Getting started/pt-br: Difference between revisions

From DDraceNetwork
No edit summary
No edit summary
 
Line 22: Line 22:


<span id="Basic_controls"></span>
<span id="Basic_controls"></span>
<div class="mw-translate-fuzzy">
===Controles Básicos===
=== Controles Básicos ===
</div>


<div class="mw-translate-fuzzy">
<div class="mw-translate-fuzzy">

Latest revision as of 21:43, 28 November 2024

This article is a Stub. You can help us by editing and improving it.


Instale o jogo

Você pode baixar o client do DDnet para jogar Teeworlds aqui.

Entre no seu primeiro server

Ao iniciar o jogo, você será solicitado a definir um nome. Em seguida, será perguntado se deseja jogar o mapa do tutorial - é recomendado que o faça. Mostrará como fazer movimentos básicos com ajuda visual

No menu principal, clique em Jogar e selecione um servidor, é recomendável que novos jogadores joguem o mapa Tutorial. É melhor jogar apenas em servidores Novice no início; depois de entender os fundamentos do jogo, você pode avançar para mapas mais desafiadores, como Moderate ou DDmaX. Para ver esses mapas, remova a palavra 'Novice' do filtro."

Note: É comum se referir ao personagem principal de um jogador como tee, então este guia fará isso a partir daqui.


Controles Básicos

Mova-se para a esquerda e para a direita com A e D, respectivamente, e pule com Espaço.

Main Mechanics

The hook reaches about 11 blocks, although the range is slightly different whether you hook a hookable tile or a tee (due to hitbox differences).

Hooking a hookable tile will accelerate you towards the end of the hook until the maximum hook speed is reached (about 20 blocks per second).

Hooking a tee both pulls the tee towards you at a fast rate, and you towards the tee at a slower rate. A tee hooking another tee physics are governed by strong hook and weak hook.

Freeze Tiles

A tee inside a / freeze tile will be continuously frozen (recognizable due to changing to a ninja skin) and unable to move. On a standard freeze tile, you will continue to be frozen for 3 seconds after being outside a freeze tile. If another tee hammers a frozen tee, it will become unfrozen unless you are deep frozen.

On older maps, there may be a heart tile which acts like a freeze tile, but has a bigger hit box.

Jumping

By pressing Space one can jump. Tees have a ground jump and an air jump, but it is possible to have more than 1 air jump.

A wall jump can be achieved on walls marked with a wall jump tile, it requires the tee to touch the wall while falling down.

Weapons

A tee always starts with the following weapons:

  • Hammer: Used to unfreeze others, do drag parts and other techniques.
  • Pistol: Used for communication with other tees.

These are weapons that can be collected in maps that feature them:

  • Shotgun: Shoots a laser that bounces on walls and pulls others towards you (or the last bounced position).
  • Grenade: Shoots a grenade whose projectile pushes tees outwards upon exploding.
  • Laser: Shoots a laser that bounces on walls and unfreezes tees.

Basic Techniques

TODO: {{{1}}}





Personalizing your tee

Most of the personalization can be done in the settings.

Player Tab

Here Name, Clan and Flag can be set for the main tee and the Dummy.

Tee Tab

This tab allows for changes to the ingame appearance.

  1. In this field, the name of the skin can be manually entered (case sensitive). This is necessary when using a skin that is not listed in the big list below.
  2. If this setting is checked, the settings for the dummy can be edited.
  3. This enables the use and display of skins from a database. If this is disabled and another player uses a skin that is not available locally, the default skin will be displayed instead.
  4. In the official skin database, skins are divided into "normal" and "community" skins. When this checkmark is set, community skins, which may appear less "teelike," will be downloaded.
  5. This disables all but the original vanilla skins, even other local ones.
  6. This is just a fun setting to fool around with. However, other players can only see the effect, if they have enabled it as well.
  7. Some skins have multiple variants. For example, in the screenshot, the selected camo skin and coala_cammo can be seen. In this case, "coala" is the prefix. With this field, variants for such skins can be easily switched, although the same result can be achieved by using the variant directly.
  8. Here, the eyes that the tee will use when joining a server can be set.
  9. This setting allows for the customization of the body and feet colors of the tee.
  10. This button opens the website of official Skin Database.

More skins can be found in the Skin Database (10) in order to use these (3) needs to be enabled and (5) disabled. To use community skins, (4) needs to be checked as well. To apply the skin, the name of the skin has to be entered or copied into (1).

There are other databases like skins.tw with even more skins than the official database. But they have to be integrated separately to use.

Appearance Tab

Here are settings about the HUD, Chat and other general visuals located. Other players cant see the effect of these settings.

Assets Tab

Here can ingame textures be selected. Common places to get Assets are Discord and skins.tw. Other players cant see the effect of these settings.

Get in touch

more resources or looking for non-English-speaking communities can be found here.