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'''死亡'''可以由死亡方格{{Tile|game|2}},离开地图太远(超过200格),使用指令<code>kill</code>自杀,或者断开与服务器的连接导致。死亡方格的判定范围比其他方格例如[[Special:MyLanguage/Teleporter|{{Tile|tele|27}}]] [[Special:MyLanguage/Teleporter|传送]]或[[Special:MyLanguage/Freeze|{{Tile|game|9}}]] [[Special:MyLanguage/Freeze|冻结]]更大。 | |||
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< | <span id="Kill_Protection"></span> | ||
== | == 自杀保护 == | ||
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Revision as of 20:19, 27 May 2023
死亡可以由死亡方格,离开地图太远(超过200格),使用指令kill
自杀,或者断开与服务器的连接导致。死亡方格的判定范围比其他方格例如 传送或 冻结更大。
The death tile is skippable with enough speed, but not directly with Ninja due to its bigger hitbox. However, a ninja dash is able to skip a pair of death tiles if they are placed diagonally to one another.
When a tee dies, all their projectiles (grenades and pistol bullets) are removed from the map. However, lasers and shotgun lasers are not necessarily removed, unless the sv_destroy_lasers_on_death 1
is enabled.
自杀保护
When racing for a long time on a map (>20min) a kill protection kicks in, overwriting the kill
command to prevent accidental killing. At this point, sending /kill
via chat is necessary in order to kill and restart the map.