy_lasers_on_death 1</code> is enabled.
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== 自杀保护 ==
 
为防止玩家误操作,当游戏时间大于20分钟时,游戏会自动开启自杀指令保护,此时若尝试使用快捷键触发自杀指令<code>/kill</code>会被系统阻止并提示,此时玩家只能在聊天栏里手动输入指令<code>/kill</code>来触发自杀指令。
<div lang="en" dir="ltr" class="mw-content-ltr">
== Kill Protection ==
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<div lang="en" dir="ltr" class="mw-content-ltr">
When racing for a long time on a map (>20min) a kill protection kicks in, overwriting the <code>kill</code> command to prevent accidental killing. At this point, sending <code>/kill</code> via chat is necessary in order to kill and restart the map.
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[[Category:Game-Mechanic{{#translation:}}]]

Revision as of 16:24, 11 February 2023

Death can be caused by the death tile , by going too far out of the map (>200 tiles), by issuing a kill command bound to k by default or by disconnecting from the server. The death tile has a larger hitbox than most other tiles like Teleporter and Freeze.

The death tile is skippable with enough speed, but not directly with Ninja due to its bigger hitbox. However, a ninja dash is able to skip a pair of death tiles if they are placed diagonally to one another.


When a tee dies, all their projectiles (grenades and pistol bullets) are removed from the map. However, lasers and shotgun lasers are not necessarily removed, unless the sv_destroy_lasers_on_death 1 is enabled.


Kill Protection

When racing for a long time on a map (>20min) a kill protection kicks in, overwriting the kill command to prevent accidental killing. At this point, sending /kill via chat is necessary in order to kill and restart the map.