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<div lang="en" dir="ltr" class="mw-content-ltr">
'''''Jumps''''' are triggered by pressing space. They allow you to maneuver upwards, in order to avoid obstacles and reach platforms you would otherwise not get to. On a jump, your tee will get propelled upwards. The velocity will wear off over time until gravity pulls you down again.
</div>


'''''Les sauts''''' peuvent être utilisés en appuyant sur la touche espace. Ils permettent de s'élever dans l'air notamment pour éviter des obstacles ou atteindre des plateformes. Les sauts stoppent le vitesse vers le bas jusqu'à ce que la gravité reprenne son effet.
<div lang="en" dir="ltr" class="mw-content-ltr">
In Teeworlds you have two types of jumps:
</div>


Dans Teeworlds, il existe deux types de sauts:
<div lang="en" dir="ltr" class="mw-content-ltr">
* You will ground jump whenever you are standing on some kind of floor
* The double jump (or air jump) is used while mid-air
</div>


*Le saut au sol : lorsque le joueur se tient sur n'importe quel type de sol (sauf stoppeurs et portes).
<div lang="en" dir="ltr" class="mw-content-ltr">
*Le double saut (appelé "double jump" ou "air jump" en anglais) : lorsque le joueur se trouve dans l'air (ou sur des stoppeurs ou des portes)
[[File:Jump-height.mp4|right|300px|gif|muted]]
</div>


[[File:Jump-height.mp4|right|300px|gif|muted]]
<div lang="en" dir="ltr" class="mw-content-ltr">
You will usually have one ground jump and one double jump at your disposal. You regain all your jumps when touching the ground or the jump refresher tile {{Tile|game|32}}.
</div>
 
 
<div lang="en" dir="ltr" class="mw-content-ltr">
== Ground Jump ==
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
The ground jump is only possible whenever you touch the ground. Since it is programmed in the way that it sets your vertical velocity to a certain value, it will disregard any other vertical boosts you gain at the same moment. When started the vertical velocity is set to 13.2. A ground jump makes the tee reach a height of <span title="5#22">5.69</span> tiles. Once you don’t touch the ground anymore, this jump becomes unavailable.
</div>
 
 
<div lang="en" dir="ltr" class="mw-content-ltr">
== Double Jump ==
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
The double jump is available once you are in the air. The vertical velocity is set to 12 when activated. Interestingly, since it sets your vertical velocity to a certain value like the ground jump does, you can manually use it to cancel all vertical velocity. It doesn’t reach as high as the first jump and only reaches <span title="4#20">4.62</span> tiles at its peak. Together with the ground jump you can get up to <span title="10#10">10,31</span> tiles.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
The brightness of the tee's feet indicates if the double jump has already been used. When the double jump is not available, the feet are darker.
</div>


Par défaut, le joueur possède un saut et un double saut. Ils peuvent être regagnés en touchant le sol ou la tuile de saut {{Tile|game|32}}.
<div lang="en" dir="ltr" class="mw-content-ltr">
You get your double jump back the next time you touch the ground. You can double jump after jumping off the ground and also after walking off a platform.
</div>


==Saut au sol==


Le saut au sol peut être utilisé uniquement sur le sol. Il stoppe toute la vélocité verticale initiale, que ce soit vers le haut ou vers le bas puis met la vélocité verticale à 13.2. Un saut au sol permet au joueur d'atteindre 5.69 blocs. Il ne sera plus disponible jusqu'à toucher le sol à nouveau.
<div lang="en" dir="ltr" class="mw-content-ltr">
== Wall jump ==
</div>


==Double Saut==
<div lang="en" dir="ltr" class="mw-content-ltr">
When wall jump tiles{{Tile|entities|16}} are placed next to the wall, you can regain all your double jumps by touching the wall with the wall jump tile while falling down. You can only get your jumps back one time per touch, so you have to leave the wall to use wall jump again.
</div>


Le double saut ne peut être utilisé qu'après avoir quitter le sol. La vélocité verticale est mise à 12 lorsqu'il est déclenché. Comme le saut au sol, il stoppe toute la vélocité verticale avant d'en gagner et peut donc être utilisé afin de ralentir lors d'une chute libre. Il ne permet pas d'aller aussi haut que le saut au sol mais d'atteindre seulement <span title="4#20">4.62</span> blocs. Avec les deux sauts, il est possible d'atteindre 10,31 blocs à condition de respecter le timing : si le double saut est déclenché trop tôt, il annulera la vitesse donnée par le saut.


La couleur des pieds du tee indique son double saut à déjà été utilisé ou non :
<div lang="en" dir="ltr" class="mw-content-ltr">
== Changing the number of jumps ==
</div>


* Lorsqu'ils sont clairs : le double saut est disponible.
<div lang="en" dir="ltr" class="mw-content-ltr">
* Lorsqu'il sont sombre : le double saut n'est pas disponible.
The number of jumps can be changed by the jump count setter tile {{Tile|switch|7}} from the [[Special:MyLanguage/switch layer|switch layer]]. Setting the jump count to zero disables both ground and double jumps. When it is set to one you can use it either as a ground jump or as a double jump. In cases where you have more than one jump (<code>n>1</code> jumps), the amount will divide in 1 ground jump and double jumps for the rest (<code>n-1</code>). So when leaving a platform without using the ground jump, you still have only <code>n-1</code> jumps.
</div>


Le double saut peut être regagné en se posant sur le sol. Il peut être utilisé après un saut ou lors d'une chute d'un plateforme.


==Saut au mur==
<div lang="en" dir="ltr" class="mw-content-ltr">
Lorsqu'une tuile de saut au mur ("wall jump [tiles]" en anglais){{Tile|entities|16}} est placée juste à côté d'un mur, un joueur peut regagner tous ses doubles sauts en touchant le mur en tombant. Il ne peut regagner ses doubles sauts qu'une seule fois par contact avec le mur, il faut donc quitter le mur puis revenir dessus.
=== Infinite jumps ===
</div>


==Changer le nombre de sauts==
<div lang="en" dir="ltr" class="mw-content-ltr">
Le nombre de saut peut être changé grâce à le tuile de nombre de sauts ("jump count setter [tile]" en anglais) {{Tile|switch|7}} depuis le [[switch layer|couche de télécommande]] dans l'éditeur. Mettre le nombre de sauts à :
There is also the infinite jump tile {{Tile|entities|105}} giving the tee infinite double jumps until the infinite jump off tile {{Tile|entities|89}} is touched.
</div>


* 0 : désactive les sauts au sol et les doubles sauts.
* 1 : autorise 1 saut au sol et désactive les doubles sauts.
* >1 : autorise 1 saut au sol et <code>n-1</code> doubles sauts.


==Techniques et comportements avancés==
<div lang="en" dir="ltr" class="mw-content-ltr">
== Advanced Behavior ==
</div>


*Lorsque la touche espace est maintenue alors qu'il ne reste aucun double sauts, le saut se déclenchera aussi tôt que le joueur touchera le sol.
<div lang="en" dir="ltr" class="mw-content-ltr">
*Lorsque le saut est déclenché juste avant d'entrer dans le gel, il est possible de sauter en même temps que d'être gelé.
* Whenever you hold the jump-key, you either trigger a jump instantly or trigger a jump as soon as it is available to you. This can be used to jump as soon as you touch the ground
*Lorsque la touche espace est maintenue alors qu'il ne reste aucun doubles sauts et avec assez de vitesse vers le bas, il est possible de sauter dans une bande d'une tuile de gel au sol.
* When timing a jump right before getting frozen, you will both get frozen and double jump at the same time
* If you do not have your double jump, it is possible to jump in one tile high freeze with enough vertical velocity. This is known as a [[Special:MyLanguage/Freeze#Freeze_Jump|freeze jump]].
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[[Category:Game-Mechanic]]
[[Category:Game-Mechanic{{#translation:}}]]
[[Category:Jump]]
[[Category:Jump{{#translation:}}]]

Revision as of 20:29, 11 February 2023

Jumps are triggered by pressing space. They allow you to maneuver upwards, in order to avoid obstacles and reach platforms you would otherwise not get to. On a jump, your tee will get propelled upwards. The velocity will wear off over time until gravity pulls you down again.

In Teeworlds you have two types of jumps:

  • You will ground jump whenever you are standing on some kind of floor
  • The double jump (or air jump) is used while mid-air

You will usually have one ground jump and one double jump at your disposal. You regain all your jumps when touching the ground or the jump refresher tile .


Ground Jump

The ground jump is only possible whenever you touch the ground. Since it is programmed in the way that it sets your vertical velocity to a certain value, it will disregard any other vertical boosts you gain at the same moment. When started the vertical velocity is set to 13.2. A ground jump makes the tee reach a height of 5.69 tiles. Once you don’t touch the ground anymore, this jump becomes unavailable.


Double Jump

The double jump is available once you are in the air. The vertical velocity is set to 12 when activated. Interestingly, since it sets your vertical velocity to a certain value like the ground jump does, you can manually use it to cancel all vertical velocity. It doesn’t reach as high as the first jump and only reaches 4.62 tiles at its peak. Together with the ground jump you can get up to 10,31 tiles.

The brightness of the tee's feet indicates if the double jump has already been used. When the double jump is not available, the feet are darker.

You get your double jump back the next time you touch the ground. You can double jump after jumping off the ground and also after walking off a platform.


Wall jump

When wall jump tiles are placed next to the wall, you can regain all your double jumps by touching the wall with the wall jump tile while falling down. You can only get your jumps back one time per touch, so you have to leave the wall to use wall jump again.


Changing the number of jumps

The number of jumps can be changed by the jump count setter tile from the switch layer. Setting the jump count to zero disables both ground and double jumps. When it is set to one you can use it either as a ground jump or as a double jump. In cases where you have more than one jump (n>1 jumps), the amount will divide in 1 ground jump and double jumps for the rest (n-1). So when leaving a platform without using the ground jump, you still have only n-1 jumps.


Infinite jumps

There is also the infinite jump tile giving the tee infinite double jumps until the infinite jump off tile is touched.


Advanced Behavior

  • Whenever you hold the jump-key, you either trigger a jump instantly or trigger a jump as soon as it is available to you. This can be used to jump as soon as you touch the ground
  • When timing a jump right before getting frozen, you will both get frozen and double jump at the same time
  • If you do not have your double jump, it is possible to jump in one tile high freeze with enough vertical velocity. This is known as a freeze jump.