ZCatch/ru: Difference between revisions
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'''''zCatch''''' - это модификация Teeworlds, в которой игрокам нужно поймать всех других игроков, чтобы победить. Она основана на правилах игры Zombieball. Текущая реализация разработана jxsl13, а оригинальная разработана и выпущена erd 6 января 2010 года. | '''''zCatch''''' - это модификация Teeworlds, в которой игрокам нужно поймать всех других игроков, чтобы победить. Она основана на правилах игры Zombieball. Текущая реализация разработана jxsl13, а оригинальная разработана и выпущена erd 6 января 2010 года. | ||
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<span id="Gameplay"></span> | <span id="Gameplay"></span> | ||
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Вы можете освободить пойманных игроков, нажав клавишу kill, по умолчанию привязанную к <code>k</code>. Это освободит последнего пойманного игрока и отправит вам сообщение. | Вы можете освободить пойманных игроков, нажав клавишу kill, по умолчанию привязанную к <code>k</code>. Это освободит последнего пойманного игрока и отправит вам сообщение. | ||
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Существует два вида zCatch: | Существует два вида zCatch: | ||
* '''zCatch''' с лазером. | * '''zCatch''' с лазером. | ||
* '''zCatch Grenade''' с [[Special:MyLanguage/grenade|гранатой]]. В отличие от [[Special:MyLanguage/Vanilla|Vanilla]], гранаты не наносят собственного урона, позволяя игрокам постоянно наращивать скорость. | * '''zCatch Grenade''' с [[Special:MyLanguage/grenade|гранатой]]. В отличие от [[Special:MyLanguage/Vanilla|Vanilla]], гранаты не наносят собственного урона, позволяя игрокам постоянно наращивать скорость. | ||
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Only zCatch Laser and zCatch Grenade were played seriously. Other variants were mostly unbalanced and played for fun than for the competitive aspect of it. | |||
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''' | |||
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<span id="Timeline"></span> | <span id="Timeline"></span> | ||
=== Таймлайн === | === Таймлайн === | ||
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* 2010-01-06: zCatch для 0.5 выпущен erd на основе правил Zombieball<ref name=":0" /> | * 2010-01-06: zCatch для 0.5 выпущен erd на основе правил Zombieball<ref name=":0" /> | ||
* 2011-06-05: zCatch на основе 0.6 выпущен TY <3<ref>Объявление о выпуске порта zCatch 0.6: https://www.teeworlds.com/forum/viewtopic.php?id=7958</ref>. | * 2011-06-05: zCatch на основе 0.6 выпущен TY <3<ref>Объявление о выпуске порта zCatch 0.6: https://www.teeworlds.com/forum/viewtopic.php?id=7958</ref>. | ||
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<span id="Common_Terminology"></span> | <span id="Common_Terminology"></span> | ||
== Общая терминология == | == Общая терминология == | ||
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* '''rls''': освобождение. Игрок просит вас освободить его. | * '''rls''': освобождение. Игрок просит вас освободить его. | ||
* '''rls?''' или '''rls game?''': Ловец спрашивает, должен ли он отпустить пойманных игроков. | * '''rls?''' или '''rls game?''': Ловец спрашивает, должен ли он отпустить пойманных игроков. | ||
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== History == | |||
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The first implementation of zCatch which was created by erd (nowadays occasionally seen under the nickname erdbaer) was, at least remotely, inspired by the first fng mod which was closed source and whose servers were called "Blumentopf FNG" which erd attempted to clone but seemingly arrived at zCatch. | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
Since Teeworlds 0.5 and at least half of the Teeworlds 0.6 era were focused on the instagib laser rifle variant of zCatch, where your primary weapon is a laser rifle which instantly kills, hence catches, your opponents. | |||
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After a long period of people playing the 0.6 zCatch of TT <3 (Teetime), and no real continuation of the mod's development, especially the grenade version of it, Teelevision forked Teetime's GitHub source tree and continued development. | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
zCatch transitioned from primarily being laser focused to primarily being grenade focused around that time, when Teelevision took over. | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
Since the dawn of zCatch, the minimal number of needed players in order to be able to win a round was 5. At some point in the grenade launcher era, Savander forked Teelevision's zCatch and introduced a basic ranking system while also increasing the number of people required to win a round to 10 and reversing the color transitions to be from red to blue (0 players caught to 15 players caught). This shifted popularity towards the DDNet zCatch servers. Afterwards Teelevision also introduced a ranking system while keeping the number of required players to win a round at 5. | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
DDNet and Teelevision continued to host zCatch servers of both variants (laser and grenade) until the official end of Teeworlds 0.6. During that time most players were playing on DDNet's zCatch. | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
Towards the end of Teeworlds 0.6 the number of players on zCatch dwindled, leading to the number of those previously introduced 10 required players to end a round to be met less and less while the normal zCatch mechanics, where you catch players and those players join the spectators until the player who caught them dies, still persisted. In terms of gameplay, while not being able to end a round, it was usually pointless to catch and keep players caught, thus the term "release game" was born. It is basically gDM without the possibility to win the game where caught players are manually released by the player who caught them. It was a fair form of a warm up where everyone could continue playing the game until enough players joined the server to actually play and win a round of zCatch. | |||
Usually after 10 players joined, the game transitioned to the normal zCatch mechanics where everyone stopped releasing everyone else they caught and started playing the game. | |||
Players were still released in case of (unwanted) random kills (term: spray) or spawning players in order to improve fair play. At some point, primarily new players introduced to the mod, started to demand "release game" (short: rls game) to be played even after the required 10 players were on the server to play a proper round of zCatch, basically undermining the whole principle of the mod. | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
After the release of 0.7 a lot of people still continued to play zCatch on Teeworlds 0.6. That changed when TeeSlayer released a port for Teeworlds 0.7 with most basic mechanics needed for zCatch, no ranking, just the raw gameplay mechanics. Players then slowly transitioned, tho not completely, to Teeworlds 0.7. | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
That is when jxsl13 started to implement zCatch from scratch for 0.7 trying to tackle a lot of the shortcomings of the Teeworlds 0.6 versions and adding all of the missing features that TeeSlayer's version was missing. The resulting zCatch version is the one that is played to this day. | |||
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<span id="External_links"></span> | <span id="External_links"></span> | ||
== Внешние ссылки == | == Внешние ссылки == | ||
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* [https://github.com/ddnet/zcatch Репозиторий DDNet zCatch] (Teeworlds 0.6) | * [https://github.com/ddnet/zcatch Репозиторий DDNet zCatch] (Teeworlds 0.6) | ||
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<span id="References"></span> | <span id="References"></span> |
Revision as of 10:15, 15 July 2023
Внимание: Отображаемое название «zCatch» переопределяет ранее заданное отображаемое название «ZCatch».
zCatch - это модификация Teeworlds, в которой игрокам нужно поймать всех других игроков, чтобы победить. Она основана на правилах игры Zombieball. Текущая реализация разработана jxsl13, а оригинальная разработана и выпущена erd 6 января 2010 года.
Геймплей
zCatch основана на немецкой игре в мяч, в которую играли в школах во время уроков физкультуры под названием "Зомбибол"[1]. В zCatch игроки сражаются с целью поймать всех других игроков. Вы ловите других игроков, ударяя их своим оружием. Когда игрока ловят, он должен наблюдать за ловцом, пока тот жив. Если ловца поймает кто-то другой, все его пойманные тройники освобождаются и перерождаются. Игра прекращается, когда один игрок поймал всех остальных игроков.
Вы можете освободить пойманных игроков, нажав клавишу kill, по умолчанию привязанную к k
. Это освободит последнего пойманного игрока и отправит вам сообщение.
Существует два вида zCatch:
Only zCatch Laser and zCatch Grenade were played seriously. Other variants were mostly unbalanced and played for fun than for the competitive aspect of it.
Таймлайн
Общая терминология
- rls: освобождение. Игрок просит вас освободить его.
- rls? или rls game?: Ловец спрашивает, должен ли он отпустить пойманных игроков.
History
The first implementation of zCatch which was created by erd (nowadays occasionally seen under the nickname erdbaer) was, at least remotely, inspired by the first fng mod which was closed source and whose servers were called "Blumentopf FNG" which erd attempted to clone but seemingly arrived at zCatch.
Since Teeworlds 0.5 and at least half of the Teeworlds 0.6 era were focused on the instagib laser rifle variant of zCatch, where your primary weapon is a laser rifle which instantly kills, hence catches, your opponents.
After a long period of people playing the 0.6 zCatch of TT <3 (Teetime), and no real continuation of the mod's development, especially the grenade version of it, Teelevision forked Teetime's GitHub source tree and continued development.
zCatch transitioned from primarily being laser focused to primarily being grenade focused around that time, when Teelevision took over.
Since the dawn of zCatch, the minimal number of needed players in order to be able to win a round was 5. At some point in the grenade launcher era, Savander forked Teelevision's zCatch and introduced a basic ranking system while also increasing the number of people required to win a round to 10 and reversing the color transitions to be from red to blue (0 players caught to 15 players caught). This shifted popularity towards the DDNet zCatch servers. Afterwards Teelevision also introduced a ranking system while keeping the number of required players to win a round at 5.
DDNet and Teelevision continued to host zCatch servers of both variants (laser and grenade) until the official end of Teeworlds 0.6. During that time most players were playing on DDNet's zCatch.
Towards the end of Teeworlds 0.6 the number of players on zCatch dwindled, leading to the number of those previously introduced 10 required players to end a round to be met less and less while the normal zCatch mechanics, where you catch players and those players join the spectators until the player who caught them dies, still persisted. In terms of gameplay, while not being able to end a round, it was usually pointless to catch and keep players caught, thus the term "release game" was born. It is basically gDM without the possibility to win the game where caught players are manually released by the player who caught them. It was a fair form of a warm up where everyone could continue playing the game until enough players joined the server to actually play and win a round of zCatch. Usually after 10 players joined, the game transitioned to the normal zCatch mechanics where everyone stopped releasing everyone else they caught and started playing the game. Players were still released in case of (unwanted) random kills (term: spray) or spawning players in order to improve fair play. At some point, primarily new players introduced to the mod, started to demand "release game" (short: rls game) to be played even after the required 10 players were on the server to play a proper round of zCatch, basically undermining the whole principle of the mod.
After the release of 0.7 a lot of people still continued to play zCatch on Teeworlds 0.6. That changed when TeeSlayer released a port for Teeworlds 0.7 with most basic mechanics needed for zCatch, no ranking, just the raw gameplay mechanics. Players then slowly transitioned, tho not completely, to Teeworlds 0.7.
That is when jxsl13 started to implement zCatch from scratch for 0.7 trying to tackle a lot of the shortcomings of the Teeworlds 0.6 versions and adding all of the missing features that TeeSlayer's version was missing. The resulting zCatch version is the one that is played to this day.
Внешние ссылки
- Репозиторий DDNet zCatch (Teeworlds 0.6)
Ссылки
- ↑ 1.0 1.1 https://www.teeworlds.com/forum/viewtopic.php?id=5344: "Вы знаете "Зомбибол"? Я знаю эту игру из физкультуры и подумал: "Почему бы не создать мод teeworlds с правилами этой игры?"
- ↑ Объявление о выпуске порта zCatch 0.6: https://www.teeworlds.com/forum/viewtopic.php?id=7958