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{{DISPLAYTITLE:zCatch}}
{{DISPLAYTITLE:zCatch}}
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{{Infobox mod
{{Infobox mod
| name = zCatch
| name = <span lang="en" dir="ltr" class="mw-content-ltr">zCatch</span>
| players = 16
| players = 16
| developer = jxsl13
| developer = jxsl13
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| repository = https://github.com/jxsl13/zcatch
| repository = https://github.com/jxsl13/zcatch
}}
}}
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Você pode liberar jogadores capturados pressionando sua tecla de matar, vinculada a <code>k</code> por padrão. Ele liberará o último jogador capturado e enviará uma mensagem.  
You can release caught players by pressing your kill key, bound to <code>k</code> by default. It will release the last player caught, and will send you a message.
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<div lang="en" dir="ltr" class="mw-content-ltr">
Existem dois tipos de zCatch:
There are two kinds of zCatch:
* '''zCatch''' com laser
* '''zCatch''' with laser
* '''zCatch Grenade''' com [[Special:MyLanguage/Grenade|granada]]. Diferente do [[Special:MyLanguage/Vanilla]], as granadas não infligem auto-dano, permitindo que os jogadores aumentem constantemente a velocidade.
* '''zCatch Grenade''' with [[Special:MyLanguage/grenade|grenade]]. Different to [[Special:MyLanguage/Vanilla|Vanilla]], the grenades do not inflict self damage allowing players to constantly build up speed.
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Revision as of 17:02, 13 March 2023

zCatch is a Teeworlds modification that players need to catch all the other players to win. It based on the rules of Zombieball. The current implementation is developed by jxsl13, while the original one is developed and released by erd on 6 January 2010.

Gameplay

zCatch is based on a German ball game played in schools during physical education called "Zombieball"[1]. In zCatch, players are fighting with the goal to catch all the other players. You catch other players by hitting them with your weapon. When a player gets caught, they have to spectate the catcher while he's alive. If the catcher gets caught by someone else all their caught tees get released and respawn. The game stops when one player has caught all other players.

Você pode liberar jogadores capturados pressionando sua tecla de matar, vinculada a k por padrão. Ele liberará o último jogador capturado e enviará uma mensagem.

Existem dois tipos de zCatch:

  • zCatch com laser
  • zCatch Grenade com granada. Diferente do Special:MyLanguage/Vanilla, as granadas não infligem auto-dano, permitindo que os jogadores aumentem constantemente a velocidade.

Timeline

  • 2010-01-06: zCatch for 0.5 released by erd based on the rules of Zombieball[1]
  • 2011-06-05: zCatch based on 0.6 gets released by TY <3[2]

Common Terminology

  • rls: release. The player is asking you to release him.
  • rls? or rls game?: The catcher asks if he has to release the caught players.

External links

References

  1. 1.0 1.1 https://www.teeworlds.com/forum/viewtopic.php?id=5344: "do you know 'Zombieball'? I know this game from physical education and thought 'why not creating a teeworlds mod with the rules of it'."
  2. zCatch 0.6 port release announcement: https://www.teeworlds.com/forum/viewtopic.php?id=7958