Death/zh: Difference between revisions
Created page with "'''死亡'''可以由死亡方格{{Tile|game|2}},离开地图太远(超过200格),使用指令<code>kill</code>自杀,或者断开与服务器的连接导致。死亡方格的判定范围比其他方格例如{{Tile|tele|27}} 传送或{{Tile|game|9}} 冻结更大。" Tags: mobile web edit mobile edit |
Created page with "当开始竞速一段时间以后(超过20分钟),自杀保护就会起效,并更改<code>kill</code>指令以避免误触导致的自杀。此时,必须要通过手动输入聊天指令<code>/kill</code>来自杀。" Tags: mobile web edit mobile edit |
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== 自杀保护 == | == 自杀保护 == | ||
当开始竞速一段时间以后(超过20分钟),自杀保护就会起效,并更改<code>kill</code>指令以避免误触导致的自杀。此时,必须要通过手动输入聊天指令<code>/kill</code>来自杀。 | |||
[[Category:Game-Mechanic{{#translation:}}]] | [[Category:Game-Mechanic{{#translation:}}]] |
Revision as of 20:22, 27 May 2023
死亡可以由死亡方格,离开地图太远(超过200格),使用指令kill
自杀,或者断开与服务器的连接导致。死亡方格的判定范围比其他方格例如 传送或 冻结更大。
The death tile is skippable with enough speed, but not directly with Ninja due to its bigger hitbox. However, a ninja dash is able to skip a pair of death tiles if they are placed diagonally to one another.
When a tee dies, all their projectiles (grenades and pistol bullets) are removed from the map. However, lasers and shotgun lasers are not necessarily removed, unless the sv_destroy_lasers_on_death 1
is enabled.
自杀保护
当开始竞速一段时间以后(超过20分钟),自杀保护就会起效,并更改kill
指令以避免误触导致的自杀。此时,必须要通过手动输入聊天指令/kill
来自杀。