Jump/ru: Difference between revisions

From DDraceNetwork
(→‎Advanced Behaviour: Full translation of this part|Полный перевод этой части)
(Updating to match new version of source page)
Line 1: Line 1:
{{DISPLAYTITLE:Прыжок}}
<languages/>
{{#seo:|title=Прыжок}}
<div lang="en" dir="ltr" class="mw-content-ltr">
{{LangNavBox}}
'''''Jumps''''' are triggered by pressing space. They allow you to maneuver upwards, in order to avoid obstacles and reach platforms you would otherwise not get to. On a jump, your tee will get propelled upwards. The velocity will wear off over time until gravity pulls you down again.
{{Stub/ru}}
</div>


Прыжки в Teeworlds позволяют вам маневрировать по вертикали, для избегания препятствий и добираться до платформ над персонажем.
<div lang="en" dir="ltr" class="mw-content-ltr">
При прыжке, ваш персонаж поднимается вверх. Со временем скорость будет уменьшаться, и так до тех пор, пока гравитация не притянет персонажа к твёрдой поверхности.
In Teeworlds you have two types of jumps:
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
* You will ground jump whenever you are standing on some kind of floor
* The double jump (or air jump) is used while mid-air
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Jump-height.mp4|right|300px|gif|muted]]
[[File:Jump-height.mp4|right|300px|gif|muted]]
</div>


Всего в Teeworlds 2 типа прыжков:
<div lang="en" dir="ltr" class="mw-content-ltr">
* прыжок, который можно совершить на любом твёрдом блоке
You will usually have one ground jump and one double jump at your disposal. You regain all your jumps when touching the ground or the jump refresher tile {{Tile|game|32}}.
* двойной (или же воздушный) прыжок совершается в воздухе
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
== Ground Jump ==
== Ground Jump ==
</div>


The ground jump is only possible whenever you touch the ground. Since it is programmed in the way that it sets your vertical velocity to a certain value, it will disregard any other vertical boosts you gain at the same moment. When started the vertical velocity is set to 13.2. A ground jump makes the tee reach a height of 5.69 tiles. Once you don’t touch the ground anymore, this jump becomes unavailable.
<div lang="en" dir="ltr" class="mw-content-ltr">
==Двойной прыжок==
The ground jump is only possible whenever you touch the ground. Since it is programmed in the way that it sets your vertical velocity to a certain value, it will disregard any other vertical boosts you gain at the same moment. When started the vertical velocity is set to 13.2. A ground jump makes the tee reach a height of <span title="5#22">5.69</span> tiles. Once you don’t touch the ground anymore, this jump becomes unavailable.
</div>


The double jump is available once you leave the ground. The vertical velocity is set to 12 when activated. Interestingly, since it sets your vertical velocity to a certain value like the ground jump does, you can manually use it to cancel all vertical velocity. It doesn’t reach as high as the first jump and only reaches 4.62 tiles at its peak. Together with the ground jump you can get up to 10,31 tiles.


<div lang="en" dir="ltr" class="mw-content-ltr">
== Double Jump ==
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
The double jump is available once you are in the air. The vertical velocity is set to 12 when activated. Interestingly, since it sets your vertical velocity to a certain value like the ground jump does, you can manually use it to cancel all vertical velocity. It doesn’t reach as high as the first jump and only reaches <span title="4#20">4.62</span> tiles at its peak. Together with the ground jump you can get up to <span title="10#10">10,31</span> tiles.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
The brightness of the tee's feet indicates if the double jump has already been used. When the double jump is not available, the feet are darker.
The brightness of the tee's feet indicates if the double jump has already been used. When the double jump is not available, the feet are darker.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
You get your double jump back the next time you touch the ground. You can double jump after jumping off the ground and also after walking off a platform.
You get your double jump back the next time you touch the ground. You can double jump after jumping off the ground and also after walking off a platform.
==Advanced Behaviour==
</div>
 
 
<div lang="en" dir="ltr" class="mw-content-ltr">
== Wall jump ==
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
When wall jump tiles{{Tile|entities|16}} are placed next to the wall, you can regain all your double jumps by touching the wall with the wall jump tile while falling down. You can only get your jumps back one time per touch, so you have to leave the wall to use wall jump again.
</div>
 
 
<div lang="en" dir="ltr" class="mw-content-ltr">
== Changing the number of jumps ==
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
The number of jumps can be changed by the jump count setter tile {{Tile|switch|7}} from the [[Special:MyLanguage/switch layer|switch layer]]. Setting the jump count to zero disables both ground and double jumps. When it is set to one you can use it either as a ground jump or as a double jump. In cases where you have more than one jump (<code>n>1</code> jumps), the amount will divide in 1 ground jump and double jumps for the rest (<code>n-1</code>). So when leaving a platform without using the ground jump, you still have only <code>n-1</code> jumps.
</div>
 
 
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Infinite jumps ===
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
There is also the infinite jump tile {{Tile|entities|105}} giving the tee infinite double jumps until the infinite jump off tile {{Tile|entities|89}} is touched.
</div>
 
 
<div lang="en" dir="ltr" class="mw-content-ltr">
== Advanced Behavior ==
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
* Whenever you hold the jump-key, you either trigger a jump instantly or trigger a jump as soon as it is available to you. This can be used to jump as soon as you touch the ground
* When timing a jump right before getting frozen, you will both get frozen and double jump at the same time
* If you do not have your double jump, it is possible to jump in one tile high freeze with enough vertical velocity. This is known as a [[Special:MyLanguage/Freeze#Freeze_Jump|freeze jump]].
</div>


* Каждый раз, когда вы зажимаете кнопку прыжка вы либо мгновенно запускаете прыжок, либо запускаете прыжок, как только он станет вам доступен. Это можно использовать для прыжка, как только вы коснетесь земли
[[Category:Game-Mechanic{{#translation:}}]]
* В случаях, когда у вас более 2 прыжков, количество будет делиться на 1 наземный прыжок и на x воздушных
[[Category:Jump{{#translation:}}]]
* Если подобрать тайминннг прыжка прямо перед заморозкой, вы и заморозитесь, и используете двойной прыжок
* Если у вас нет двойного прыжка, и вы обладаете достаточной вертикальной скоростью, то при правильном выборе времени можно прыгнуть в заморозку с высоты одного тайла

Revision as of 19:17, 11 February 2023

Jumps are triggered by pressing space. They allow you to maneuver upwards, in order to avoid obstacles and reach platforms you would otherwise not get to. On a jump, your tee will get propelled upwards. The velocity will wear off over time until gravity pulls you down again.

In Teeworlds you have two types of jumps:

  • You will ground jump whenever you are standing on some kind of floor
  • The double jump (or air jump) is used while mid-air

You will usually have one ground jump and one double jump at your disposal. You regain all your jumps when touching the ground or the jump refresher tile .


Ground Jump

The ground jump is only possible whenever you touch the ground. Since it is programmed in the way that it sets your vertical velocity to a certain value, it will disregard any other vertical boosts you gain at the same moment. When started the vertical velocity is set to 13.2. A ground jump makes the tee reach a height of 5.69 tiles. Once you don’t touch the ground anymore, this jump becomes unavailable.


Double Jump

The double jump is available once you are in the air. The vertical velocity is set to 12 when activated. Interestingly, since it sets your vertical velocity to a certain value like the ground jump does, you can manually use it to cancel all vertical velocity. It doesn’t reach as high as the first jump and only reaches 4.62 tiles at its peak. Together with the ground jump you can get up to 10,31 tiles.

The brightness of the tee's feet indicates if the double jump has already been used. When the double jump is not available, the feet are darker.

You get your double jump back the next time you touch the ground. You can double jump after jumping off the ground and also after walking off a platform.


Wall jump

When wall jump tiles are placed next to the wall, you can regain all your double jumps by touching the wall with the wall jump tile while falling down. You can only get your jumps back one time per touch, so you have to leave the wall to use wall jump again.


Changing the number of jumps

The number of jumps can be changed by the jump count setter tile from the switch layer. Setting the jump count to zero disables both ground and double jumps. When it is set to one you can use it either as a ground jump or as a double jump. In cases where you have more than one jump (n>1 jumps), the amount will divide in 1 ground jump and double jumps for the rest (n-1). So when leaving a platform without using the ground jump, you still have only n-1 jumps.


Infinite jumps

There is also the infinite jump tile giving the tee infinite double jumps until the infinite jump off tile is touched.


Advanced Behavior

  • Whenever you hold the jump-key, you either trigger a jump instantly or trigger a jump as soon as it is available to you. This can be used to jump as soon as you touch the ground
  • When timing a jump right before getting frozen, you will both get frozen and double jump at the same time
  • If you do not have your double jump, it is possible to jump in one tile high freeze with enough vertical velocity. This is known as a freeze jump.