Death: Difference between revisions
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no language needs to migrate anymore Tag: Manual revert |
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'''''Death''''' can be caused by the death tile {{Tile|game|2}}, by going too far out of the map (>200 tiles), by issuing a <code>kill</code> command bound to <code>k</code> by default or by disconnecting from the server. | <translate> | ||
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'''''Death''''' can be caused by the death tile {{Tile|game|2}}, by going too far out of the map (>200 tiles), by issuing a <code>kill</code> command bound to <code>k</code> by default or by disconnecting from the server. The death tile has a larger hitbox than most other tiles like [[Special:MyLanguage/Teleporter|{{Tile|tele|27}}]] [[Special:MyLanguage/Teleporter|Teleporter]] and [[Special:MyLanguage/Freeze|{{Tile|game|9}}]] [[Special:MyLanguage/Freeze|Freeze]]. | |||
The death tile {{Tile|game|2}} is skippable with enough [[Movement|speed]], but not directly with {{Ninja}} due to its bigger hitbox. However, a ninja dash is able to skip a pair of death tiles if they are placed diagonally to one another. | <!--T:2--> | ||
The death tile {{Tile|game|2}} is skippable with enough [[Special:MyLanguage/Movement|speed]], but not directly with {{Ninja}} due to its bigger hitbox. However, a ninja dash is able to skip a pair of death tiles if they are placed diagonally to one another. | |||
When a tee dies, all their projectiles (grenades and pistol bullets) are removed from the map. | |||
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When a tee dies, all their projectiles (grenades and pistol bullets) are removed from the map. However, lasers and shotgun lasers are not necessarily removed, unless the <code>sv_destroy_lasers_on_death 1</code> is enabled. | |||
== Kill Protection == <!--T:4--> | |||
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When racing for a long time on a map (>20min) a kill protection kicks in, overwriting the <code>kill</code> command to prevent accidental killing. At this point, sending <code>/kill</code> via chat is necessary in order to kill and restart the map. | |||
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[[Category:Game-Mechanic{{#translation:}}]] |
Latest revision as of 21:16, 14 June 2023
Death can be caused by the death tile , by going too far out of the map (>200 tiles), by issuing a kill
command bound to k
by default or by disconnecting from the server. The death tile has a larger hitbox than most other tiles like Teleporter and Freeze.
The death tile is skippable with enough speed, but not directly with Ninja due to its bigger hitbox. However, a ninja dash is able to skip a pair of death tiles if they are placed diagonally to one another.
When a tee dies, all their projectiles (grenades and pistol bullets) are removed from the map. However, lasers and shotgun lasers are not necessarily removed, unless the sv_destroy_lasers_on_death 1
is enabled.
Kill Protection
When racing for a long time on a map (>20min) a kill protection kicks in, overwriting the kill
command to prevent accidental killing. At this point, sending /kill
via chat is necessary in order to kill and restart the map.