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- Grenade (section Horizontal Movement)getting horizontal movement by continuously shooting at the floor, you can boost yourself up a wall by shooting at it at an angle. It is important to stay...6 KB (710 words) - 23:12, 18 August 2023
- Hammer (section Movement Using Hammer)can hammer the one in front to give it speed Hammerjump combines jumping with the vertical speed from the hammer. It is essential that the hammer hit happens...4 KB (404 words) - 17:43, 14 March 2023
- Movement (section Horizontal Movement:)Movement is one of the core aspects of Teeworlds and DDrace. 1 Basics 1.1 Gravity 1.2 Jumping 1.3 Horizontal Movement: 2 Advanced 2.1 Max Speed 2.2 Corner...4 KB (562 words) - 19:12, 11 February 2023
- Shotgun (section Horizontal Movement)the direction it came from. Instead, it pulls your tee towards the origin of it, so either where it was shot from or from the last point it reflected off...6 KB (829 words) - 12:41, 27 August 2023
- Once you have that set, you can start pseudoflying. It is possible to start pseudofly in the air, but it is easiest on flat ground. Start by standing next...4 KB (525 words) - 09:42, 24 April 2023
- also hooks a 3rd tee. The third tee can be frozen or deep, because it has to do nothing. It requires the tee that hammers to also hook between hammers. This...5 KB (617 words) - 22:37, 21 October 2023
- the freeze status. It is also possible to unfreeze a Tee by hitting it with the Hammer or Laser. If a tee is inside a freeze tile when it is hit, the tee...5 KB (652 words) - 12:48, 5 May 2024
- while you have ninja equipped. It will run out after 15 seconds or by touching shields. Using the dash allows quick movement and flight. Once Ninja is picked...3 KB (309 words) - 17:53, 4 May 2024
- Grenade/en (section Horizontal Movement)getting horizontal movement by continuously shooting at the floor, you can boost yourself up a wall by shooting at it at an angle. It is important to stay...5 KB (712 words) - 15:41, 27 May 2023
- the freeze status. It is also possible to unfreeze a Tee by hitting it with the Hammer or Laser. If a tee is inside a freeze tile when it is hit, the tee...6 KB (652 words) - 12:49, 5 May 2024
- while they're still alive and near the frozen tee. To disrupt a teammate's movement by hooking or hammering them. Usually done while said teammate is trying...5 KB (673 words) - 21:25, 4 May 2024
- of the camera movement, 0=instant, 100=slow and smooth 0 0 100 cl_dyncam_stabilizing Amount of camera slowdown during fast cursor movement. High value can...109 KB (0 words) - 17:39, 4 May 2024
- hammerhit it without having to switch to the dummy. Use this command with caution, however, as it changes the behavior of the dummy drastically - it is recommended...8 KB (1,270 words) - 01:16, 28 October 2023
- Gores (section Movement advices)really need it, it is recommended to keep your double jump. As much as possible. Since the jump gives a flat amount of vertical speed, it is very previous...8 KB (907 words) - 12:34, 12 May 2024
- the last tile it bounced off was a teleporter gun block tile or if it didn't hit a collision tile at all. The orange tile cancels movement after teleporting...2 KB (163 words) - 14:58, 5 May 2024
- Shotgun/tr (section Horizontal Movement)the direction it came from. Instead, it pulls your tee towards the origin of it, so either where it was shot from or from the last point it reflected off...8 KB (860 words) - 15:59, 27 May 2023
- Hammer/ko (section Movement Using Hammer)can hammer the one in front to give it speed Hammerjump combines jumping with the vertical speed from the hammer. It is essential that the hammer hit happens...4 KB (403 words) - 18:59, 14 March 2023
- "freeze and grab") is a Teeworlds player-versus-player mode combining movement and aiming. It is generally played in teams with either Laser and Hammer or Grenade...4 KB (567 words) - 11:19, 5 May 2024
- afterwards it will ask whether you want to play the tutorial map - it is recommended you do so. It will show you how to do basic movement with some visual...9 KB (965 words) - 21:10, 26 April 2023
- projectiles from passing through. There are three types of stoppers: each halting movement in either one, two, our four directions. Stoppers are not collision-checked...2 KB (210 words) - 19:15, 15 February 2023