Skin Creation/fr

    From DDraceNetwork
    This page is a translated version of the page Skin Creation and the translation is 0% complete.
    Note: This page already exists on your language! Please help out by migrating the archived page (accessible by clicking this link) to the new translation system by clicking 'Translate'. Once finished, delete the archived page to remove this notice. Thanks!
    Hammer.png This article is a Stub. You can help us by editing and improving it. Hammer.png

    Skin files are 32-bit RGBA formatted in a 2:1 ratio. Each side of the image must be divisible by 4 pixels.

    To create a skin, you'll need the appropriate software before you begin. It's advised to use a vector graphics image editor, as they produce clean exports and are easy to edit. Some popular choices are:

    Next, it's time to start making your skin. It's easiest to start from a pre-existing skin, or a template file. This GitHub repo contains many .svg remakes of popular skins. Let's take a look at the default skin .svg:


    As we can see, each body part has a corresponding black shadow version.

    The black shadow of each body part is the outline used in the tee as a whole.

    Make sure these share the same shape as each body part, but with a larger stroke size.