Skin Creation: Difference between revisions

From DDraceNetwork
(Marked this version for translation)
m (remove gif from translation, make stub translatable)
Line 1: Line 1:
<languages/>
<languages/>
{{Stub}}
{{Stub{{#translation:}}}}
<translate>
<translate>


Line 19: Line 19:
Next, it's time to start making your skin. It's easiest to start from a pre-existing skin, or a template file. [https://github.com/ddnet/ddnet-data-svg/tree/main/skins This GitHub repo] contains many .svg remakes of popular skins. Let's take a look at the default skin .svg:
Next, it's time to start making your skin. It's easiest to start from a pre-existing skin, or a template file. [https://github.com/ddnet/ddnet-data-svg/tree/main/skins This GitHub repo] contains many .svg remakes of popular skins. Let's take a look at the default skin .svg:


<!--T:5-->
</translate>
[[File:Default skin svg.png|thumb|default.svg]]
[[File:Default skin svg.png|thumb|default.svg]]
 
<translate>
<!--T:6-->
<!--T:6-->
As we can see, each body part has a corresponding black shadow version.  
As we can see, each body part has a corresponding black shadow version.  

Revision as of 19:25, 22 February 2023

This article is a Stub. You can help us by editing and improving it.

Skin files are 32-bit RGBA formatted in a 2:1 ratio. Each side of the image must be divisible by 4 pixels.


To create a skin, you'll need the appropriate software before you begin. It's advised to use a vector graphics image editor, as they produce clean exports and are easy to edit. Some popular choices are:


Next, it's time to start making your skin. It's easiest to start from a pre-existing skin, or a template file. This GitHub repo contains many .svg remakes of popular skins. Let's take a look at the default skin .svg:

default.svg

As we can see, each body part has a corresponding black shadow version.

The black shadow of each body part is the outline used in the tee as a whole.

Make sure these share the same shape as each body part, but with a larger stroke size.