傳送區域

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Revision as of 12:58, 2 June 2023 by Darkh (talk | contribs) (Created page with "'''传送区域'''(英语:Telporter)在DDNet中有四种样式。传送区域通常用来将玩家传送至某些关卡例如拖拽关卡的起点,或者缩小操作空间以引导玩家使用其他技巧通过关卡。")

傳送區域(英語:Telporter)在DDNet中有四種樣式。傳送區域通常用來將玩家傳送至某些關卡例如拖拽關卡的起點,或者縮小操作空間以引導玩家使用其他技巧通過關卡。


Standard

There are two kinds of teleporter tiles teleporting tees to the to-tele . The original/blue teleporter and the evil/red teleporter which additionally resets the velocity of the teleporting tee to 0 and releases all hooks to the tee. Both reset the hook of the player going through the tele, even though that can be overwritten on some maps with the tune command sv_teleport_hold_hook 1. Normally the evil teleporter type is used, unless the context of the map requires the velocity to be kept. Teles can have the number 1 up to 255. Touching a tele (/) on a map without a corresponding to-tele ignores the tile and no teleportation is happening.


Checkpoint

There is an additional teleporting system including checkpoints . It teleports to the checkpoint-to-tele tile with the same number as the last touched checkpoint tile . There is also the separation between blue checkpoint teleporter and red checkpoint teleporter with the same semantic as above. When no checkpoint tile was touched or no corresponding to-tile exist, the tee teleports to a spawn tile .


Weapon

The weapon teleporter can teleport projectiles and laser from all weapons. They to the same to-tele as the standard tele tiles.


Hook

The hook teleporter teleports to the standard to-tele as well. When the hook gets teleported, the hook range is measured from the to-tele tile, extending time and range the hook can fly. Each time the hook gets teleported, the hook direction changes to to the current looking direction of the tee.