Gores/zh: Difference between revisions
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大部分的KoG玩家都知道該怎麼救人,但如果你不會也不必擔心,大家都是從新手開始的,你不可能一下子就變得和那些長時間練習的大佬一樣強的。 | |||
你也可以把Tee鉤離凍結區並保持數秒,從而使他們解凍。 | |||
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=== | ===最厲害的Tee會待在隊伍尾端?=== | ||
通常隊伍中技術最好的Tee會在隊伍最尾端拯救其他人 | |||
當隊伍中較厲害的玩家還活著時,你不必太過於注重救人,一個失誤可能又多一隻Tee需要被拯救了。(但這並不代表你應該待在平台上發呆,盡力享受你的遊戲吧!) | |||
Revision as of 10:48, 21 January 2025
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Gores关卡通常是指通道完全由 可钩墙体构成,且所有墙体附近均存在至少一格宽高的冻结区域的关卡。而实际上,由于各个地图作者的作图风格不同,在某些Gores关卡中也可能会存在禁钩墙体,钩索传送区域等其他实体。
钩累死模式名字的起源已不为人知。一些可能的说法是源于第一张钩累死地图,或者该地图的作者名字,也可能是"go res[cue](开展援救)"的简称,谐音钩累死。
Teeworlds中最著名的一张地图其实类似于钩累死地图——Aip-Gores。
(此处缺少一张游戏地图简图或游玩截图)
理论上,掌握足够技巧后单人就可以完成大部分地图,但是许多玩家选择组队游玩,因为在落水冻结时可以互相救助。
游玩建议
用手枪交流
- 如果玩家向特定方向射击,可能表示想去到那边;
- 如果玩家在没有二段跳时射击地板,可能表示想落地获取二段跳,之后其他人从水中将其救起。
尽量保留二段跳
除非遇到不得已的情况,一般建议尽量保留二段跳。因为跳跃能获得垂直速度,是落水前救命的紧急手段,并且能更容易通过后续的困难关卡,在救人时也更轻松。
如何救人
// Maybe a full section on this page with different ways to save a frozen tee in different configurations could be relevant, from the easiest to the hardest
// a demonstration Gif would be nice
大部分的KoG玩家都知道該怎麼救人,但如果你不會也不必擔心,大家都是從新手開始的,你不可能一下子就變得和那些長時間練習的大佬一樣強的。
你也可以把Tee鉤離凍結區並保持數秒,從而使他們解凍。
// a demonstration Gif would be nice
垂直使用鉤索是不明智的選擇
To gain more stability, it can be easier to hook the walls horizontally, and to use your keyboard to compensate with the hook attraction.
最厲害的Tee會待在隊伍尾端?
通常隊伍中技術最好的Tee會在隊伍最尾端拯救其他人
當隊伍中較厲害的玩家還活著時,你不必太過於注重救人,一個失誤可能又多一隻Tee需要被拯救了。(但這並不代表你應該待在平台上發呆,盡力享受你的遊戲吧!)
Skip hard parts
- If there is a one Tile freeze on the ground, you can skip hard parts by stacking on the wall and fall on the other Tee.
It is also possible to do this when the freeze on the ground is higher, as long as you have more Tees in the team.
Movement advices
// This section should aim to help players understand how to handle or pass certain configurations with the physics of the game. It should list many different setups with many different levels of difficulties
Basic movements
// move with the hook : to go up/to go down/in a direction/under an obstacle/above an obstacle
Intermediate movements
// move around without getting frozen : hook angle/frequency' // maybe cover parts where you have to do something specific with the physics of the game, like grab the ground while going up to get speed in a direction'
Hard movements
// Perhaps it should cover how to approach parts and how to be in the best setup possible
Pass a one-tile path - Vertical
// a demonstration Gif would be nice if you want to flex (and I'm noob, I also want advices !)
Pass a one-tile path - Horizontal
// Same
Saving a frozen tee
// Trying to structure the page, please change if you feel like the structure is wrong
Basic
// Hook a tee from a safe place // Use dj to save a tee without falling in the freeze
Intermediate
// Save a tee without using dj // Save a tee in wide areas/limited space
Hard
// save a tee when there is no space at all => move him before saving? // double hammer?
DDNet中的Gores地图
仅由Gores关卡组成的地图称为Gores地图。绝大部分Gores地图都可以在KoG服务器中找到,但在DDNet服务器中也有少量的Gores地图。以下将按照难度星级对DDNet中存在的Gores地图进行总结,同时将单人服务器下的Gores地图罗列至最后。
简单图
- ★★★★★ Future_Race
中阶图
- ★✰✰✰✰ Zaiross-Gores
- ★★★✰✰ Against the Current
- ★★★✰✰ Kero-Gores8
- ★★★★✰ Sacred Source (附带一个 激光枪关卡)
- ★★★★★ Borace (combines gores with ddrace elements, requires 2 tees)
- ★★★★★ run_guys_25
传统图
- ★✰✰✰✰ 1TeeMap
- ★✰✰✰✰ AiP-Gores
- ★✰✰✰✰ StoneHell-Gores
- ★★✰✰✰ Encore
高阶图
- ★✰✰✰✰ Fox
- ★★✰✰✰ Bl0odDens3
- ★★✰✰✰ Burger
- ★★★✰✰ Mystic River
- ★★★✰✰ Springlobe
- ★★★★✰ Intermediate
- ★★★★✰ Springlobe 2
- ★★★★✰ Wour Forlds
疯狂图
- ★✰✰✰✰ Springlobe 3
DDmaX.Next
- ★★★✰✰ Fly-4-2 (has some non-gores parts, requires 2 tees)
单人图
- ★✰✰✰✰ Care for your Time (has two non-gores parts, the first depends of the weapon you collected before, and the second is at the end of the map)
- ★✰✰✰✰ Heaven-time
- ★✰✰✰✰ SorGores 1
- ★★✰✰✰ Hell-time
- ★★✰✰✰ Hollywood Undead
- ★★✰✰✰ solo_castle
- ★★✰✰✰ Vesper
- ★★★✰✰ airtemple
- ★★★✰✰ Autumn Sunset
- ★★★✰✰ HDP_Gajos9
- ★★★✰✰ FlipLipp10
- ★★★★✰ Fly to the Legends 2
- ★★★★★ Fly out of hell
- ★★★★★ Fly to the Legends