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- Hammer (section 1 Tick Unfreeze)unfrozen by the hammer. Using this you can create chain reactions using the 1-tick-unfreeze. On top of being unfrozen, the hit tee will get a good amount of...4 KB (404 words) - 17:43, 14 March 2023
- Ground: Every tick velocity.x = velocity.x * 0.5 Air: Every tick velocity.x = velocity.x * 0.95 Pressing key in opposite direction: Ground: Every tick the horizontal...4 KB (562 words) - 19:12, 11 February 2023
- Laser (section 1-Tick Unfreeze)The laser rifle is an automatic weapon that fires a straight beam that is used to unfreeze tees. The laser beam will bounce off of walls, ending either...3 KB (344 words) - 17:23, 25 January 2025
- 06 tiles (450 base units) Dash time: 180ms (9 ticks) Velocity of 1,56 tiles per tick (50 base units per tick) During the dash, all other forces like gravity...3 KB (336 words) - 01:17, 10 March 2025
- is hit, the tee is then only unfrozen for one tick, allowing weapon, movement, and jump input for that tick. While hook input is possible, the range and...5 KB (652 words) - 12:48, 5 May 2024
- is hit, the tee is then only unfrozen for one tick, allowing weapon, movement, and jump input for that tick. While hook input is possible, the range and...6 KB (652 words) - 12:49, 5 May 2024
- hook_fire_speed 80.0 How far the hook advances each tick hook_drag_accel 3.0 Factor to acceleration the hook gives each tick hook_drag_speed 15.0 Maximum speed you...8 KB (1,142 words) - 21:32, 2 June 2025
- Hammer/ko (section 1 Tick Unfreeze)unfrozen by the hammer. Using this you can create chain reactions using the 1-tick-unfreeze. On top of being unfrozen, the hit tee will get a good amount of...4 KB (403 words) - 18:59, 14 March 2023
- Hammer/fr (section Unfreeze à 1 tick)tirer juste après avoir été unfreeze par le marteau. Avec le unfreeze à 1 tick, vous pouvez créer des réaction en chaîne. En plus d'être dégelé, le tee...4 KB (396 words) - 06:41, 5 May 2024
- hitbox between two ticks, your position will not be stopped 'between' your two tick locations. This leads to a couple effects: Your first tick inside a stopper...2 KB (210 words) - 03:25, 23 March 2025
- 激光枪发射的光线形状相同而颜色可以相异,并且两种光线都可以被墙体反射。它们各自拥有最远射程,射中玩家后产生不同的效果。 霰弹枪光线行为如下: 光线会在发射的同一游戏刻(tick)击中目标或者到达最大射程消失,击中之后根据击中目标的区别产生不同效果; 如果击中墙面并且累计没有达到最大射程或者反射次数,光线将会进行反射,反射...9 KB (2,124 words) - 15:28, 2 July 2024
- server (novice, moderate, ...) "none" sv_send_votes_per_tick Number of vote options being send per tick 5 1 15 sv_rescue Allow /rescue command so players can...109 KB (0 words) - 17:39, 4 May 2024
- hook_fire_speed 80.0 How far the hook advances each tick hook_drag_accel 3.0 Factor to acceleration the hook gives each tick hook_drag_speed 15.0 Maximum speed you...9 KB (1,122 words) - 15:57, 31 May 2025
- first target - Teeworlds by Michał Dardas 2019-09-28: The Anatomy of a One Tick Unfreeze by heinrich5991 2019-09-17: Porting a C++ multiplayer game to the...25 KB (1,726 words) - 17:18, 3 March 2025
- hook_fire_speed 80.0 How far the hook advances each tick hook_drag_accel 3.0 Factor to acceleration the hook gives each tick hook_drag_speed 15.0 Maximum speed you...10 KB (1,131 words) - 15:57, 31 May 2025
- Ticks (section First Tick)is called a "tick". Having only 50 ticks per second (tps) leads to some physical oddities. Many interactions are governed by their first tick. For example...643 bytes (76 words) - 19:43, 21 February 2023
- Ticks/es (section First Tick)is called a "tick". Having only 50 ticks per second (tps) leads to some physical oddities. Many interactions are governed by their first tick. For example...753 bytes (76 words) - 08:29, 22 March 2023
- Ticks/en (section First Tick)is called a "tick". Having only 50 ticks per second (tps) leads to some physical oddities. Many interactions are governed by their first tick. For example...585 bytes (76 words) - 19:43, 21 February 2023
- Ground: Every tick velocity.x = velocity.x * 0.5 Air: Every tick velocity.x = velocity.x * 0.95 Pressing key in opposite direction: Ground: Every tick the horizontal...5 KB (562 words) - 08:20, 22 March 2023
- Ground: Every tick velocity.x = velocity.x * 0.5 Air: Every tick velocity.x = velocity.x * 0.95 Pressing key in opposite direction: Ground: Every tick the horizontal...4 KB (562 words) - 19:44, 11 February 2023