Gores: Difference between revisions

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*★★★✰✰ [https://ddnet.org/maps/Kero-45-Gores8 Kero-Gores8]
*★★★✰✰ [https://ddnet.org/maps/Kero-45-Gores8 Kero-Gores8]
*★★★★✰ [https://ddnet.org/maps/Sacred-32-Source/ Sacred Source] <translate><!--T:17--> (has an additional {{laser|laser}} part)</translate>
*★★★★✰ [https://ddnet.org/maps/Sacred-32-Source/ Sacred Source] <translate><!--T:17--> (has an additional {{laser|laser}} part)</translate>
*★★★★★ [https://ddnet.org/maps/Borace/ Borace] <translate>(combines gores with ddrace elements, requires 2 tees)</translate>
*★★★★★ [https://ddnet.org/maps/Borace/ Borace] <translate><!--T:23--> (combines gores with ddrace elements, requires 2 tees)</translate>


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Revision as of 15:26, 27 November 2023

Gores parts are completely hookable corridors with one layer freeze on top of both walls. However, due to the different mapping styles of each mapper, some Gores parts may also consists unhookable tiles, hook teleporter and other tiles.

The origins of the name Gores are unknown. Suggested possibilities are the name of the first Gores map, the name of the first Gores mapper or perhaps it's short for "go res[cue]".

Gores maps in DDNet

Maps consisting solely of gores parts are called gores maps. The KoG server network hosts solely Gores maps, but DDNet has a few as well. Sorted roughly by difficulty and solo at the end.

Novice

Moderate

Oldschool

Brutal

Insane

DDmaX.Next

  • ★★★✰✰ Fly-4-2 (has some non-gores parts, requires 2 tees)

Solo