User contributions for By
18 February 2023
- 05:5005:50, 18 February 2023 diff hist +12 N Translations:Tiles/5/zh Created page with "详细说明"
- 05:5005:50, 18 February 2023 diff hist +6 N Translations:Tiles/4/zh Created page with "说明" current
- 05:5005:50, 18 February 2023 diff hist +12 N Translations:Tiles/3/zh Created page with "贴图预览"
- 05:5005:50, 18 February 2023 diff hist +6 N Translations:Tiles/2/zh Created page with "图层" current
- 05:4905:49, 18 February 2023 diff hist +45 Tiles/zh Created page with "实体和区域"
- 05:4905:49, 18 February 2023 diff hist +304 N Translations:Tiles/1/zh Created page with "'''实体和区域'''组成了DDNet的地图。下表展示了在DDNet地图当中存在哪些实体或区域层。要想知道某一特定实体或区域的作用说明,你可以单击右边的详细说明链接,并把鼠标光标悬停在那个你想知道具体作用的实体或区域贴图上。"
- 05:4905:49, 18 February 2023 diff hist +15 N Translations:Tiles/Page display title/zh Created page with "实体和区域"
- 05:4905:49, 18 February 2023 diff hist −53 Tune zones/zh Created page with "{{stub/zh}}"
- 05:4805:48, 18 February 2023 diff hist 0 ZCatch/zh No edit summary
- 05:4805:48, 18 February 2023 diff hist +11 N Translations:Tune zones/11/zh Created page with "{{stub/zh}}" current
- 05:4705:47, 18 February 2023 diff hist −57 Tune zones/zh Created page with "tune_zone_leave <span style="color:green">[编号]</span> <span style="color:blue">[信息]</span>"
- 05:4705:47, 18 February 2023 diff hist +98 N Translations:Tune zones/10/zh Created page with "tune_zone_leave <span style="color:green">[编号]</span> <span style="color:blue">[信息]</span>" current
- 05:4705:47, 18 February 2023 diff hist +10 Tune zones/zh Created page with "tune_zone <span style="color:green">[编号]</span> <span style="color:blue">[参数名称]</span> <span style="color:purple">[数值]</span> 一个特定编号的调整区域可以添加多种参数。"
- 05:4705:47, 18 February 2023 diff hist +56 N Translations:Tune zones/9/zh Created page with "=== 当玩家离开某一调整区域时展示信息 ===" current
- 05:4705:47, 18 February 2023 diff hist −7 Tune zones/zh Created page with "tune_zone_enter <span style="color:green">[编号]</span> <span style="color:blue">[信息]</span> 需要注意,[信息]部分需要使用半角引号括起来。"
- 05:4705:47, 18 February 2023 diff hist +164 N Translations:Tune zones/8/zh Created page with "tune_zone_enter <span style="color:green">[编号]</span> <span style="color:blue">[信息]</span> 需要注意,[信息]部分需要使用半角引号括起来。" current
- 05:4605:46, 18 February 2023 diff hist +56 N Translations:Tune zones/7/zh Created page with "=== 当玩家进入某一调整区域时展示信息 ===" current
- 05:4605:46, 18 February 2023 diff hist +202 N Translations:Tune zones/6/zh Created page with "tune_zone <span style="color:green">[编号]</span> <span style="color:blue">[参数名称]</span> <span style="color:purple">[数值]</span> 一个特定编号的调整区域可以添加多种参数。" current
- 05:4505:45, 18 February 2023 diff hist +50 N Translations:Tune zones/5/zh Created page with "=== 为特定编号的调整区域分配参数 ===" current
- 05:4505:45, 18 February 2023 diff hist +33 N Translations:Tune zones/4/zh Created page with "== 为调整区域分配参数 ==" current
- 05:4505:45, 18 February 2023 diff hist +698 N Translations:Tune zones/3/zh Created page with "在编辑器界面,进入Tune图层之后,你可以点击位于界面上方的“Tune”按钮来为你即将要创建的调整区域指定编号,这点与在开关层调整开关的编号是相同的。在选择完编号后,你可以随意地放置调整区域(在选择Tune图层的前提下,按住空格键并左键选择亮蓝色网格状方块即选中了调整区域)。之后,你可以为每个特定编号的调整区域分配 Special:MyLanguage/Set..." current
- 05:4405:44, 18 February 2023 diff hist +16 Tune zones/zh Created page with "== 创建调整区域 =="
- 05:4305:43, 18 February 2023 diff hist +24 N Translations:Tune zones/2/zh Created page with "== 创建调整区域 ==" current
- 05:4305:43, 18 February 2023 diff hist +299 N Translations:Tune zones/1/zh Created page with "'''调整区域'''(英语:Tune zones)是一种玩家无法与之进行直接交互的实体,它可以用来改变地图中某一特定区域的物理特性或基本游戏机制。目前共有45种调整参数可以作用于调整区域。" current
- 05:4205:42, 18 February 2023 diff hist 0 Translations:ZCatch/2/zh No edit summary
- 05:4205:42, 18 February 2023 diff hist +51 Tune zones/zh Created page with "调整区域"
- 05:4205:42, 18 February 2023 diff hist +12 N Translations:Tune zones/Page display title/zh Created page with "调整区域" current
- 05:4105:41, 18 February 2023 diff hist +7 m Tune zones No edit summary
- 05:3705:37, 18 February 2023 diff hist +34 ZCatch/zh Created page with "zCatch亦分为两种模式: * '''zCatch''',以激光枪作械; * '''zCatch Grenade''',以榴弹枪作械。然而与原生模式不同于,榴弹枪不会造成自我伤害,玩家可使用榴弹枪加速。"
- 05:3705:37, 18 February 2023 diff hist +17 Translations:ZCatch/8/zh No edit summary
- 05:3705:37, 18 February 2023 diff hist +17 Translations:ZCatch/13/zh No edit summary
- 05:3605:36, 18 February 2023 diff hist −131 ZCatch/zh Created page with "* '''rls''':release,释放。玩家正在请求你将其释放; * '''rls?'''或'''rls game?''':捕获者向被捕获者询问是否愿意被释放。"
- 05:3605:36, 18 February 2023 diff hist +18 N Translations:ZCatch/11/zh Created page with "== 参考资料 ==" current
- 05:3605:36, 18 February 2023 diff hist +76 N Translations:ZCatch/10/zh Created page with "* [https://github.com/ddnet/zcatch DDNet zCatch代码库](Teeworlds 0.6)"
- 05:3505:35, 18 February 2023 diff hist +157 N Translations:ZCatch/6/zh Created page with "* '''rls''':release,释放。玩家正在请求你将其释放; * '''rls?'''或'''rls game?''':捕获者向被捕获者询问是否愿意被释放。"
- 05:3405:34, 18 February 2023 diff hist −52 ZCatch/zh Created page with "* 2010-01-06:erd发布了基于《Teeworlds》0.5的捕获模式<ref name=":0" /> * 2011-06-05:TY发布了基于《Teeworlds》0.6的捕获模式<3<ref>[https://www.teeworlds.com/forum/viewtopic.php?id=7958 由TT <3所发的论坛贴文:“[MOD] zCatch”]</ref>" Tags: mobile web edit mobile edit
- 05:3405:34, 18 February 2023 diff hist +268 N Translations:ZCatch/8/zh Created page with "* 2010-01-06:erd发布了基于《Teeworlds》0.5的捕获模式<ref name=":0" /> * 2011-06-05:TY发布了基于《Teeworlds》0.6的捕获模式<3<ref>[https://www.teeworlds.com/forum/viewtopic.php?id=7958 由TT <3所发的论坛贴文:“[MOD] zCatch”]</ref>"
- 05:3105:31, 18 February 2023 diff hist +309 N Translations:ZCatch/4/zh Created page with "zCatch亦分为两种模式: * '''zCatch''',以激光枪作械; * '''zCatch Grenade''',以榴弹枪作械。然而与原生模式不同于,榴弹枪不会造成自我伤害,玩家可使用榴弹枪加速。"
- 05:2905:29, 18 February 2023 diff hist −327 ZCatch/zh Created page with "捕获模式基于德国校园团体球类游戏“Zombieball”开发而成。<ref name=":0">[https://www.teeworlds.com/forum/viewtopic.php?id=5344 由erd所发的论坛贴文:“[MOD] zCatch”]</ref>该模式中,玩家以捕获所有玩家为目标,需要以手中武器击中对手来捕获。当玩家被捕获会进入旁观者模式,旁观捕获者。若捕获者被其他玩家捕获,则被其捕获的所有玩家都将释放。当某个玩家成功捕获..." Tags: mobile web edit mobile edit
- 05:2705:27, 18 February 2023 diff hist +125 N Translations:ZCatch/3/zh Created page with "除此,玩家也可以按下<code>k</code>键释放最后一个被您捕获的。当释放时,会有系统信息提示。"
- 05:2505:25, 18 February 2023 diff hist +504 N Translations:ZCatch/13/zh Created page with "捕获模式基于德国校园团体球类游戏“Zombieball”开发而成。<ref name=":0">[https://www.teeworlds.com/forum/viewtopic.php?id=5344 由erd所发的论坛贴文:“[MOD] zCatch”]</ref>该模式中,玩家以捕获所有玩家为目标,需要以手中武器击中对手来捕获。当玩家被捕获会进入旁观者模式,旁观捕获者。若捕获者被其他玩家捕获,则被其捕获的所有玩家都将释放。当某个玩家成功捕获..."
- 05:1805:18, 18 February 2023 diff hist +52 ZCatch/zh No edit summary
- 05:1705:17, 18 February 2023 diff hist +52 Translations:ZCatch/2/zh No edit summary
- 05:1405:14, 18 February 2023 diff hist −239 ZCatch/zh Created page with "== 外部链接 =="
- 05:1405:14, 18 February 2023 diff hist +18 N Translations:ZCatch/9/zh Created page with "== 外部链接 ==" current
- 05:1405:14, 18 February 2023 diff hist +18 N Translations:ZCatch/5/zh Created page with "== 常用术语 ==" current
- 05:1405:14, 18 February 2023 diff hist +18 N Translations:ZCatch/7/zh Created page with "== 大事年表 ==" current
- 05:1405:14, 18 February 2023 diff hist +12 N Translations:ZCatch/12/zh Created page with "== 玩法 ==" current
- 05:1405:14, 18 February 2023 diff hist +183 N Translations:ZCatch/2/zh Created page with "'''捕获模式'''(英文:zCatch)是《Teeworlds》游戏模式,以捕获所有玩家为目标。现版由jxsl13所开发,其原版由erd开发并在2010年1月6日发布。"
- 05:1305:13, 18 February 2023 diff hist +1 ZCatch No edit summary