Death: Difference between revisions

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'''''Death''''' can be caused by the death tile {{Tile|game|2}}, by going too far out of the map (>200 tiles), by issuing a <code>kill</code> command bound to <code>k</code> by default or by disconnecting from the server.  The death tile has a larger hitbox than most other tiles like [[Special:MyLanguage/Teleporter|{{Tile|tele|27}}]] [[Special:MyLanguage/Teleporter|Teleporter]] and [[Special:MyLanguage/Freeze|{{Tile|game|9}}]] [[Special:MyLanguage/Freeze|Freeze]].
'''''Death''''' can be caused by the death tile {{Tile|game|2}}, by going too far out of the map (>200 tiles), by issuing a <code>kill</code> command bound to <code>k</code> by default or by disconnecting from the server.  The death tile has a larger hitbox than most other tiles like [[Special:MyLanguage/Teleporter|{{Tile|tele|27}}]] [[Special:MyLanguage/Teleporter|Teleporter]] and [[Special:MyLanguage/Freeze|{{Tile|game|9}}]] [[Special:MyLanguage/Freeze|Freeze]].


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The death tile {{Tile|game|2}} is skippable with enough [[Special:MyLanguage/Movement|speed]], but not directly with {{Ninja}} due to its bigger hitbox. However, a ninja dash is able to skip a pair of death tiles if they are placed diagonally to one another.
The death tile {{Tile|game|2}} is skippable with enough [[Special:MyLanguage/Movement|speed]], but not directly with {{Ninja}} due to its bigger hitbox. However, a ninja dash is able to skip a pair of death tiles if they are placed diagonally to one another.




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When a tee dies, all their projectiles (grenades and pistol bullets) are removed from the map. However, lasers and shotgun lasers are not necessarily removed, unless the <code>sv_destroy_lasers_on_death 1</code> is enabled.
When a tee dies, all their projectiles (grenades and pistol bullets) are removed from the map. However, lasers and shotgun lasers are not necessarily removed, unless the <code>sv_destroy_lasers_on_death 1</code> is enabled.




== Kill Protection ==
== Kill Protection == <!--T:4-->


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When racing for a long time on a map (>20min) a kill protection kicks in, overwriting the <code>kill</code> command to prevent accidental killing. At this point, sending <code>/kill</code> via chat is necessary in order to kill and restart the map.
When racing for a long time on a map (>20min) a kill protection kicks in, overwriting the <code>kill</code> command to prevent accidental killing. At this point, sending <code>/kill</code> via chat is necessary in order to kill and restart the map.
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[[Category:Game-Mechanic{{#translation:}}]]

Latest revision as of 21:16, 14 June 2023

Death can be caused by the death tile , by going too far out of the map (>200 tiles), by issuing a kill command bound to k by default or by disconnecting from the server. The death tile has a larger hitbox than most other tiles like Teleporter and Freeze.

The death tile is skippable with enough speed, but not directly with Ninja due to its bigger hitbox. However, a ninja dash is able to skip a pair of death tiles if they are placed diagonally to one another.


When a tee dies, all their projectiles (grenades and pistol bullets) are removed from the map. However, lasers and shotgun lasers are not necessarily removed, unless the sv_destroy_lasers_on_death 1 is enabled.


Kill Protection

When racing for a long time on a map (>20min) a kill protection kicks in, overwriting the kill command to prevent accidental killing. At this point, sending /kill via chat is necessary in order to kill and restart the map.