Translations:Freeze/1/zh: Difference between revisions

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若在冻结前钩住了其他玩家,则被冻结时会立即松开钩索。[[Special:MyLanguage/Drag Part|拖拽]]技巧就是建立在一名玩家处于冻结状态的基础上而发展的。
若在冻结前钩住了其他玩家,则被冻结时会立即松开钩索。[[Special:MyLanguage/Drag Part|拖拽]]技巧就是建立在一名玩家处于冻结状态的基础上而发展的。


[[Special:MyLanguage/Hammer#Hammer Run|锤跑]]技巧与[[Special:MyLanguage/Throw|投掷]]技巧通常都用来穿过较宽的冻结区域。如果在双人合作的情况下,玩家还可以使用[[Special:MyLanguage/Aled|Aled]]技巧来穿过一格宽或一个高的冻结区域。
[[Special:MyLanguage/Hammer#Hammer run|锤跑]]技巧与[[Special:MyLanguage/Throw|投掷]]技巧通常都用来穿过较宽的冻结区域。如果在双人合作的情况下,玩家还可以使用[[Special:MyLanguage/Aled|Aled]]技巧来穿过一格宽或一个高的冻结区域。

Latest revision as of 17:17, 2 June 2023

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Message definition (Freeze)
'''''Freeze''''' ({{Tile|entities|9}}/{{Tile|game|9}}) is one of the main mechanics the game resolves around. It disables [[Special:MyLanguage/Movement|Movement]] keys, [[Special:MyLanguage/Jump|jumping]], the [[Special:MyLanguage/Hook|Hook]], and weapons for a few seconds. Currently hooked tees get released. [[Special:MyLanguage/Drag Part|Drag parts]] are based on the fact that one tee is frozen. [[Special:MyLanguage/Hammerrun|Hammerrun]] and [[Special:MyLanguage/Throw|throws]] are used to get through wider freeze walls. In pairs, tees can also go through one tile freeze walls with [[Special:MyLanguage/Aled|Aled]].

冻结/是主要的游戏机制之一。

玩家与冻结区域发生交互时,会重置并禁用玩家的移动键\跳跃键、开火键和钩爪键数秒钟。

若在冻结前钩住了其他玩家,则被冻结时会立即松开钩索。拖拽技巧就是建立在一名玩家处于冻结状态的基础上而发展的。

锤跑技巧与投掷技巧通常都用来穿过较宽的冻结区域。如果在双人合作的情况下,玩家还可以使用Aled技巧来穿过一格宽或一个高的冻结区域。