Death/zh: Difference between revisions

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Created page with "'''死亡'''可以由死亡方格{{Tile|game|2}},离开地图太远(超过200格),使用指令<code>kill</code>自杀,或者断开与服务器的连接导致。死亡方格的判定范围比其他方格例如{{Tile|tele|27}} 传送{{Tile|game|9}} 冻结更大。"
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EdEnd (talk | contribs)
Created page with "当开始竞速一段时间以后(超过20分钟),自杀保护就会起效,并更改<code>kill</code>指令以避免误触导致的自杀。此时,必须要通过手动输入聊天指令<code>/kill</code>来自杀。"
Tags: mobile web edit mobile edit
Line 16: Line 16:
== 自杀保护 ==
== 自杀保护 ==


<div lang="en" dir="ltr" class="mw-content-ltr">
当开始竞速一段时间以后(超过20分钟),自杀保护就会起效,并更改<code>kill</code>指令以避免误触导致的自杀。此时,必须要通过手动输入聊天指令<code>/kill</code>来自杀。
When racing for a long time on a map (>20min) a kill protection kicks in, overwriting the <code>kill</code> command to prevent accidental killing. At this point, sending <code>/kill</code> via chat is necessary in order to kill and restart the map.
</div>


[[Category:Game-Mechanic{{#translation:}}]]
[[Category:Game-Mechanic{{#translation:}}]]

Revision as of 20:22, 27 May 2023

死亡可以由死亡方格,离开地图太远(超过200格),使用指令kill自杀,或者断开与服务器的连接导致。死亡方格的判定范围比其他方格例如 传送 冻结更大。

The death tile is skippable with enough speed, but not directly with Ninja due to its bigger hitbox. However, a ninja dash is able to skip a pair of death tiles if they are placed diagonally to one another.


When a tee dies, all their projectiles (grenades and pistol bullets) are removed from the map. However, lasers and shotgun lasers are not necessarily removed, unless the sv_destroy_lasers_on_death 1 is enabled.


自杀保护

当开始竞速一段时间以后(超过20分钟),自杀保护就会起效,并更改kill指令以避免误触导致的自杀。此时,必须要通过手动输入聊天指令/kill来自杀。