Death/tr: Difference between revisions

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(Turkish translation)
 
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'''''Ölüme''''' ölüm karosu {{Tile|game|2}}, haritadan çok uzaklaşmak (>200 karo), <code>kill</code> komuduyla (otomatik olarak <code>k</code> ye atalıdır.) yada sunucuyla bağlantını kesmek sebep olabilir. Uzun bir süredir haritada uğraşıyorsanız (>20dakika) ölüm koruması devreye girer ve yanlışlıkla ölmeyi engellemek için <code>kill</code>  komutunu yeniden yazar. Bundan sonra sohbete <code>/kill</code> yazmak haritaya yeniden başlamak için zorunludur. Ölüm karosunun hitboxu [[Teleporter|{{Tile|tele|27}}]] [[Teleporter|ışınlayıcı]] and [[Freeze|{{Tile|game|9}}]] [[Freeze|dondurma]] gibi karolardan büyüktür.↵ Yeterli [[Movement|hız]] ile ölüm karosunun {{Tile|game|2}} içinden geçilebilir ama {{Ninja}} ile hitboxu büyük olduğundan direk geçemezsiniz. Fakat bir ninja atılması ölüm karoları çapraz olarak konulmuşsa geçebilir. Bir tee öldüğünde bütün mermileri (roketleri ve silah mermileri) haritadan silinir.
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'''''Death''''' can be caused by the death tile {{Tile|game|2}}, by going too far out of the map (>200 tiles), by issuing a <code>kill</code> command bound to <code>k</code> by default or by disconnecting from the serverThe death tile has a larger hitbox than most other tiles like [[Special:MyLanguage/Teleporter|{{Tile|tele|27}}]] [[Special:MyLanguage/Teleporter|Teleporter]] and [[Special:MyLanguage/Freeze|{{Tile|game|9}}]] [[Special:MyLanguage/Freeze|Freeze]].
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The death tile {{Tile|game|2}} is skippable with enough [[Special:MyLanguage/Movement|speed]], but not directly with {{Ninja}} due to its bigger hitbox. However, a ninja dash is able to skip a pair of death tiles if they are placed diagonally to one another.
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When a tee dies, all their projectiles (grenades and pistol bullets) are removed from the map. However, lasers and shotgun lasers are not necessarily removed, unless the <code>sv_destroy_lasers_on_death 1</code> is enabled.
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== Kill Protection ==
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When racing for a long time on a map (>20min) a kill protection kicks in, overwriting the <code>kill</code> command to prevent accidental killing. At this point, sending <code>/kill</code> via chat is necessary in order to kill and restart the map.
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[[Category:Game-Mechanic{{#translation:}}]]

Revision as of 16:23, 11 February 2023

Death can be caused by the death tile , by going too far out of the map (>200 tiles), by issuing a kill command bound to k by default or by disconnecting from the server. The death tile has a larger hitbox than most other tiles like Teleporter and Freeze.

The death tile is skippable with enough speed, but not directly with Ninja due to its bigger hitbox. However, a ninja dash is able to skip a pair of death tiles if they are placed diagonally to one another.


When a tee dies, all their projectiles (grenades and pistol bullets) are removed from the map. However, lasers and shotgun lasers are not necessarily removed, unless the sv_destroy_lasers_on_death 1 is enabled.


Kill Protection

When racing for a long time on a map (>20min) a kill protection kicks in, overwriting the kill command to prevent accidental killing. At this point, sending /kill via chat is necessary in order to kill and restart the map.