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<languages />
<languages />
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'''''Горес''''' (англ. Gores) парты представляют собой полностью {{TileLink|{{Tile|entities|1}}|Hook|хукаемые}} коридоры с одним слоем [[Special:MyLanguage/freeze|фриза]] на обоих стенах. Однако, из-за различных стилей создания карт у каждого маппера, некоторые участки Гореса могут состоять из анхук тайлов, [[Special:MyLanguage/Teleporter#Hook|хук телепорта]] и других тайлов.
'''''Горес''''' (англ. Gores) парты представляют собой полностью {{TileLink|{{Tile|entities|1}}|Hook|хукаемые}} коридоры с одним слоем [[Special:MyLanguage/freeze|фриза]] на обоих стенах. Однако, из-за различных стилей создания карт у каждого маппера, некоторые участки Гореса могут состоять из анхук тайлов, [[Special:MyLanguage/Teleporter#Hook|хук телепорта]] и других тайлов.


Происхождение названия ''Gores'' неизвестно. Предполагается, что это название первой карты Gores, имя первого создателя карт Gores или, возможно, сокращение от "go res[cue]".
Происхождение названия ''Gores'' неизвестно. Предполагается, что это название первой карты Gores, имя первого создателя карт Gores или, возможно, сокращение от "go res[cue]".
<div class="mw-translate-fuzzy">
(сочетает в себе gores с элементами ddrace, требует 2 тии)
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
''//Join illustration of a gores map or short gameplay gif?''
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
In theory, with enough skill, you can clear a lot of maps as a solo player, but most people play as groups, because they can save each other when they become [[Special:MyLanguage/Freeze|frozen]].
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
==General advices==
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
===Use pistol for communication===
*If a Tee shots in a direction, he may want to tell you to go there
*If a Tee without [[Special:MyLanguage/Jump#Double Jump|double jump]] shoots the ground, he may want to indicate that he needs his double jump back.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
===Keep your double jump===
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
Unless you really need it, it is recommended to keep your double jump. As much as possible. Since the jump gives a flat amount of vertical speed, it is very previous to interrupt your fall, and do some trickier parts or save a player with more ease.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
===Saving a frozen Tee===
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
''// Maybe a full section on this page with different ways to save a frozen tee in different configurations could be relevant, from the easiest to the hardest''
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
*The most basic technique to unfreeze a [[Special:MyLanguage/Freeze|frozen]] tee is to hit him with your {{Hammer}}.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
''// a demonstration Gif would be nice''
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
Most people in the KoG player base know how to do it, but if you don't, don't worry, we all start somewhere and you can't instantly become as good as people who practiced during a very long time.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
*You can also hook the other tee to keep him out of the freeze until he gets unfrozen.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
''// a demonstration Gif would be nice''
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
===Using the hook vertically is inconsistent===
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
To gain more stability, it can be easier to hook the walls horizontally, and to use your keyboard to compensate with the hook attraction.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
===Most skilled Tee behind?===
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
Usually, the most skillful Tee in a party stays behind to save the others.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
Also if you are still a novice and your are learning to move in the game, when some better players are still alive, you don't have to try to be a hero, or you will become one more person to save (it doesn't mean you shouldn't do anything and stay on a platform, you are playing a game, so enjoy it !).
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
===Skip hard parts===
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
*If there is a one [[Special:MyLanguage/Tiles|Tile]] freeze on the ground, you can skip hard parts by stacking on the wall and fall on the other Tee.
It is also possible to do this when the freeze on the ground is higher, as long as you have more Tees in the team.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
==Movement advices==
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
''// This section should aim to help players understand how to handle or pass certain configurations with the physics of the game. It should list many different setups with many different levels of difficulties''
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Basic movements ===
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
// move with the hook : to go up/to go down/in a direction/under an obstacle/above an obstacle
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Intermediate movements ===
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
''// move around without getting frozen : hook angle/frequency'''
''// maybe cover parts where you have to do something specific with the physics of the game, like grab the ground while going up to get speed in a direction'''
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Hard movements ===
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
''// Perhaps it should cover how to approach parts and how to be in the best setup possible''
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
====Pass a one-tile path - Vertical====
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
''// a demonstration Gif would be nice if you want to flex (and I'm noob, I also want advices !)''
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
====Pass a one-tile path - Horizontal====
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
''// Same''
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
== Saving a frozen tee ==
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
''// Trying to structure the page, please change if you feel like the structure is wrong
''
=== Basic ===
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
''// Hook a tee from a safe place''
''// Use dj to save a tee without falling in the freeze''
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Intermediate ===
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
''// Save a tee without using dj''
''// Save a tee in wide areas/limited space''
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Hard ===
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
'' // save a tee when there is no space at all => move him before saving?''
'' // double hammer?''
</div>


<span id="Gores_maps_in_DDNet"></span>
<span id="Gores_maps_in_DDNet"></span>
Line 20: Line 196:
*★★★✰✰ [https://ddnet.org/maps/Kero-45-Gores8 Kero-Gores8]
*★★★✰✰ [https://ddnet.org/maps/Kero-45-Gores8 Kero-Gores8]
*★★★★✰ [https://ddnet.org/maps/Sacred-32-Source/ Sacred Source] (имеет дополнительную часть с {{laser|лазером}})
*★★★★✰ [https://ddnet.org/maps/Sacred-32-Source/ Sacred Source] (имеет дополнительную часть с {{laser|лазером}})
*★★★★★ [https://ddnet.org/maps/Borace/ Borace] (сочетает в себе gores с элементами ddrace, требует 2 тии)
*★★★★★ [https://ddnet.org/maps/Borace/ Borace] <span lang="en" dir="ltr" class="mw-content-ltr">(combines gores with ddrace elements, requires 2 tees)</span> 
*★★★★★ [https://ddnet.org/maps/run-95-guys-95-25/ run_guys_25]


===Oldschool===
===Oldschool===
Line 50: Line 227:
===Solo===
===Solo===


*★✰✰✰✰ [https://ddnet.org/maps/Care-32-for-32-your-32-Time/ Care for your Time] (has two non-gores parts, the first depends of the weapon you collected before, and the second is at the end of the map)
*★✰✰✰✰ [https://ddnet.org/maps/Heaven-45-time Heaven-time]
*★✰✰✰✰ [https://ddnet.org/maps/Heaven-45-time Heaven-time]
*★✰✰✰✰ [https://ddnet.org/maps/SorGores-32-1 SorGores 1]
*★✰✰✰✰ [https://ddnet.org/maps/SorGores-32-1 SorGores 1]
*★★✰✰✰ [https://ddnet.org/maps/Hell-45-time Hell-time]
*★★✰✰✰ [https://ddnet.org/maps/Hollywood-32-Undead Hollywood Undead]
*★★✰✰✰ [https://ddnet.org/maps/Hollywood-32-Undead Hollywood Undead]
*★★✰✰✰ [https://ddnet.org/maps/solo-95-castle solo_castle]
*★★✰✰✰ [Https://ddnet.org/maps/Vesper/ Vesper]
*★★★✰✰ [https://ddnet.org/maps/airtemple/ airtemple]
*★★★✰✰ [https://ddnet.org/maps/airtemple/ airtemple]
*★★★✰✰ [https://ddnet.org/maps/Autumn-32-Sunset Autumn Sunset]
*★★★✰✰ [https://ddnet.org/maps/Autumn-32-Sunset Autumn Sunset]

Revision as of 10:22, 8 January 2025


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Горес (англ. Gores) парты представляют собой полностью хукаемые коридоры с одним слоем фриза на обоих стенах. Однако, из-за различных стилей создания карт у каждого маппера, некоторые участки Гореса могут состоять из анхук тайлов, хук телепорта и других тайлов.

Происхождение названия Gores неизвестно. Предполагается, что это название первой карты Gores, имя первого создателя карт Gores или, возможно, сокращение от "go res[cue]".

(сочетает в себе gores с элементами ddrace, требует 2 тии)

//Join illustration of a gores map or short gameplay gif?

In theory, with enough skill, you can clear a lot of maps as a solo player, but most people play as groups, because they can save each other when they become frozen.

General advices

Use pistol for communication

  • If a Tee shots in a direction, he may want to tell you to go there
  • If a Tee without double jump shoots the ground, he may want to indicate that he needs his double jump back.

Keep your double jump

Unless you really need it, it is recommended to keep your double jump. As much as possible. Since the jump gives a flat amount of vertical speed, it is very previous to interrupt your fall, and do some trickier parts or save a player with more ease.

Saving a frozen Tee

// Maybe a full section on this page with different ways to save a frozen tee in different configurations could be relevant, from the easiest to the hardest

  • The most basic technique to unfreeze a frozen tee is to hit him with your Hammer.

// a demonstration Gif would be nice

Most people in the KoG player base know how to do it, but if you don't, don't worry, we all start somewhere and you can't instantly become as good as people who practiced during a very long time.

  • You can also hook the other tee to keep him out of the freeze until he gets unfrozen.

// a demonstration Gif would be nice

Using the hook vertically is inconsistent

To gain more stability, it can be easier to hook the walls horizontally, and to use your keyboard to compensate with the hook attraction.

Most skilled Tee behind?

Usually, the most skillful Tee in a party stays behind to save the others.

Also if you are still a novice and your are learning to move in the game, when some better players are still alive, you don't have to try to be a hero, or you will become one more person to save (it doesn't mean you shouldn't do anything and stay on a platform, you are playing a game, so enjoy it !).


Skip hard parts

  • If there is a one Tile freeze on the ground, you can skip hard parts by stacking on the wall and fall on the other Tee.

It is also possible to do this when the freeze on the ground is higher, as long as you have more Tees in the team.

Movement advices

// This section should aim to help players understand how to handle or pass certain configurations with the physics of the game. It should list many different setups with many different levels of difficulties

Basic movements

// move with the hook : to go up/to go down/in a direction/under an obstacle/above an obstacle


Intermediate movements

// move around without getting frozen : hook angle/frequency' // maybe cover parts where you have to do something specific with the physics of the game, like grab the ground while going up to get speed in a direction'

Hard movements

// Perhaps it should cover how to approach parts and how to be in the best setup possible

Pass a one-tile path - Vertical

// a demonstration Gif would be nice if you want to flex (and I'm noob, I also want advices !)

Pass a one-tile path - Horizontal

// Same

Saving a frozen tee

// Trying to structure the page, please change if you feel like the structure is wrong

Basic

// Hook a tee from a safe place // Use dj to save a tee without falling in the freeze

Intermediate

// Save a tee without using dj // Save a tee in wide areas/limited space

Hard

// save a tee when there is no space at all => move him before saving? // double hammer?


Gores карты в DDNet

Есть карты в которые есть горес парты, а есть которые полностью состоят исключительно из горес. На серверах KoG находятся такие карты, но в DDNet тоже есть несколько таких карт. Отсортировано по сложности от легко к сложному и соло в конце:

Novice

Moderate

Oldschool

Brutal

Insane

DDmaX.Next

  • ★★★✰✰ Fly-4-2 (has some non-gores parts, requires 2 tees)

Solo