Jump to content

Death/es: Difference between revisions

From DDraceNetwork
NoKetchup (talk | contribs)
No edit summary
NoKetchup (talk | contribs)
Created page with "== Protección de reaparición =="
Line 12: Line 12:




<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Kill_Protection"></span>
== Kill Protection ==
== Protección de reaparición ==
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">

Revision as of 00:57, 8 January 2025

La Muerte es causada por distintas maneras, ya sea por tocar la muerte , por ir demasiado lejos fuera del mapa (>200 bloques), por utilizar el comando kill, que por defecto está enlazado a la tecla k o al desconectarse del servidor. La muerte tiene una hitbox más grande que las mayoría de las otras teselas, como el Teleport y el Freeze.

The death tile is skippable with enough speed, but not directly with Ninja due to its bigger hitbox. However, a ninja dash is able to skip a pair of death tiles if they are placed diagonally to one another.


When a tee dies, all their projectiles (grenades and pistol bullets) are removed from the map. However, lasers and shotgun lasers are not necessarily removed, unless the sv_destroy_lasers_on_death 1 is enabled.


Protección de reaparición

When racing for a long time on a map (>20min) a kill protection kicks in, overwriting the kill command to prevent accidental killing. At this point, sending /kill via chat is necessary in order to kill and restart the map.