zCatch

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zCatch es una modificación de Teeworlds en la que los jugadores tienen que capturar a todos los demás jugadores para ganar. Se basa en las reglas de Zombieball. La implementación actual está desarrollada por jxsl13, mientras que la original fue desarrollada y publicada por erd el 6 de enero de 2010.

Gameplay

zCatch is based on a German ball game played in schools during physical education called "Zombieball"[1]. In zCatch, players are fighting with the goal to catch all the other players. You catch other players by hitting them with your weapon. When a player gets caught, they have to spectate the catcher while he's alive. If the catcher gets caught by someone else all their caught tees get released and respawn. The game stops when one player has caught all other players.

You can release caught players by pressing your kill key, bound to k by default. It will release the last player caught, and will send you a message.

Hay dos tipos de zCatch:

  • zCatch con laser
  • zCatch Grenade con lanzagranadas. A diferencia de Vanilla, las granadas no infligen daño propio, lo que permite a los jugadores aumentar la velocidad constantemente.

Timeline

  • 2010-01-06: zCatch for 0.5 released by erd based on the rules of Zombieball[1]
  • 2011-06-05: zCatch based on 0.6 gets released by TY <3[2]

Terminología común

  • rls: release. The player is asking you to release him.
  • rls? or rls game?: The catcher asks if he has to release the caught players.

External links

References

  1. 1.0 1.1 https://www.teeworlds.com/forum/viewtopic.php?id=5344: "do you know 'Zombieball'? I know this game from physical education and thought 'why not creating a teeworlds mod with the rules of it'."
  2. zCatch 0.6 port release announcement: https://www.teeworlds.com/forum/viewtopic.php?id=7958