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{{DISPLAYTITLE:跳跃}}
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<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Jump-height.mp4|right|gif|450px|muted]]
'''''Jumps''''' are triggered by pressing space. They allow you to maneuver upwards, in order to avoid obstacles and reach platforms you would otherwise not get to. On a jump, your tee will get propelled upwards. The velocity will wear off over time until gravity pulls you down again.
'''跳跃'''在默认情况下按下空格键触发。跳跃可使你进行垂直向上的移动,以避开障碍或抵达其余方式不能到达的平台上。
</div>


在跳跃时,玩家会获得向上的推动力,因此会获得一定的垂直初速度。但在重力的影响下,这个速度会逐渐减少,直到垂直向上的速度减少至0,在重力作用下会使得玩家降落。
<div lang="en" dir="ltr" class="mw-content-ltr">
In Teeworlds you have two types of jumps:
</div>


在Teeworlds中,你可以选择两种跳跃方式:
<div lang="en" dir="ltr" class="mw-content-ltr">
* 在地面上起跳会进行平地跳跃:
* You will ground jump whenever you are standing on some kind of floor
* 在半空中起跳会进行二段跳跃(或称空中跳跃)。
* The double jump (or air jump) is used while mid-air
</div>


默认情况下玩家拥有1次平地跳跃和1次二段跳跃。
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Jump-height.mp4|right|300px|gif|muted]]
</div>


所有跳跃会在你触碰地面或触碰跳跃刷新区域时所刷新(跳跃刷新区域仅会刷新除平地跳跃外的跳跃)。
<div lang="en" dir="ltr" class="mw-content-ltr">
You will usually have one ground jump and one double jump at your disposal. You regain all your jumps when touching the ground or the jump refresher tile {{Tile|game|32}}.
</div>


== 平地跳跃 ==
平地跳跃仅在玩家触碰地面时才会刷新。


在程序设定上,平地跳跃的本质是将玩家的垂直速度设定为一个固定的数值,同时会忽略在此同时获得的其他任何垂直速度。
<div lang="en" dir="ltr" class="mw-content-ltr">
== Ground Jump ==
</div>


当平地跳跃时,玩家的垂直速度会被设置为13.2。一次平地跳跃可以让玩家最高抵达到<span title="5#22">5.69</span>格的高度。若之后玩家没有再触碰地面,则不会刷新平地跳跃。
<div lang="en" dir="ltr" class="mw-content-ltr">
The ground jump is only possible whenever you touch the ground. Since it is programmed in the way that it sets your vertical velocity to a certain value, it will disregard any other vertical boosts you gain at the same moment. When started the vertical velocity is set to 13.2. A ground jump makes the tee reach a height of <span title="5#22">5.69</span> tiles. Once you don’t touch the ground anymore, this jump becomes unavailable.
</div>


== 二段跳跃 ==
当玩家处于半空时,玩家可二段跳跃。


当使用二段跳跃时,玩家的垂直速度会被设置为12。跟平地跳跃同理,玩家可以以二段跳跃来重置垂直速度。
<div lang="en" dir="ltr" class="mw-content-ltr">
== Double Jump ==
</div>


由于二段跳跃设置的垂直速度相比于平地跳跃的较小,因此二段跳跃可以抵达最高高度只有<span title="4#20">4.62</span>格。但将两者结合使用时,可最高抵达<span title="10#10">10.31</span>格的高度。
<div lang="en" dir="ltr" class="mw-content-ltr">
The double jump is available once you are in the air. The vertical velocity is set to 12 when activated. Interestingly, since it sets your vertical velocity to a certain value like the ground jump does, you can manually use it to cancel all vertical velocity. It doesn’t reach as high as the first jump and only reaches <span title="4#20">4.62</span> tiles at its peak. Together with the ground jump you can get up to <span title="10#10">10,31</span> tiles.
</div>


当玩家触碰地面或触碰跳跃刷新区域{{Tile|game|32}}时,玩家会重获二段跳跃。
<div lang="en" dir="ltr" class="mw-content-ltr">
The brightness of the tee's feet indicates if the double jump has already been used. When the double jump is not available, the feet are darker.
</div>


当你进行平地跳跃后,或是路过一处平台后,都可以使用二段跳跃。
<div lang="en" dir="ltr" class="mw-content-ltr">
You get your double jump back the next time you touch the ground. You can double jump after jumping off the ground and also after walking off a platform.
</div>


玩家可以通过观察Tee的脚光暗来判断是否拥有二段跳跃的机会。如果Tee的脚已变暗,则不可使用二段跳跃或二段跳跃的次数已用尽。


== 蹬墙跳 ==
<div lang="en" dir="ltr" class="mw-content-ltr">
蹬墙跳区域{{Tile|entities|16}}通常会设置在可碰撞墙体的旁边,当玩家沿着蹬墙跳区域向下掉落且对着墙体的方向按方向键时,玩家会重获所有二段跳跃。
== Wall jump ==
</div>


每次触碰蹬墙跳区域只有一次机会恢复二段跳跃,因此想反复获得二段跳跃,玩家必须离开蹬墙跳区域后再返回到区域内。
<div lang="en" dir="ltr" class="mw-content-ltr">
When wall jump tiles{{Tile|entities|16}} are placed next to the wall, you can regain all your double jumps by touching the wall with the wall jump tile while falling down. You can only get your jumps back one time per touch, so you have to leave the wall to use wall jump again.
</div>


== 更改跳跃次数 ==
玩家跳跃的次数可以经由[[switch layer|开关]]在跳跃次数设置区域{{Tile|switch|7}}更改。
*当跳跃次数设置区域的变量设置为<code>0</code>时,若玩家经过此区域,将会禁用平地跳跃与二段跳跃;
*当其设置为<code>1</code>时,会仅允许玩家进行一次平地跳跃或一次空中跳跃;
*当其设置的数值为<code>n</code>时(其中<code>n>1</code>),玩家会拥有一次平地跳跃和<code>n-1</code>次的二段跳跃;
**所以即使玩家没有使用平地跳跃就离开了地面或是平台,玩家依然有<code>n-1</code>次的二段跳跃可以使用。
*当其设置为<code>255</code>时,若玩家经过此区域,则仅允许玩家拥有一次平地跳跃,同时禁用二段跳跃和空中跳跃。


=== 无限跳跃 ===
<div lang="en" dir="ltr" class="mw-content-ltr">
玩家触碰无限跳跃区域{{Tile|entities|105}}会获得无限的二段跳跃能力,触碰取消无限跳跃区域{{Tile|entities|89}}就会失去无限的二段跳跃。
== Changing the number of jumps ==
</div>


== 进阶特性 ==
<div lang="en" dir="ltr" class="mw-content-ltr">
* 当玩家按住跳跃键时,玩家可以立即触发跳跃,也允许在可以触发跳跃的时刻立即触发跳跃(例如在冻结状态下被解除冻结时)。这样也允许玩家在使用二段跳跃后按住跳跃键,并在玩家触碰地面时立即触发一次平地跳跃。
The number of jumps can be changed by the jump count setter tile {{Tile|switch|7}} from the [[Special:MyLanguage/switch layer|switch layer]]. Setting the jump count to zero disables both ground and double jumps. When it is set to one you can use it either as a ground jump or as a double jump. In cases where you have more than one jump (<code>n>1</code> jumps), the amount will divide in 1 ground jump and double jumps for the rest (<code>n-1</code>). So when leaving a platform without using the ground jump, you still have only <code>n-1</code> jumps.
** 但当玩家仅进行过平地跳跃后按住跳跃键,再次接触地面时不会自动触发平地跳跃。
</div>
* 在进入冻结区域之前,如果跳跃的时机得当,玩家可以在进入冻结状态的同时进行一次二段跳跃。
* 如果玩家没有二段跳跃,同时拥有足够的向下的垂直速度,若时机得当,玩家可以在处于地面上的一格高的冻结区域里进行一次平地跳跃。


[[Category:Game-Mechanic]]
 
[[Category:Jump]]
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Infinite jumps ===
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
There is also the infinite jump tile {{Tile|entities|105}} giving the tee infinite double jumps until the infinite jump off tile {{Tile|entities|89}} is touched.
</div>
 
 
<div lang="en" dir="ltr" class="mw-content-ltr">
== Advanced Behavior ==
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
* Whenever you hold the jump-key, you either trigger a jump instantly or trigger a jump as soon as it is available to you. This can be used to jump as soon as you touch the ground
* When timing a jump right before getting frozen, you will both get frozen and double jump at the same time
* If you do not have your double jump, it is possible to jump in one tile high freeze with enough vertical velocity. This is known as a [[Special:MyLanguage/Freeze#Freeze_Jump|freeze jump]].
</div>
 
[[Category:Game-Mechanic{{#translation:}}]]
[[Category:Jump{{#translation:}}]]

Revision as of 19:19, 11 February 2023

Jumps are triggered by pressing space. They allow you to maneuver upwards, in order to avoid obstacles and reach platforms you would otherwise not get to. On a jump, your tee will get propelled upwards. The velocity will wear off over time until gravity pulls you down again.

In Teeworlds you have two types of jumps:

  • You will ground jump whenever you are standing on some kind of floor
  • The double jump (or air jump) is used while mid-air

You will usually have one ground jump and one double jump at your disposal. You regain all your jumps when touching the ground or the jump refresher tile .


Ground Jump

The ground jump is only possible whenever you touch the ground. Since it is programmed in the way that it sets your vertical velocity to a certain value, it will disregard any other vertical boosts you gain at the same moment. When started the vertical velocity is set to 13.2. A ground jump makes the tee reach a height of 5.69 tiles. Once you don’t touch the ground anymore, this jump becomes unavailable.


Double Jump

The double jump is available once you are in the air. The vertical velocity is set to 12 when activated. Interestingly, since it sets your vertical velocity to a certain value like the ground jump does, you can manually use it to cancel all vertical velocity. It doesn’t reach as high as the first jump and only reaches 4.62 tiles at its peak. Together with the ground jump you can get up to 10,31 tiles.

The brightness of the tee's feet indicates if the double jump has already been used. When the double jump is not available, the feet are darker.

You get your double jump back the next time you touch the ground. You can double jump after jumping off the ground and also after walking off a platform.


Wall jump

When wall jump tiles are placed next to the wall, you can regain all your double jumps by touching the wall with the wall jump tile while falling down. You can only get your jumps back one time per touch, so you have to leave the wall to use wall jump again.


Changing the number of jumps

The number of jumps can be changed by the jump count setter tile from the switch layer. Setting the jump count to zero disables both ground and double jumps. When it is set to one you can use it either as a ground jump or as a double jump. In cases where you have more than one jump (n>1 jumps), the amount will divide in 1 ground jump and double jumps for the rest (n-1). So when leaving a platform without using the ground jump, you still have only n-1 jumps.


Infinite jumps

There is also the infinite jump tile giving the tee infinite double jumps until the infinite jump off tile is touched.


Advanced Behavior

  • Whenever you hold the jump-key, you either trigger a jump instantly or trigger a jump as soon as it is available to you. This can be used to jump as soon as you touch the ground
  • When timing a jump right before getting frozen, you will both get frozen and double jump at the same time
  • If you do not have your double jump, it is possible to jump in one tile high freeze with enough vertical velocity. This is known as a freeze jump.