FNG: Difference between revisions

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add other possible acronym long form "freeze next generation"
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{{Infobox mod
{{Infobox mod
| name = fng2
| name = fng2
| developer = Juppey
| developer = Jupeyy
| players = 64
| players = 64
| teeworlds = 0.6, 0.7
| teeworlds = 0.6, 0.7
| repository = [https://github.com/Jupeyy/teeworlds-fng2-mod/tree/fng_06 0.6], [https://github.com/Jupeyy/teeworlds-fng2-mod/tree/master 0.7]
| repository = [https://github.com/Jupeyy/teeworlds-fng2-mod/tree/fng_06 0.6], [https://github.com/Jupeyy/teeworlds-fng2-mod/tree/master 0.7]
}}
}}
'''''FNG''''' (short for '''f'''reeze a'''n'''d '''g'''rab or '''f'''reeze '''n'''ext '''g'''eneration) is a Teeworlds modification played in teams with [[Laser]] and [[Hammer]]. With the Laser you can [[freeze]] opponents and with the hammer you can melt team mates. The freeze usually lasts for 10 seconds. During that time you can gain points by throwing the frozen tee into spikes. Depending on the kind of spikes you gain or loose points. You gain points with normal or your own team spikes and loose points when throwing into opponents spikes.


The normal Teeworlds physics apply mostly, but the hammer is slightly stronger than the default hammer making [[Throw|throws]] easier.
<!--T:1-->
'''''FNG''''' (short for '''"f'''reeze '''n'''ext '''g'''eneration"<ref>https://archive.strct.cc/ddnet/2017-12-18/general.html#chatlog__message-container-392261754450608128</ref><ref>https://archive.strct.cc/ddnet/2020-08-21/showroom.html#chatlog__message-container-746383466714890310</ref> or "'''f'''reeze a'''n'''d '''g'''rab"<ref>https://archive.strct.cc/ddnet/2021-06-03/questions.html#chatlog__message-container-850053162001235968</ref>) is a Teeworlds player-versus-player mode combining movement and aiming. It is generally played in teams with either [[Special:MyLanguage/Laser|Laser]] and [[Special:MyLanguage/Hammer|Hammer]] or [[Special:MyLanguage/Grenade|Grenade Launcher]]. The current implementation is called fng2, developed by Jupeyy. The original 'Freeze' was released on 28 February 2009.
 
==Gameplay== <!--T:10-->
 
===Laser=== <!--T:14-->
 
<!--T:11-->
'''Laser''' FNG is usually played in teams where players are divided into red and blue teams and come with two weapons - laser and hammer. With the Laser you can [[Special:MyLanguage/freeze|freeze]] opponents (usually lasts for 10 seconds) and with the hammer you can unfreeze team mates, or hit the opponents  into the spikes. During these 10 seconds, you can gain points by throwing the frozen tee into spikes. Depending on the kind of spikes you gain or lose points. You gain points when you throw the enemy tee in your team's spikes and lose points you throw it in the opponent's spikes. There are also harder to access spikes that reward a player with more points when he throws an adversary into them.
 
<!--T:12-->
The solo variant is solofng2. All other gameplay is the same as in Team Mode, except where players fight alone against all players. But because there are no teams, you will not lose points.
 
<!--T:2-->
The normal Teeworlds physics apply mostly, but the hammer is slightly different from the default hammer.
 
<!--T:17-->
[[Special:MyLanguage/Throw|Throws]] are easier on enemies. However, hammmer blows don't propel teammates, making it easier to unfreeze them (each hit reduces the remaining freeze time by 4 seconds).
 
===Grenade Launcher=== <!--T:15-->
 
<!--T:16-->
Another variant to the FNG laser mode is the '''Grenade Launcher''' mode.
 
<!--T:18-->
This mode is played solo. In this mode, players can kill enemies with Grenades, changing color with their number of kills. The killed tees spectate their killer until their are released or the killer is killed himself.
 
==History== <!--T:3-->
 
<!--T:4-->
The current implementation is called fng2, developed by Jupeyy. There are several predecessors to this implementation. One being openFNG for Teeworlds 0.6 by fstd<ref>https://github.com/fstd/teeworlds</ref><ref name=":0">OpenFNG released: https://www.teeworlds.com/forum/viewtopic.php?id=7868</ref>, maintained from 2011-2015. The solo variant was called soloFNG. The FNG gameplay is an advancement of the Freeze mod<ref name=":1">Freeze mod forum post: https://www.teeworlds.com/forum/viewtopic.php?id=3535</ref> fixing the long freeze times of players just laying around making it a bit boring.


== History ==
===Timeline=== <!--T:5-->


The current implementation is called fng2, developed by Juppey. There are several predecessors to this implementation. One being openFNG for Teeworlds 0.6 by fstd<ref>https://github.com/fstd/teeworlds</ref><ref name=":0">OpenFNG released: https://www.teeworlds.com/forum/viewtopic.php?id=7868</ref>, maintained from 2011-2015. The solo variant was called soloFNG. The FNG gameplay is an advancement of the Freeze mod<ref name=":1">Freeze mod forum post: https://www.teeworlds.com/forum/viewtopic.php?id=3535</ref> fixing the long freeze times of players just laying around making it a bit boring.
<!--T:6-->
*2009-02-28: Freeze gets released<ref name=":1" />
*2009-03-26: FNG gets announced by Magic Merlin, written by Tom (based on Teeworlds 0.5)<ref>https://www.teeworlds.com/forum/viewtopic.php?id=3725</ref>
*2011-05-16: fstd publishes openFNG a FNG implementation based on Teeworlds 0.6<ref name=":0" />
*2012-04-23: Fifi releases boomFNG (FNG with grenade launchers)<ref>https://www.teeworlds.com/forum/viewtopic.php?id=9428</ref>
*2013-06-04: soloFNG by TsFreddie<ref>https://www.teeworlds.com/forum/viewtopic.php?id=10377</ref>
*2016-11: FNG2 by Jupeyy<ref>https://github.com/Jupeyy/teeworlds-fng2-mod/commit/5d6b21d04d986a1c240e2512dd52eca2a99535d6</ref>
*2020-01: FNG2 port to Teeworlds 0.7<ref>https://github.com/Jupeyy/teeworlds-fng2-mod/commit/fe60e550ce405f6ead7276fcf5be06b6c86afc91</ref>


=== Timeline ===
==Common Terminology== <!--T:7-->


* 2009-02-28: Freeze gets released<ref name=":1" />
<!--T:8-->
* 2009-03-26: FNG gets announced by Magic Merlin, written by Tom (based on Teeworlds 0.5)<ref>https://www.teeworlds.com/forum/viewtopic.php?id=3725</ref>
''[[Special:MyLanguage/Common Terminology#Common FNG Acronyms and Terms|Common Terminology#Common FNG Acronyms and Terms]]''
* 2011-05-16: fstd publishes openFNG a FNG implementation based on Teeworlds 0.6<ref name=":0" />
* 2012-04-23: Fifi releases boomFNG (FNG with grenade launchers)<ref>https://www.teeworlds.com/forum/viewtopic.php?id=9428</ref>
* 2013-06-04: soloFNG by TsFreddy<ref>https://www.teeworlds.com/forum/viewtopic.php?id=10377</ref>
* 2016-11: FNG2 by Juppey<ref>https://github.com/Jupeyy/teeworlds-fng2-mod/commit/5d6b21d04d986a1c240e2512dd52eca2a99535d6</ref>
* 2020-01: FNG2 port to Teeworlds 0.7<ref>https://github.com/Jupeyy/teeworlds-fng2-mod/commit/fe60e550ce405f6ead7276fcf5be06b6c86afc91</ref>


== Common Terminology ==
==References== <!--T:9-->


''[[Common Terminology#Common FNG Acronyms and Terms]]''
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== References ==
<references />
[[Category:Mods{{#translation:}}]]

Latest revision as of 11:19, 5 May 2024

FNG (short for "freeze next generation"[1][2] or "freeze and grab"[3]) is a Teeworlds player-versus-player mode combining movement and aiming. It is generally played in teams with either Laser and Hammer or Grenade Launcher. The current implementation is called fng2, developed by Jupeyy. The original 'Freeze' was released on 28 February 2009.

Gameplay

Laser

Laser FNG is usually played in teams where players are divided into red and blue teams and come with two weapons - laser and hammer. With the Laser you can freeze opponents (usually lasts for 10 seconds) and with the hammer you can unfreeze team mates, or hit the opponents into the spikes. During these 10 seconds, you can gain points by throwing the frozen tee into spikes. Depending on the kind of spikes you gain or lose points. You gain points when you throw the enemy tee in your team's spikes and lose points you throw it in the opponent's spikes. There are also harder to access spikes that reward a player with more points when he throws an adversary into them.

The solo variant is solofng2. All other gameplay is the same as in Team Mode, except where players fight alone against all players. But because there are no teams, you will not lose points.

The normal Teeworlds physics apply mostly, but the hammer is slightly different from the default hammer.

Throws are easier on enemies. However, hammmer blows don't propel teammates, making it easier to unfreeze them (each hit reduces the remaining freeze time by 4 seconds).

Grenade Launcher

Another variant to the FNG laser mode is the Grenade Launcher mode.

This mode is played solo. In this mode, players can kill enemies with Grenades, changing color with their number of kills. The killed tees spectate their killer until their are released or the killer is killed himself.

History

The current implementation is called fng2, developed by Jupeyy. There are several predecessors to this implementation. One being openFNG for Teeworlds 0.6 by fstd[4][5], maintained from 2011-2015. The solo variant was called soloFNG. The FNG gameplay is an advancement of the Freeze mod[6] fixing the long freeze times of players just laying around making it a bit boring.

Timeline

  • 2009-02-28: Freeze gets released[6]
  • 2009-03-26: FNG gets announced by Magic Merlin, written by Tom (based on Teeworlds 0.5)[7]
  • 2011-05-16: fstd publishes openFNG a FNG implementation based on Teeworlds 0.6[5]
  • 2012-04-23: Fifi releases boomFNG (FNG with grenade launchers)[8]
  • 2013-06-04: soloFNG by TsFreddie[9]
  • 2016-11: FNG2 by Jupeyy[10]
  • 2020-01: FNG2 port to Teeworlds 0.7[11]

Common Terminology

Common Terminology#Common FNG Acronyms and Terms

References