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Created page with "'''跳跃'''在默认情况下按下空格键触发。跳跃可使你进行垂直向上的移动,以避开障碍或抵达其余方式不能到达的平台上。 在跳跃时,玩家会获得向上的推动力,因此会获得一定的垂直初速度。但在重力的影响下,这个速度会逐渐减少,直到垂直向上的速度减少至0,在重力作用下会使得玩家降落。" |
Created page with "平地跳跃仅在玩家触碰地面时才会刷新。 在程序设定上,平地跳跃的本质是将玩家的垂直速度设定为一个固定的数值,同时会忽略在此同时获得的其他任何垂直速度。 当平地跳跃时,玩家的垂直速度会被设置为13.2。一次平地跳跃可以让玩家最高抵达到<span title="5#22">5.69</span>格的高度。若之后玩家没有再触碰地面,则不会刷新平地跳..." |
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== 平地跳跃 == | == 平地跳跃 == | ||
平地跳跃仅在玩家触碰地面时才会刷新。 | |||
< | 在程序设定上,平地跳跃的本质是将玩家的[[Special:MyLanguage/Movement|垂直速度]]设定为一个固定的数值,同时会忽略在此同时获得的其他任何垂直速度。 | ||
== | |||
当平地跳跃时,玩家的垂直速度会被设置为13.2。一次平地跳跃可以让玩家最高抵达到<span title="5#22">5.69</span>格的高度。若之后玩家没有再触碰地面,则不会刷新平地跳跃。 | |||
<span id="Double_Jump"></span> | |||
== 二段跳跃 == | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> |
Revision as of 17:56, 2 June 2023
跳跃在默认情况下按下空格键触发。跳跃可使你进行垂直向上的移动,以避开障碍或抵达其余方式不能到达的平台上。 在跳跃时,玩家会获得向上的推动力,因此会获得一定的垂直初速度。但在重力的影响下,这个速度会逐渐减少,直到垂直向上的速度减少至0,在重力作用下会使得玩家降落。
在Teeworlds中,你可以选择两种跳跃方式:
- 在地面上起跳会进行平地跳跃:
- 在半空中起跳会进行二段跳跃(或称空中跳跃)。
默认情况下玩家拥有1次平地跳跃和1次二段跳跃。 所有跳跃会在你触碰地面或触碰跳跃刷新区域时所刷新(跳跃刷新区域仅会刷新除平地跳跃外的跳跃)。
平地跳跃
平地跳跃仅在玩家触碰地面时才会刷新。
在程序设定上,平地跳跃的本质是将玩家的垂直速度设定为一个固定的数值,同时会忽略在此同时获得的其他任何垂直速度。
当平地跳跃时,玩家的垂直速度会被设置为13.2。一次平地跳跃可以让玩家最高抵达到5.69格的高度。若之后玩家没有再触碰地面,则不会刷新平地跳跃。
二段跳跃
The double jump is available once you are in the air. The vertical velocity is set to 12 when activated. Interestingly, since it sets your vertical velocity to a certain value like the ground jump does, you can manually use it to cancel all vertical velocity. It doesn’t reach as high as the first jump and only reaches 4.62 tiles at its peak. Together with the ground jump you can get up to 10,31 tiles.
The brightness of the tee's feet indicates if the double jump has already been used. When the double jump is not available, the feet are darker.
You get your double jump back the next time you touch the ground. You can double jump after jumping off the ground and also after walking off a platform.
Wall jump
When wall jump tiles are placed next to the wall, you can regain all your double jumps by touching the wall with the wall jump tile while falling down. You can only get your jumps back one time per touch, so you have to leave the wall to use wall jump again.
Changing the number of jumps
The number of jumps can be changed by the jump count setter tile from the switch layer. Setting the jump count to zero disables both ground and double jumps. When it is set to one you can use it either as a ground jump or as a double jump. In cases where you have more than one jump (n>1
jumps), the amount will divide in 1 ground jump and double jumps for the rest (n-1
). So when leaving a platform without using the ground jump, you still have only n-1
jumps.
Infinite jumps
There is also the infinite jump tile giving the tee infinite double jumps until the infinite jump off tile is touched.
Advanced Behavior
- Whenever you hold the jump-key, you either trigger a jump instantly or trigger a jump as soon as it is available to you. This can be used to jump as soon as you touch the ground
- When timing a jump right before getting frozen, you will both get frozen and double jump at the same time
- If you do not have your double jump, it is possible to jump in one tile high freeze with enough vertical velocity. This is known as a freeze jump.