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<div lang="en" dir="ltr" class="mw-content-ltr">
'''''Jumps''''' are triggered by pressing space. They allow you to maneuver upwards, in order to avoid obstacles and reach platforms you would otherwise not get to. On a jump, your tee will get propelled upwards. The velocity will wear off over time until gravity pulls you down again.
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'''''만든이: 동네북 미(Don look me)'''''
<div lang="en" dir="ltr" class="mw-content-ltr">
In Teeworlds you have two types of jumps:
</div>


'''''점프''''' 기본적으로 스페이스 바 또는 W키로 작동합니다.(Bind로 다른 키를 여러 개 설정 하실 수 있습니다.) 점프는 장애물을 넘거나 위에 있는 플랫폼으로 기동할 수 있습니다. 점프를 하면 티가 위로 올라가게 됩니다.(티 = Tee로써 자신의 본체나 더미도 포함이 됩니다.) 맵들에 설정된 중력에 따라 위로 올라가거나 밑으로 내려갑니다.
<div lang="en" dir="ltr" class="mw-content-ltr">
* You will ground jump whenever you are standing on some kind of floor
* The double jump (or air jump) is used while mid-air
</div>


Teeworlds에는 두 가지 유형의 점프가 있습니다. (Teeworlds 안에 DDnet이 있는 겁니다.)
[[File:Jump-height.mp4|right|300px|gif|muted]]


* 지상 점프
<div lang="en" dir="ltr" class="mw-content-ltr">
* 공중 점프
You will usually have one ground jump and one double jump at your disposal. You regain all your jumps when touching the ground or the jump refresher tile {{Tile|game|32}}.
</div>


지상 점프는 말 그대로 어떤 블럭에서 뛰는 점프로 약 5.69 정도 위로 상승합니다.
<div lang="en" dir="ltr" class="mw-content-ltr">
공중 점프는 똑같이 공중에서 점프를 하는 것을 말하는 데 약 4.62 정도 위로 상승 합니다.(맵의 중력의 힘이 기본값으로 설정 되어 있을때 기준)
== Ground Jump ==
</div>


자세한 내용은 [https://www.youtube.com/watch?v=JGHZFN7GiPA&t=25s 동네북 미] 유튜브에서 확인 하시면 됩니다.
<div lang="en" dir="ltr" class="mw-content-ltr">
The ground jump is only possible whenever you touch the ground. Since it is programmed in the way that it sets your [[Special:MyLanguage/Movement|vertical velocity]] to a certain value, it will disregard any other vertical boosts you gain at the same moment. When started the vertical velocity is set to 13.2. A ground jump makes the tee reach a height of <span title="5#22">5.69</span> tiles. Once you don’t touch the ground anymore, this jump becomes unavailable.
</div>


[[File:Jump-height.mp4|right|300px|gif|muted]]
<div lang="en" dir="ltr" class="mw-content-ltr">
== Double Jump ==
</div>


기본적으로 점프는 2번이 주어지게 됩니다. 지상 점프, 공중 점프 각각 1개씩 주어지게 되는데 점프를 공중에서 할 시 1번에 점프를 합니다. 그리고 플랫폼 위나 점프 회복 타일에 닿으면 모든 점프를 회복합니다. {{Tile|game|32}} <- 점프 회복 타일.
<div lang="en" dir="ltr" class="mw-content-ltr">
The double jump is available once you are in the air. The vertical velocity is set to 12 when activated. Interestingly, since it sets your vertical velocity to a certain value like the ground jump does, you can manually use it to cancel all vertical velocity. It doesn’t reach as high as the first jump and only reaches <span title="4#20">4.62</span> tiles at its peak. Together with the ground jump you can get up to <span title="10#10">10,31</span> tiles.
</div>


== 지상 점프 ==
<div lang="en" dir="ltr" class="mw-content-ltr">
The brightness of the tee's feet indicates if the double jump has already been used. When the double jump is not available, the feet are darker.
</div>


지상 점프는 땅에 닿을 때만 가능합니다. 수직 속도를 특정 값으로 설정하는 방식으로 프로그래밍되어 있기 때문에 동시에 얻는 다른 수직 부스트는 무시합니다. 시작할 때 수직 속도는 13.2로 설정됩니다. 지상 점프로 티 높이가 5.69 타일에 이릅니다. 더 이상 지면에 닿지 않으면 이 점프를 사용할 수 없게 됩니다. (자세한 내용이라 번역만 합니다.)
<div lang="en" dir="ltr" class="mw-content-ltr">
You get your double jump back the next time you touch the ground. You can double jump after jumping off the ground and also after walking off a platform.
== 더블 점프(공중 점프)==
</div>


공중에 떠 있을 때 더블 점프를 사용할 수 있습니다. 활성화되면 수직 속도가 12로 설정됩니다. 흥미롭게도 지상 점프처럼 수직 속도를 특정 값으로 설정하기 때문에 수동으로 모든 수직 속도를 취소하는 데 사용할 수 있습니다. 첫 번째 점프만큼 높지 않고 최고점에서 4.62 타일에 도달합니다. 지상 점프와 함께 최대 10,31 개의 타일 을 얻을 수 있습니다 . (자세한 내용이라 번역만 합니다.)
<div lang="en" dir="ltr" class="mw-content-ltr">
== Wall jump ==
</div>


티의 발의 밝기에 따라 자신이 공중점프를 썼는지에 대한 여부를 알 수 있습니다. (발이 안 그려져 있거나 검은색이면 확인 할 수 없습니다.)
<div lang="en" dir="ltr" class="mw-content-ltr">
When wall jump tiles{{Tile|entities|16}} are placed next to the wall, you can regain all your double jumps by touching the wall with the wall jump tile while falling down. You can only get your jumps back one time per touch, so you have to leave the wall to use wall jump again.
</div>


다음에 땅에 닿을 때 이중 점프를 다시 얻습니다. 2단 점프는 지면에서 뛰어내린 후와 플랫폼에서 걸어 나온 후에도 가능합니다. (공중 점프를 다 쓰고 스페이스 바를 누르면서 땅에 닿으면 바로 점프가 됩니다.)
<div lang="en" dir="ltr" class="mw-content-ltr">
== Changing the number of jumps ==
</div>


== 벽 점프 ==
<div lang="en" dir="ltr" class="mw-content-ltr">
벽 점프 타일 때{{Tile|entities|16}} 때 벽 옆에 배치된 경우 넘어진 상태에서 벽 점프 타일로 벽을 붙어 더블 점프를 모두 회복할 수 있습니다. 뒤로 점프는 터치당 한 번만 가능하므로 다시 공중 점프를 회복하려면 들낙해야 합니다.
The number of jumps can be changed by the jump count setter tile {{Tile|switch|7}} from the [[Special:MyLanguage/switch layer|switch layer]]. Setting the jump count to zero disables both ground and double jumps. When it is set to one you can use it either as a ground jump or as a double jump. In cases where you have more than one jump (<code>n>1</code> jumps), the amount will divide in 1 ground jump and double jumps for the rest (<code>n-1</code>). So when leaving a platform without using the ground jump, you still have only <code>n-1</code> jumps.
</div>


== 점프 횟수 변경 ==
<div lang="en" dir="ltr" class="mw-content-ltr">
점프 횟수는 점프 횟수 변경 타일로 바꿀 수 있는데, 점프 횟수를 0으로 하면 당연히 점프 못하구요 1로 설정하면 지상 한 번 혹은 공중 한 번을 할 수 있습니다. 점프가 두 번 이상인 경우 지상점프 n회 공중점프 n-1 회를 사용 할 수 있습니다.
=== Infinite jumps ===
</div>


=== 무한 점프 ===
<div lang="en" dir="ltr" class="mw-content-ltr">
무한 점프도 있습니다. (사진 첨부 ->) {{Tile|entities|105}} 하지만 오른쪽에 있는 사진에 닿으면 당연히 풀리게 됩니다. {{Tile|entities|89}}
There is also the infinite jump tile {{Tile|entities|105}} giving the tee infinite double jumps until the infinite jump off tile {{Tile|entities|89}} is touched.
</div>


== 잡것(?) 꿀팁 ==
<div lang="en" dir="ltr" class="mw-content-ltr">
== Advanced Behavior ==
</div>


* 공중 점프를 다 쓰고 스페이스 바를 누르면서 땅에 닿으면 바로 점프가 됩니다.
<div lang="en" dir="ltr" class="mw-content-ltr">
* 빙결 직전 점프: 타이밍을 맞추면 빙결과 2단 점프가 동시에 일어납니다.
* Whenever you hold the jump-key, you either trigger a jump instantly or trigger a jump as soon as it is available to you. This can be used to jump as soon as you touch the ground
* 더블 점프가 없다면 충분한 수직 속도로 한 타일 높은 동결로 점프하는 것이 가능합니다. 이것을 프리즈 점프 라고 [[Freeze#Freeze_Jump|freeze jump(프리즈 점프)]] 라고 합니다.
* When timing a jump right before getting [[Special:MyLanguage/Freeze|frozen]], you will both get frozen and double jump at the same time
* If you do not have your double jump, it is possible to jump in one tile high freeze with enough vertical velocity. This is known as a [[Special:MyLanguage/Freeze#Freeze_Jump|freeze jump]].
</div>


[[Category:Game-Mechanic]]
[[Category:Game-Mechanic{{#translation:}}]]
[[Category:Jump]]

Latest revision as of 20:14, 14 March 2023

Note: This page already exists on your language! Please help out by migrating the archived page (accessible by clicking this link) to the new translation system by clicking 'Translate'. Once finished, delete the archived page to remove this notice. Thanks! You can find a list of pages needing migration on Category:NeedsMigration.

Jumps are triggered by pressing space. They allow you to maneuver upwards, in order to avoid obstacles and reach platforms you would otherwise not get to. On a jump, your tee will get propelled upwards. The velocity will wear off over time until gravity pulls you down again.

In Teeworlds you have two types of jumps:

  • You will ground jump whenever you are standing on some kind of floor
  • The double jump (or air jump) is used while mid-air

You will usually have one ground jump and one double jump at your disposal. You regain all your jumps when touching the ground or the jump refresher tile .

Ground Jump

The ground jump is only possible whenever you touch the ground. Since it is programmed in the way that it sets your vertical velocity to a certain value, it will disregard any other vertical boosts you gain at the same moment. When started the vertical velocity is set to 13.2. A ground jump makes the tee reach a height of 5.69 tiles. Once you don’t touch the ground anymore, this jump becomes unavailable.

Double Jump

The double jump is available once you are in the air. The vertical velocity is set to 12 when activated. Interestingly, since it sets your vertical velocity to a certain value like the ground jump does, you can manually use it to cancel all vertical velocity. It doesn’t reach as high as the first jump and only reaches 4.62 tiles at its peak. Together with the ground jump you can get up to 10,31 tiles.

The brightness of the tee's feet indicates if the double jump has already been used. When the double jump is not available, the feet are darker.

You get your double jump back the next time you touch the ground. You can double jump after jumping off the ground and also after walking off a platform.

Wall jump

When wall jump tiles are placed next to the wall, you can regain all your double jumps by touching the wall with the wall jump tile while falling down. You can only get your jumps back one time per touch, so you have to leave the wall to use wall jump again.

Changing the number of jumps

The number of jumps can be changed by the jump count setter tile from the switch layer. Setting the jump count to zero disables both ground and double jumps. When it is set to one you can use it either as a ground jump or as a double jump. In cases where you have more than one jump (n>1 jumps), the amount will divide in 1 ground jump and double jumps for the rest (n-1). So when leaving a platform without using the ground jump, you still have only n-1 jumps.

Infinite jumps

There is also the infinite jump tile giving the tee infinite double jumps until the infinite jump off tile is touched.

Advanced Behavior

  • Whenever you hold the jump-key, you either trigger a jump instantly or trigger a jump as soon as it is available to you. This can be used to jump as soon as you touch the ground
  • When timing a jump right before getting frozen, you will both get frozen and double jump at the same time
  • If you do not have your double jump, it is possible to jump in one tile high freeze with enough vertical velocity. This is known as a freeze jump.