Getting started/zh: Difference between revisions

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Darkh (talk | contribs)
Created page with "玩家进入{{TileLink|{{Tile|entities|9}}/{{Tile|game|9}}|Freeze|冻结区域}}会被持续冻结而无法移动(玩家的皮肤此时会替换为忍者)。 标准的冻结区域会不断重置玩家持续3秒的冻结时长,直至玩家离开。被他人锤击会立即解除冻结状态,但是处于冻结区域或者被深度冻结的玩家会马上被再次冻住。"
Darkh (talk | contribs)
Created page with "在老地图中{{Tile|game|198}} 爱心具有冻结区域一样的功能,但是碰撞箱(判定范围)更大并且可以移动。"
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标准的冻结区域会不断重置玩家持续[[Special:MyLanguage/Freeze#Unfreeze_Time|3秒]]的冻结时长,直至玩家离开。被他人锤击会立即解除冻结状态,但是处于冻结区域或者被[[Special:MyLanguage/Freeze#Deep_Freeze|深度冻结]]的玩家会马上被再次冻住。
标准的冻结区域会不断重置玩家持续[[Special:MyLanguage/Freeze#Unfreeze_Time|3秒]]的冻结时长,直至玩家离开。被他人锤击会立即解除冻结状态,但是处于冻结区域或者被[[Special:MyLanguage/Freeze#Deep_Freeze|深度冻结]]的玩家会马上被再次冻住。


<div lang="en" dir="ltr" class="mw-content-ltr">
在老地图中{{Tile|game|198}} [[Special:MyLanguage/Freeze#Heart|爱心]]具有冻结区域一样的功能,但是碰撞箱(判定范围)更大并且可以移动。
On older maps, there may be a {{Tile|game|198}} [[Special:MyLanguage/Freeze#Heart|heart tile]] which acts like a freeze tile, but has a bigger hit box.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Jumping"></span>
=== Jumping ===
=== 跳跃 ===
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
{{key press|空格}}是默认的跳跃键。玩家默认持有一次地面跳跃和一次空中跳跃,在特殊条件下可以持有更多的[[Special:MyLanguage/Jump#Changing_the_number_of_jumps|跳跃次数]]
By pressing {{key press|Space}} one can jump. Tees have a ground jump and an air jump, but it is possible to have more than [[Special:MyLanguage/Jump#Changing_the_number_of_jumps|1 air jump]].
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">

Revision as of 03:01, 13 July 2023

此条目仍需进行内容补充,您可以帮助我们编辑和修订以扩充其内容。

初入游戏

昵称和教程

初启《DDNet》,游戏会提示让您起一个昵称。《DDNet》里对昵称基本无任何限制,您可使用任何15个字符内的昵称,又或者使用默认名“nameless tee”。游戏有可能会提示您使用的昵称已经有XX分的记录,这是因为在《DDNet》中,每张地图会有相对应的分数,而每当玩家在DDNet服务器完成一张地图时则会取得该分数,所以这代表您所要使用的昵称已经被其他玩家使用过或正在使用。您可以无视此提示继续使用该昵称,但为了避免引起不必要的麻烦,建议您使用其它昵称。

当您看到本文时,您已经在游玩《DDNet》了吧?您可能因为不会操作,不了解特性,又或其它种种原因而找到了本文。恭喜您,您找对地方了!本文作为入门指南,旨在带您从零开始带您游玩《DDNet》。

昵称起好后,游戏会询问您是否进入教学服务器。教学服务器地图能让您明白钩索的基本操作,所以建议您进入游玩。您也可以加入其它官方简单(Novice)地图服务器游玩比较简单的地图,要注意游戏会默认搜索“Novice”,您需要移除才能看到其它非简单地图服务器。

通告: 游戏内,玩家所操控的角色叫“Tee”,因此本文中的“Tee”都指代玩家所操控的角色。

基本按键操作

在默认情况下,基本按键操作如下:

  • 您可用AD左右前进,并使用Space跳跃
  • 您可移动您的鼠标来瞄准(您的鼠标移动会被锁定在一圆半径中);
  • 您可用鼠标右键来使用钩索,钩索可钩住可钩墙体进行摆动;又或钩住其他Tee;
  • 您可用鼠标左键来使用当前持有的武器
  • 您可用⇧ Shift来开启表情选择菜单,用来快速交流(某些玩家有时会使用 手枪来交流)。

然而,您也可以透过设置内的控制来调整键位。

了明机制

钩索

钩索为玩家默认装备之一,其可钩住约11格外的Tee或可钩墙体(因碰撞箱差异,可钩距离有些微出入)。

当钩住 可钩墙体时,玩家会以约每秒20格方块的速度被拉往钩索钩住的点;

而在钩住Tee时会将该Tee拉向释放钩索的玩家方向,而释放钩索的玩家也会被轻微往钩Tee的方向移动,两者移动速度取决于强弱钩

冻结区域

玩家进入/ 冻结区域会被持续冻结而无法移动(玩家的皮肤此时会替换为忍者)。 标准的冻结区域会不断重置玩家持续3秒的冻结时长,直至玩家离开。被他人锤击会立即解除冻结状态,但是处于冻结区域或者被深度冻结的玩家会马上被再次冻住。

在老地图中 爱心具有冻结区域一样的功能,但是碰撞箱(判定范围)更大并且可以移动。

跳跃

空格是默认的跳跃键。玩家默认持有一次地面跳跃和一次空中跳跃,在特殊条件下可以持有更多的跳跃次数

A wall jump can be achieved on walls marked with a wall jump tile, it requires the tee to touch the wall while falling down.

武器

A tee always starts with the following weapons:

  • Hammer: Used to unfreeze others, do drag parts and other techniques.
  • Pistol: Used for communication with other tees.

These are weapons that can be collected in maps that feature them:

  • Shotgun: Shoots a laser that bounces on walls and pulls others towards you (or the last bounced position).
  • Grenade: Shoots a grenade whose projectile pushes tees outwards upon exploding.
  • Laser: Shoots a laser that bounces on walls and unfreezes tees.

Basic Techniques

待办: {{{1}}}

Personalizing your tee

Most of the personalization can be done in the settings.

Player Tab

Here Name, Clan and Flag can be set for the main tee and the dummy.

Tee Tab

This tab allows for changes to the ingame appearance.

  1. In this field, the name of the skin can be manually entered (case sensitive). This is necessary when using a skin that is not listed in the big list below.
  2. If this setting is checked, the settings for the dummy can be edited.
  3. This enables the use and display of skins from a database. If this is disabled and another player uses a skin that is not available locally, the default skin will be displayed instead.
  4. In the official skin database, skins are divided into "normal" and "community" skins. When this checkmark is set, community skins, which may appear less "teelike," will be downloaded.
  5. This disables all but the original vanilla skins, even other local ones.
  6. This is just a fun setting to fool around with. However, other players can only see the effect, if they have enabled it as well.
  7. Some skins have multiple variants. For example, in the screenshot, the selected camo skin and coala_cammo can be seen. In this case, "coala" is the prefix. With this field, variants for such skins can be easily switched, although the same result can be achieved by using the variant directly.
  8. Here, the eyes that the tee will use when joining a server can be set.
  9. This setting allows for the customization of the body and feet colors of the tee.
  10. This button opens the website of official Skin Database.

More skins can be found in the Skin Database (10) in order to use these (3) needs to be enabled and (5) disabled. To use community skins, (4) needs to be checked as well. To apply the skin, the name of the skin has to be entered or copied into (1).

There are other databases like skins.tw with even more skins than the official database. But they have to be integrated separately to use.

Appearance Tab

Here are settings about the HUD, Chat and other general visuals located. Other players cant see the effect of these settings.

Assets Tab

Here can ingame textures be selected. Common places to get Assets are Discord and skins.tw. Other players cant see the effect of these settings.

Get in touch

more resources or looking for non-English-speaking communities can be found here.