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{{DISPLAYTITLE:捕获模式}}
<languages/>
{{stub/zh}}
{{DISPLAYTITLE:zCatch}}
{{LangNavBox}}
<div lang="en" dir="ltr" class="mw-content-ltr">
'''捕获模式'''(英语:ZCatch)中,玩家的目标是使用武器击中对手以捕获其他所有玩家。当一个玩家被捕获时,他们只能进入观察模式并只能观察捕获自己的玩家。
{{Infobox mod
| name = zCatch
| players = 16
| developer = jxsl13
| teeworlds = 0.7
| website = https://zcat.ch/
| repository = https://github.com/jxsl13/zcatch
}}
</div>


当玩家被捕获时,所有被其捕获的玩家都会被释放并重生。
<div lang="en" dir="ltr" class="mw-content-ltr">
In '''''zCatch''''' players are fighting with the goal to catch all the others players. You catch other players by hitting them with your weapon. When a player gets caught, they have to spectate the catcher while he's alive. If the catcher gets caught by someone else all their caught tees get released and respawn. The game stops when one player has caught all other players.
</div>


当剩余一名玩家时,游戏结束。
<div lang="en" dir="ltr" class="mw-content-ltr">
You can release caught players by pressing your kill key, bound to <code>k</code> by default. It will release the last player caught, and will send you a message.
</div>


你可以通过按下自杀键来释放自己捕获的玩家,默认键位为<code>k</code>。若如此做,你会释放你最后一个捕获的玩家,同时也会收到一条信息。
<div lang="en" dir="ltr" class="mw-content-ltr">
There are two kinds of zCatch:
* '''zCatch''' with laser
* '''zCatch Grenade''' with [[Special:MyLanguage/grenade|grenade]]. Different to [[Special:MyLanguage/Vanilla|Vanilla]], the grenades do not inflict self damage allowing players to constantly build up speed.
The rules are based on a German ball game played in schools during physical education called "Zombieball"<ref name=":0">https://www.teeworlds.com/forum/viewtopic.php?id=5344: "do you know 'Zombieball'? I know this game from physical education and thought 'why not creating a teeworlds mod with the rules of it'."</ref>.
</div>


捕获模式分为两类
* '''捕获模式''':玩家使用激光来对战;
* '''捕获模式:榴弹''':玩家使用榴弹来对战。与[[Vanilla|原生模式]]不同,榴弹不会对发射者自身造成伤害,因此玩家可使用榴弹来使自己获得移动速度。


== 游戏术语 ==
<div lang="en" dir="ltr" class="mw-content-ltr">
* '''rls''':release,释放。玩家正在请求你将其释放;
== Frequently used terms ==
* '''rls?''' 或'''rls game?''':捕获者向被捕获者询问是否愿意被释放。
</div>


== 外部链接 ==
<div lang="en" dir="ltr" class="mw-content-ltr">
* [https://www.teeworlds.com/forum/viewtopic.php?id=7958 Teeworlds forum post]
* '''rls''': release. The player is asking you to release him.
* [https://github.com/jxsl13/zcatch Github of actively maintained version] (Teeworlds 0.7)
* '''rls?''' or '''rls game?''': The catcher asks if he has to release the caught players.
</div>
 
 
<div lang="en" dir="ltr" class="mw-content-ltr">
== Timeline ==
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
* 2010-01-06: zCatch for 0.5 released by erd based on the rules of Zombieball<ref name=":0" />
* 2011-06-05: zCatch based on 0.6 gets released by TY <3<ref>zCatch 0.6 port release announcement: https://www.teeworlds.com/forum/viewtopic.php?id=7958</ref>
</div>
 
 
<div lang="en" dir="ltr" class="mw-content-ltr">
== External links ==
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
* [https://github.com/ddnet/zcatch DDNet zCatch repository] (Teeworlds 0.6)
* [https://github.com/ddnet/zcatch DDNet zCatch repository] (Teeworlds 0.6)
* [https://zcat.ch/ Website]
</div>
 
 
<div lang="en" dir="ltr" class="mw-content-ltr">
== References ==
</div>
 
[[Category:Mods{{#translation:}}]]

Revision as of 19:01, 11 February 2023

警告:显示标题“zCatch”覆盖了之前的显示标题“捕获模式”。

In zCatch players are fighting with the goal to catch all the others players. You catch other players by hitting them with your weapon. When a player gets caught, they have to spectate the catcher while he's alive. If the catcher gets caught by someone else all their caught tees get released and respawn. The game stops when one player has caught all other players.

You can release caught players by pressing your kill key, bound to k by default. It will release the last player caught, and will send you a message.

There are two kinds of zCatch:

  • zCatch with laser
  • zCatch Grenade with grenade. Different to Vanilla, the grenades do not inflict self damage allowing players to constantly build up speed.

The rules are based on a German ball game played in schools during physical education called "Zombieball"[1].


Frequently used terms

  • rls: release. The player is asking you to release him.
  • rls? or rls game?: The catcher asks if he has to release the caught players.


Timeline

  • 2010-01-06: zCatch for 0.5 released by erd based on the rules of Zombieball[1]
  • 2011-06-05: zCatch based on 0.6 gets released by TY <3[2]


External links


References

  1. 1.0 1.1 https://www.teeworlds.com/forum/viewtopic.php?id=5344: "do you know 'Zombieball'? I know this game from physical education and thought 'why not creating a teeworlds mod with the rules of it'."
  2. zCatch 0.6 port release announcement: https://www.teeworlds.com/forum/viewtopic.php?id=7958