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  • Hook/be (category Game-Mechanic/be)
    You will not be pulled all the way to the anchor point. Instead, when your tee enters a specific radius to the anchor point you will not be affected by...
    10 KB (1,099 words) - 16:09, 11 September 2024
  • Movement (category Game-Mechanic)
    as Short and Precise 7), but can be used in short speedruns as small optimizations. TODO: add gif A ground jump can be performed even if the tee is a few...
    4 KB (562 words) - 19:12, 11 February 2023
  • Hook/ru (category Game-Mechanic/ru)
    Крюк(чаще называют хуком) позволяет вам перемещаться по картам. Он всегда доступен и необходим почти на каждой карте. С его помощью вы можете: Цеплять...
    14 KB (985 words) - 17:57, 4 May 2024
  • Jump (category Game-Mechanic)
    you have to leave the wall to use wall jump again. The number of jumps can be changed by the jump count setter tile from the switch layer. Setting the jump...
    4 KB (567 words) - 20:10, 14 March 2023
  • Collision (category Game-Mechanic)
    28 units downwards from the center. Stoppers are a little more complicated. Be aware - since stoppers are easily skippable, these hitboxes don't mean much...
    4 KB (497 words) - 17:54, 4 May 2024
  • Dragger/be (category Game-Mechanic/be)
    Прыцягальнік - гэта спецыяльны тайл, які цягне вас да сябе. Існуюць 3 узроўня, павольны, нармальны і моцны. Вы не можаце вызваліцца ад яго простым бегам...
    1 KB (44 words) - 05:03, 3 September 2024
  • Hook (category Game-Mechanic)
    You will not be pulled all the way to the anchor point. Instead, when your tee enters a specific radius to the anchor point you will not be affected by...
    8 KB (1,106 words) - 17:56, 4 May 2024
  • Switch layer/be (category Game-Mechanic/be)
    Пласт пераключальнікаў дазваляе выкарыстанне тэкстур, якія ўключаюцца па ўмове і ўжываюцца ў асноўным для тэлепортаў, дзвярэй and прыцягальнікаў, але таксама...
    2 KB (99 words) - 10:19, 8 January 2025
  • Freeze (category Game-Mechanic)
    a different number of seconds of freeze time can be set up. In 1-second freeze, weapon inputs can be executed once each second they are held down. However...
    5 KB (652 words) - 12:48, 5 May 2024
  • Telegun/ru (category Game-Mechanic/ru)
    Телеган - это возможность оружия телепортировать игрока. Это функция, была добавлена в DDNet версии 11.3, выпущенной в августе 2018 года. Оружие должно...
    2 KB (148 words) - 20:18, 14 May 2024
  • Hook/zh (category Game-Mechanic/zh)
    钩索 可以用于在地图中位移或者拉动其他玩家。玩家默认持有此装备,在游玩绝大部分地图时它都必不可少。钩索有以下功能: 钩住特定方块摆荡 钩住其他玩家,将其拖向自己,同时自己也会被稍微拉过去 按下次要开火键发射钩索头(下文将钩索头称为钩爪),默认为鼠标右键,钩爪会携带钩索一起飞行,松开该按键钩索将会消失。...
    8 KB (1,912 words) - 17:57, 4 May 2024
  • Death (category Game-Mechanic)
    Death can be caused by the death tile , by going too far out of the map (>200 tiles), by issuing a kill command bound to k by default or by disconnecting...
    1 KB (163 words) - 21:16, 14 June 2023
  • Jetpack (category Game-Mechanic)
    of the time, only stopping for very brief periods of time. It should also be noted that jumping cancels any vertical speed you had before, which is useful...
    1 KB (154 words) - 17:43, 14 March 2023
  • World/tr (category Game-Mechanic/tr)
    repeat infinitely in the game world. Example: A tile placed at X: 0, Y: 4 results in tiles repeating infinitely to the left. The game world is contained within...
    2 KB (228 words) - 18:36, 14 March 2023
  • Freeze/ko (category Game-Mechanic/ko)
    a different number of seconds of freeze time can be set up. In 1-second freeze, weapon inputs can be executed once each second they are held down. However...
    6 KB (652 words) - 12:49, 5 May 2024
  • Archive:Jump/ko (category Game-Mechanic)
    점프는 스페이스 바를 눌러 사용한다. 점프는 주로 장애물을 넘거나 다른 방법으로 갈 수 없는 위치로 가기 위해 사용된다. 점프 시 Tee는 위로 뛰어 오른다. 중력에 의해 떨어지기 전까지 시간이 지나면서 상승 속도는 점점 줄어든다. Teeworlds에는 두 가지 유형의...
    4 KB (425 words) - 14:29, 11 February 2023
  • Jump/uk (category Game-Mechanic/uk)
    Стрибок виконується при натисканні клавіші пропуску. Вони дозволяють вам підніматися вгору, щоб уникнути перешкод і дістатися платформ, яких інакше ви...
    7 KB (480 words) - 10:50, 30 December 2023
  • Death/zh (category Game-Mechanic/zh)
    死亡(英语:Death)是当玩家触碰到死亡区域、脱离地图太远(超过200格)、使用指令/kill(默认键位为k)、或者与服务器断开连接时,所触发的效果(立刻在重生点处重生,若死亡时玩家已与服务器断开连接,则不执行重生操作)。 玩家触发死亡时,所有由其发射的榴弹枪和手枪子弹在默认情况下会被立即从地图上...
    2 KB (437 words) - 21:25, 14 June 2023
  • Hook/uk (category Game-Mechanic/uk)
    You will not be pulled all the way to the anchor point. Instead, when your tee enters a specific radius to the anchor point you will not be affected by...
    9 KB (1,090 words) - 09:40, 1 September 2024
  • Speedups (category Game-Mechanic)
    Speedups are entity tiles that alter the speed of any tees inside of them. Speedup tiles share the same hitbox dimensions as a standard DDRace tile. The...
    770 bytes (92 words) - 19:52, 14 March 2023
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